Random thought on space travel.

The discussion of jump ranges is raging on and it's rather silly, but also points to the overall problem that space travel is dull and repetitive, especially if you're merely traveling from one system to another.

I would love to see a more automated system that did the jumps for you and made the whole process quicker, but also allowed for random encounters that pull you out of hyper space.

Unfortunately, this would be tricky to implement considering that players also want to attack in this manner. That could be automated and that'd make interdiction less tedious...not to mention waiting for targets...but it all has to be done in real time for the sake of the BGS and open play.

Bah.
 
Hang on so basically you want a bot to fly the ship from A to B for you?

If this ever gets implemented they might as well make ED a screensaver as it will be the first of can we have x automated as well. In the end the game will be 100% automated.

For what it's worth the worst game for this I ever played was Dungeon Seige 1 you could automate most of it and occasionally had to click the next point in the journey only, all combat, potions etc were automatic. I turned it all of as it was dull as hell.

Let's leave space travel as it is eh after all we have to PLAY a game as it's not a movie ;)
 
Hang on so basically you want a bot to fly the ship from A to B for you?

If this ever gets implemented they might as well make ED a screensaver as it will be the first of can we have x automated as well. In the end the game will be 100% automated.

For what it's worth the worst game for this I ever played was Dungeon Seige 1 you could automate most of it and occasionally had to click the next point in the journey only, all combat, potions etc were automatic. I turned it all of as it was dull as hell.

Let's leave space travel as it is eh after all we have to PLAY a game as it's not a movie ;)

This ........
 
I wouldn't be against being able to jump from one star in a system to another star (Alpha Centauri...). But as it is, supercruise, love it or hate it, is too important to the core gameplay to remove at this point. However, I do agree that it does take a long time to do a simple travel from planet A to planet D. Especially if there are multiple gravity wells along the way. If acceleration and deceleration speeds were doubled, I wouldn't complain :)
 
I think what OP needs is to automate most of the things so they could play other games while Elite plays itself in the background.

(Tongue-in-cheek. Don't beat me)
 
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Hang on so basically you want a bot to fly the ship from A to B for you?

If this ever gets implemented they might as well make ED a screensaver as it will be the first of can we have x automated as well. In the end the game will be 100% automated.

For what it's worth the worst game for this I ever played was Dungeon Seige 1 you could automate most of it and occasionally had to click the next point in the journey only, all combat, potions etc were automatic. I turned it all of as it was dull as hell.

Let's leave space travel as it is eh after all we have to PLAY a game as it's not a movie ;)

I completely agree.
 
Get rid of hyperjumps, let us directly target the final destination in our journey and speed up supercruise when in interstellar space. Work on making the instancing and asset loading system more hidden in the background when transitioning between islands or bubbles, so that it can happen during a supercruise deceleration period instead of a flow-of-gameplay breaking loading screen.
 
The discussion of jump ranges is raging on and it's rather silly, but also points to the overall problem that space travel is dull and repetitive, especially if you're merely traveling from one system to another.

I would love to see a more automated system that did the jumps for you and made the whole process quicker, but also allowed for random encounters that pull you out of hyper space.

Unfortunately, this would be tricky to implement considering that players also want to attack in this manner. That could be automated and that'd make interdiction less tedious...not to mention waiting for targets...but it all has to be done in real time for the sake of the BGS and open play.

Bah.

I wouldnt consider that tricky...i would think of it as the side effect of having a convenience feature ie risk vs reward. New widget has awesome feature A but in exchange you have to put up with crappy side effect B. EVE online actually has this feature that allows you to autopilot while flying from system through system. Manual mode allows you to drop out of warp closer to a jump gate minimizing your exposure to attacks. But if you are on autopilot you drop out of warp much further from the warp gates so you are more open to attack.
 
Get rid of hyperjumps, let us directly target the final destination in our journey and speed up supercruise when in interstellar space. Work on making the instancing and asset loading system more hidden in the background when transitioning between islands or bubbles, so that it can happen during a supercruise deceleration period instead of a flow-of-gameplay breaking loading screen.

Do you ever explore? You have basically removed it from the game.
 
I wouldn't be against being able to jump from one star in a system to another star (Alpha Centauri...). But as it is, supercruise, love it or hate it, is too important to the core gameplay to remove at this point. However, I do agree that it does take a long time to do a simple travel from planet A to planet D. Especially if there are multiple gravity wells along the way. If acceleration and deceleration speeds were doubled, I wouldn't complain :)

Hey look, the only other intelligent person in the thread. It's a shame that no one else can put intelligent thoughts together...

Yea, jumping is core to the gameplay and I don't think there's a reasonable way to change it without altering the soul of the game.
 
Get rid of hyperjumps, let us directly target the final destination in our journey and speed up supercruise when in interstellar space. Work on making the instancing and asset loading system more hidden in the background when transitioning between islands or bubbles, so that it can happen during a supercruise deceleration period instead of a flow-of-gameplay breaking loading screen.

You should check this game out, it's right up your alley:
http://progressquest.com/play
 
Do you ever explore? You have basically removed it from the game.

Not at all. Permit yourself to think outside the limited possibilities of the current game mechanics for a second, and see what would you honestly prefer: Honk-jump-scooping from star to boring star, waiting for the loading screen to finish every single jump for the next hundred jumps to the next target region. All for the purpose of looking at what you already know is there.
Or, as I imagine it, picking a distant star out of the many you see in your cockpit and flying directly towards it, your computer calculating that it's ~500 lightyears away, the trip will take 33 minutes once you exit the heliosheath and if you went as the crow flies, and that there are 17 known star systems in the line of sight between you and that bright dot. Emphasis on known.
Be honest now, what sounds more like space exploration to you?
 
If you think that Hyper Jumps and Super Cruise is boring, consider this. In one of Terry Pratchetts' books a boy nicknamed Wobbler wrote a Space Travel game (called "Journey to Alpha Centauri"), where the player went to Alpha Centauri. The downside is that he had read it would take 3,000 years to get there. If you left your computer on for 3,000 years with the game running, a small dot would eventually appear in the middle of the screen, and it would then say "Welcome to Alpha Centauri. Now go home!". At least ED does not take real time to travel between systems.
 
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