Rangers getting out of vehicles?

In the original reveal trailer below we can see rangers outside of their jeep fixing a fence, which attracts the unwanted attention of a T-rex and ends badly for one of them. Is there any chance this sort of thing could be put into the proper game? I think it'd add more to the game if the rangers had to get out of their jeep and actually mingle with the dinosaurs to get something done instead of them just driving up to something and it magically repairs itself. It'd certainly make it a lot riskier to restock a feeder in a carnivore paddock if they had to get out of the jeep to do it.

[video=youtube;ZNvPeqqXsWU]https://www.youtube.com/watch?v=ZNvPeqqXsWU[/video]
 
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I always thought it would be nice to have 3 kinds of employees in your park. Rangers to refill feeders, maintenance workers to fix fences and buildings and veterinarians to heal your animals and cure disease. The last two are unarmed and have to leave their vehicles and be guarded by the rangers or the ACU just like in the first trailer.
 
I would like this if the rangers actually guarded them, would give me a reason to increase accuracy or fire rate. T-Rex charges an unfortunate worker, the rangers fire at it missing horribly and the worker gets killed.
 
That trailer was created by another company for Frontier to advertise the game. Games are never anything like the trailers that get shown. This isn't something that just magically started happening with JWE. Expecting the park employees to get out of the vehicles in this game is an unrealistic expectation and it isn't needed since this is a management simulation.
 
What PCMR4Life said is true. It even states in the video that it's not in-game content. It was just an advertisement announcement trailer and nothing more. The other trailers out there on the other hand show actual in-game footage. As for seeing the kind of thing happen sure it'd be cool but it would be difficult to do. Who knows maybe the devs may add it later, maybe it won't happen. WE don't know really if it's even possible to do.
 
Expecting the park employees to get out of the vehicles in this game is an unrealistic expectation and it isn't needed since this is a management simulation.

I think you're wrong there. It's not an unrealistic expectation to add this sort of thing to a management game. Especially when the Cobra engine has been used to do just that with the janitors, security guards and other characters that walk around the parks in Planet Coaster.

I appreciate the fact that you're a big JP fanboy and think this game is great, and I'm not knocking you for that, but I think you need to chill a bit and realise that not every comment on here is necessarily negative towards the game. I wasn't criticising them for not making the game exactly like the trailer, merely suggesting that it would be nice to actually see people getting out of their vehicles as it would add a tactical element to the gameplay due to the fact that you'd have to protect them while they're out of the vehicle, perhaps by having an ACU unit on standby.
 
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I think the game is not complete

I think the game is not complete because they offered this feature in the game to be released without the option of getting out of the cars with the guards, or at least the cars that enter the paddok to be destroyed.:|
 
I think you're wrong there. It's not an unrealistic expectation to add this sort of thing to a management game. Especially when the Cobra engine has been used to do just that with the janitors, security guards and other characters that walk around the parks in Planet Coaster.

I appreciate the fact that you're a big JP fanboy and think this game is great, and I'm not knocking you for that, but I think you need to chill a bit and realise that not every comment on here is necessarily negative towards the game. I wasn't criticising them for not making the game exactly like the trailer, merely suggesting that it would be nice to actually see people getting out of their vehicles as it would add a tactical element to the gameplay due to the fact that you'd have to protect them while they're out of the vehicle, perhaps by having an ACU unit on standby.

Yes it's unrealistic because it means extra animation work for the dev team. It also adds nothing to the gameplay. It isn't needed. Do you get upset when other games don't have exactly what was shown in their trailers. This has been an industry standard for decades now, not just in the video game industry either.
 
I think the game is not complete because they offered this feature in the game to be released without the option of getting out of the cars with the guards, or at least the cars that enter the paddok to be destroyed.:|

No, they never said park staff would get out of their vehicles. By your logic every game that doesn't feature what was shown in the trailers/advertisements is an incomplete game.
 
Yes it's unrealistic because it means extra animation work for the dev team. It also adds nothing to the gameplay. It isn't needed. Do you get upset when other games don't have exactly what was shown in their trailers. This has been an industry standard for decades now, not just in the video game industry either.

I'm going to assume that English isn't your first language, so I'll lay this out in points:

1) Trailer: As I've said twice now, I'm not complaining that it's in the trailer but not in the game. I'm merely pointing out that it actually would be a nice addition to the game to add more life to it. It would add gameplay, as I explain in point 3.

