Random thoughts on Piracy

With the current economy in place I doubt you would make enough money pirating to even refuel a python and a couple of upgraded cobras. It's like robbing a 7eleven with a SWAT team...

Sal.

Sure you would, if you go to Lave and target all those Type 9's hauling Brandy. Have your own Type 9 nearby that can load up and then pop off to a Black Market once in a while to sell it.

Side note, that's another job you can do. Get an Asp. Buy a load of Gold. Arrange to meet up with naughty types and swap their stolen cargo for Abandonned Gold. That way they get to keep shooting people and you can once in a while toddle off and sell the loot at your black market of choice. (I say an Asp because if tell naughty people that you hang around with a hold full of gold they may get naughty ideas.
 
Sure you would, if you go to Lave and target all those Type 9's hauling Brandy. Have your own Type 9 nearby that can load up and then pop off to a Black Market once in a while to sell it.

Side note, that's another job you can do. Get an Asp. Buy a load of Gold. Arrange to meet up with naughty types and swap their stolen cargo for Abandonned Gold. That way they get to keep shooting people and you can once in a while toddle off and sell the loot at your black market of choice. (I say an Asp because if tell naughty people that you hang around with a hold full of gold they may get naughty ideas.

Interesting stuff indeed. We do need better communication tools in-game though. Where are my e-mails??
 
I haven't managed to earn my way to a Cobra yet, let alone an ASP. Made a few bad, expensive calls, pirating being one of them :)

Is going for a Hauler and trading your way to a better ship still lucrative? In the Gamma I see a load of missions with 4+ cargo for factions that "don't trust me enough" and almost none that I should have more than 4ton cargo for? So for now I make due with my Freagle and 4ton cargo. Bit of bounty hunting on the way to the next cargo dropoff.
 
How PvP piracy works in Elite.

It doesn't.

So here is what you can do.

Option 1:
1. Fly around in Supercruise and find a random Hauler or Type6
2. Interdict the player
3. Immediately attack and take out shields
4. With shields down, target drives and disable them
5. While they are floating around start shooting limpets at them until they are empty or you are full
6. Go sell cargo or find another target

Consequence: You get bounty for assault, which is around 200-600Cr. The victim is floating around with no drives and has to self destruct to respawn, but at least you avoided the 6000Cr bounty.

Option 2:
1. Camp stations and cargo scan as they leave
2. Pick whoever has nice loot and follow them using FSD Wake Scanner
3. Repeat step 2 thru 6 from Option 1.

Consequence: Same as option 1, except you might avoid the assault bounty if you are in an anarchy system when you interdict. Not that the 200-600Cr bounty matters. One ton of cargo sold covers that expense.

"Oh!", you exclaim!
"But we should threaten them and force them to drop cargo", you suggest.


Sure, you go ahead and try that. 10 out of 10 times they will rather die than drop any cargo. I have no idea why, but I strongly suspect it's some old EVE Online mentality where you never gave anything to pirates ever since they would almost always destroy your ship anyways for the killmail. Plus... another very important factor from EVE, which is not featured in Elite, is that killing a ship still lets you loot items from the wreck. In Elite, killing a ship will destroy ALL items installed or carried by the ship.

But still... players rather die than give up cargo.

Furthermore I think you should be aware of the following:

1) Destroying the FSD will cause the ship to explode. Not sure why, but I have tested this and once the FSD module is reaches 0% the ship explodes.
2) Disabling Drives leaves the player permanently unable to activate frameshift or even maneuver their ships. Only thing they can do is self-destruct to respawn. So disabling drives then demand cargo to let them live is pointless... they are dead either way once the drives are disabled.

They seriously need to improve on pirating. Heavy consequences for murder and being unable to dock at stations in high population areas would be good starting points, but that also requires us to actually be able to do pirating without killing players and driving them off open play. To make that happen they need to add distress signal for getting repairs for disabled drives or FSD modules so victims can actually survive... and they need to make the cargo hatch breakers more effective as well as the cargo hatch easier to hit.

In current state however, being a pirate is a tedious and frustrating thing... for both the pirate and the victim.

I absolutely agree. Speaking as a trader. I can only be killed, by a pirate, no other interaction is possible. To top it there is no real consequence to dieing. That is why everybody is willing to die. Interdiction is way to ineffective. The Frameshift drive reboots waaay to quickly. I have no time to be frightened. It either come on come on stupid drive (while pressing boost maniacally) and phew got away or arrrrgggg I am dead. So thats it. Another problem is that the ships fall apart way to quickly. Again no time to get frightened. If for instance ship systems would fail more faster or drastically loose efficiency more faster or even better turn on and off if damaged or do somethings unexpected would make combat more interesting. Repeating myself but again no time to get frightened.

Finally if the drive is disabled I instantly self destruct. No other thing to do. So no loot for the pirate.
 
I'd always pick combat and potentially death over giving cargo simply because why should a pirate benefit from my hard work? Either I kill the pirate, or I die and the pirate gets nothing.


Why can't pirates recite the alphabet?




They always get stuck at C
 
dont really plan on too much trading, but if I did and got pirated, I'd prob try and barter some cargo for an escort to the station
 
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