To keep it short:
Range mods affect projectile speeds. It doesn't matter for gimbals and turrets, but in fixed loadouts it's entirely useless. Mod an all-fixed MC Anaconda/Corvette with all short range blasters or long range mods and you'll end up with 8 different lead computing gunsights.
Obviously only very few of them will hit at the same time unless at point-blank range.
Possible solution: Remove speed modifications from those blueprints for fixed projectiles.
Never bothered posting about it as fixed weapons apparently are a niche category, but with the newly proposed changes, it might get a bit of traction after all.
Range mods affect projectile speeds. It doesn't matter for gimbals and turrets, but in fixed loadouts it's entirely useless. Mod an all-fixed MC Anaconda/Corvette with all short range blasters or long range mods and you'll end up with 8 different lead computing gunsights.
Obviously only very few of them will hit at the same time unless at point-blank range.
Possible solution: Remove speed modifications from those blueprints for fixed projectiles.
Never bothered posting about it as fixed weapons apparently are a niche category, but with the newly proposed changes, it might get a bit of traction after all.
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