2) Animations: It's not that hard to add new animations to an engine like Cobra. I've been a games developer for 30 years and have used many engines in my time. Just look at games like The Sims, they introduce new animations and interactions all the time, sometimes in expansions and other times in patches. They introduced toddlers to that game as a free update, which required new character models for the toddlers and new interactions for the adult, child and teen sims. They also introduced pools, which required not only adding the pools but also adding swimming animations for the models... So adding 3 people getting out of a jeep and a simple animation to show them working on a fence or filling up a feeder wouldn't be at all hard for FDEV to do.

3) Gameplay: So having your ranger team get out of the vehicle in a carnivore paddock to restock food or repair a fence and then using an ACU to protect them introduces no new gameplay? Surely it adds more gameplay than simply driving up to the item and it magically fixes itself. Currently it's a case of click your fingers and it's fixed, it'd be a lot more engaging and tense if you had to protect them to make sure that a hungry T-rex doesn't have them for lunch.

People are only suggesting additional features because we want to make the game better, which not only improves it for us but you as well. If FDEV weren't interested in adding new features to the game, or listening to feedback, then there wouldn't be a stickied wish list thread at the top of the forum.
 
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the only problem I can see with adding the ability to actually have rangers get out to repair fences/restock feeders etc is that unless you also add some kind of third person play mode you will then lose the gameplay element of driving the jeep to do these jobs manually. Which is something I personally like doing

Not to mention you would need to make the dinosaurs a threat to the staff and their vehicles to make this even worth doing anyway. Zero point in having staff members get out of their vehicles if there's no element of risk to them in my opinion
 
I could see an animation of some kind being implemented like how the buildings are built with cranes and scaffolding but really quick, however this would need to be almost the same speed as the instantaneous fix that's currently on the game, to save the hassle of introducing long waiting times to patch a fence up with raptors inside it.
 
I could see an animation of some kind being implemented like how the buildings are built with cranes and scaffolding but really quick, however this would need to be almost the same speed as the instantaneous fix that's currently on the game, to save the hassle of introducing long waiting times to patch a fence up with raptors inside it.

+1 ... !!!! That already seems to take an age! lol

Like the moment when the brakes lock and you slide towards a big truck,
You stretch the frozen moments with your fear ....


[video=youtube;zOJHz6Przdw]https://www.youtube.com/watch?v=zOJHz6Przdw[/video]
Was kind of dubious about this before the game released but the ranger mechanics work for me having played it. Besides the visitor's attorneys, when they get chomped, are bad enough. Can you imagine The Union on the case too?? If you didn't have a way to refill feeders without leaving the jeep I think you'd have to invent one.
 
If the problem with the rangers is a lack of immersion then don't think too hard about the refill - no way a large herbivore feeder refill will fit in the jeep anyway (never mind 5!). So now the rangers need a truck....

OTOH I would pay for a DLC where the rangers have a load of goats in the back of the jeep ;)
 
+1 ... !!!! That already seems to take an age! lol

Like the moment when the brakes lock and you slide towards a big truck,
You stretch the frozen moments with your fear ....
Was kind of dubious about this before the game released but the ranger mechanics work for me having played it. Besides the visitor's attorneys, when they get chomped, are bad enough. Can you imagine The Union on the case too?? If you didn't have a way to refill feeders without leaving the jeep I think you'd have to invent one.

Hahaha exactly, it's a lot of work for only a minor addition, it would be a nice touch to go with the style of repairing in the game but it's not practical for them to take 5 minutes to repair a fence when it takes 3 seconds for an Indominus to break out lol. The common ground I could see would be an animation but sped up like the building.
 
It's not an immersion thing, I just thought it would be a nice addition and introduce some new emergent gameplay. But since nobody really seems interested just let the thread die.
 
It's not an immersion thing, I just thought it would be a nice addition and introduce some new emergent gameplay. But since nobody really seems interested just let the thread die.

I think it's a good suggestion personally, I can see a few ways it could work with both repairing fences and resupplying feeders provided its sped up like the rest of the building.
 
Well it was just a suggestion...

Keep making those!

I'm sure there could be some reasons for expendable scientists, security (risk assessors!!) or entertainment guys to enter the enclosure? Maybe they could be taking the Mayor of Sao Paulo, Berlin (insert city) on a red carpet tour of the island, when it all goes horribly wrong ...

There are the special buildings already associated with the divisions, there could be a mission from there with a killable jeep?
 
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Keep making those!

I'm sure there could be some reasons for expendable scientists, security (risk assessors!!) or entertainment guys to enter the enclosure? Maybe they could be taking the Mayor of Sao Paulo, Berlin (insert city) on a red carpet tour of the island, when it all goes horribly wrong ...

There are the special buildings already associated with the divisions, there could be a mission .. with a killable jeep.

You're giving me even more ideas now hahaha.
 
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