Your Feature Request / Idea
Rangers should have the ability to resuscitate tranquilized dinosaurs. I shouldn't be required to airlift dinos every time their accidentally tranquilized.
Also, if their job is to care for the dinosaurs, they should know what to administer to revive sedated dinosaurs.
Furthermore, I believe that Rangers should have access to tranquilizers as well. Maybe not immediately but, at the very least as an upgrade that can be use in-game as a secondary fire. I've had more than my fair share of instances where escaped dinosaurs literally ran passed Rangers and killed guests right in front of them.
I know the argument always comes up that "it might make the ACU Center obsolete" but, that couldn't be any further from the truth. You always need the ACU to extract assets. With the lack of cattle prods in the game, it is worth noting that you actually CAN use the dart gun to deter dinosaurs from attacking perimeters. One or two clean (and unnecessary) shots anywhere on a dino that's attacking a wall will send it panicking for a few seconds to buy the choppers more time but, its such a dumb strategy that it makes me wish Rangers had access to tranquilizers.
Keep in mind, you still need to have an ACU center to airlift the dinosaurs to their enclosures. On top of that, the ACU choppers help with containing dinosaurs that are in areas that Ranger would otherwise be unable to reach (or access fast enough).
Also, here's a screenshot of me trying to get an ACU chopper with 3.0 Accuracy to hit a panicking Gallimimus...
Going back to the topic of tranquilizing, if it was added as a researchable upgrade for the Ranger station, every shot should cost twice the amount needed for "healing darts" as a convenience fee.
And more importantly...
Rangers should have the ability to resuscitate tranquilized dinosaurs. I shouldn't be required to airlift dinos every time their accidentally tranquilized.
Also, if their job is to care for the dinosaurs, they should know what to administer to revive sedated dinosaurs.


Furthermore, I believe that Rangers should have access to tranquilizers as well. Maybe not immediately but, at the very least as an upgrade that can be use in-game as a secondary fire. I've had more than my fair share of instances where escaped dinosaurs literally ran passed Rangers and killed guests right in front of them.

I know the argument always comes up that "it might make the ACU Center obsolete" but, that couldn't be any further from the truth. You always need the ACU to extract assets. With the lack of cattle prods in the game, it is worth noting that you actually CAN use the dart gun to deter dinosaurs from attacking perimeters. One or two clean (and unnecessary) shots anywhere on a dino that's attacking a wall will send it panicking for a few seconds to buy the choppers more time but, its such a dumb strategy that it makes me wish Rangers had access to tranquilizers.
Keep in mind, you still need to have an ACU center to airlift the dinosaurs to their enclosures. On top of that, the ACU choppers help with containing dinosaurs that are in areas that Ranger would otherwise be unable to reach (or access fast enough).
Also, here's a screenshot of me trying to get an ACU chopper with 3.0 Accuracy to hit a panicking Gallimimus...

Going back to the topic of tranquilizing, if it was added as a researchable upgrade for the Ranger station, every shot should cost twice the amount needed for "healing darts" as a convenience fee.
And more importantly...