Rank above Duke and Rear Admiral - any point?

So having obtained both the ranks to enable the purchase of the Corvette and Cutter early this year it still remains a pointless exercise to forge ahead and obtain the ultimate ranks of King and Admiral in either the Imperial or Fed navy.

Is this an opportunity for FD to add further goals and content? Maybe not for two new rank locked flagships but maybe for two improved Cutter/ Corvette variants.

For example improved Corvette FSD range or upgrading the two medium and small hardpoints to large and medium respectively.
 
I hope, they add more content!!!. But when achieving the ranks, i've been playing "normally". And now and Prince 80% and Vice Admiral 60%

no rewards yet, but i hope it will change in the future....

Maybe the new ships that are coming then we need the ranks in Alliance
 
Maybe Federal/Imperial Wing Carriers that have been mentioned as coming in a future update will require the top Federal/Imperial ranks?
 
While you're at it, you might as well ask if there's any point to the permits you get for random systems during your rank progression.
 
I got to Vice Admiral by doing nothing other than playing, I'm at 60% Vice Admiral by doing the same. Don't plan to speed any of it up as it is rather pointless.

Just one of tag-ends that haven't been/never will be developed.
 
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Any point? If you mean "should I grind for them" the answer is "only if you want to". They don't move backward, there are no demotions (that would be interesting) so once you get there, any future unlockables at that level will already be available to you. Otherwise, for the time being, you will still continue to rank up as you gain rep with factions from each superpower (except the Alliance) however you might not pay any attention to it until you get that naval mission.

I got to Vice Admiral by doing nothing other than playing, I'm at 60% Vice Admiral by doing the same. Don't plan to speed any of it up as it is rather pointless.

Just one of tag-ends that haven't/never will be developed.
So you got to Vice Admiral but you're only 60% Vice Admiral? Today's work ethics... sheesh.

:)
 
My guess, based on a solid 3 years grinding experience, is that only admirals and kings will be able to buy the fleet carriers. That plus another type of grind, perhaps involving the whole fleet and tons of money to outfit it to battle thargoid carriers. Its just a guess, but the grind is what this game is about.
 
I'd argue why bother with rank at all apart from the obvious ship unlocking?

There is no gameplay involved in or resulting from achieving rank, no military missions, no special privileges, no access to military bases / docks, nothing other than the access to a ship.

I'm not interested in any of the resulting ranks, for me they are a bi-product of running missions, nothing more...I hope that changes and they develop something around this, at the moment it's placeholder.
 
There's no "point" to anything in Elite Dangerous, other than appeasing Frontier Development shareholders and presumably, players being entertained. This is a videogame.
 
There is no gameplay involved in or resulting from achieving rank, no military missions, no special privileges, no access to military bases / docks, nothing other than the access to a ship.
False - military missions are the missions of progression effectively and general missions for major power affiliated factions contribute to progression. The military system in ED is more akin to an Auxiliary/Paramilitary/Mercenary/National-guard type force rather than the professional military some seem to be looking for. There is Power Play which is a close equivalent to being part of a professional/organised/official military force.

As for "special privileges" and access to military bases/docks, there are system permits that are locked behind military rank progression.
 
False - military missions are the missions of progression effectively and general missions for major power affiliated factions contribute to progression. The military system in ED is more akin to an Auxiliary/Paramilitary/Mercenary/National-guard type force rather than the professional military some seem to be looking for. There is Power Play which is a close equivalent to being part of a professional/organised/official military force.

As for "special privileges" and access to military bases/docks, there are system permits that are locked behind military rank progression.

Yes, slightly pedantic but I see the point....military unlock missions (which I was going to write originally but thought it was so obvious I wouldn't have to) and system permits (which I forgot). It's still a huge missed opportunity to 'do' something with this element of the game...maybe beyond will address it.
 
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False - military missions are the missions of progression effectively and general missions for major power affiliated factions contribute to progression. The military system in ED is more akin to an Auxiliary/Paramilitary/Mercenary/National-guard type force rather than the professional military some seem to be looking for. There is Power Play which is a close equivalent to being part of a professional/organised/official military force..

Anyone is free to post actual documentation/posts from the developers to prove otherwise, but the whole "auxiliary/paramilitary" explanation is one of the longest running and weakest explanations as to why there is no gameplay or functionality to the Imperial/Federaton ranks. It is modeled after Frontier: Elite II which not only had explicit ranks, but specific missions which had to be accomplished in order to be promoted to a higher rank, and once you achieved a certain rank with one faction you couldn't pursue a military career in the other.

The Frontier: Elite II manual: said:
MILITARY RANK

Both the Federation and the Empire give military ranks for services
rendered although these are known as titles in the Empire. An individual
can gradually progress up the ranks even from purely mercenary missions,
receiving promotions after sustained loyal service. Usually these ranks
are mutually exclusive as each of the superpowers does not tolerate its
officers working for the other power (though work for the independant
worlds is usually allowed).

FEDERAL RANKS IMPERIAL TITLES
None Lieutenant Outsider Viscount
Private Lieutenant Commander Serf Count
Corporal Captain Master Earl
Sergeant Commodore Sir Marquis
Sergeant Major Rear Admiral Squire Duke
Major Admiral Lord Prince
Colonel Baron

From the entire manual, which can be found here. http://www.lemonamiga.com/games/docs.php?id=679 Reading through this manual shows all kinds of great features Elite II had that Elite: Dangerous for whatever reason does not have, including special military missions and perks like weaponry, fuel and drives only available to military members.

As far as I can find, the "auxiliary" explanation was thought up by fans on the board trying to come up with a reason that there was no mission system, why you could be in more than one military force at a time, why you could automatically gain rank without trying, all under the premise that as some kind of freelancer mercenary unbeholden to anything but the Pilot's Federation. And it's been repeated so long and so often that new players see it and accept it as fact.

The thing is this explanation, intended to deflect criticism of Frontier for the lack of mechanics behind the ranking explanation, does the opposite. By repeating it and clinging to it, you are actually saying that Frontier implemented the current system by design. You are saying that a group of people sat down in a meeting and tossed around ideas, and the system we got was the result. And if this system, where rank means nothing, can be earned by accident, with no faction exclusivity or special missions or any gameplay other than acting as a gatekeeper for a few ship types... For this to have been planed and written in design documents and their coders were told to build it that what while ignoring all the logical problems and gameplay issues as well as forgetting previous game mechanics is insane.

Or, is it more likely that FD wanted to implement a similar military rank system like in Frontier: Elite II, with military missions and perks and the gameplay possibilities, and came up with the different ranks labels and a point system but didn't have the time or inclination to code the mechanics required behind the scenes to make them work?
 
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Anyone is free to post actual documentation/posts from the developers to prove otherwise, but the whole "auxiliary/paramilitary" explanation is one of the longest running and weakest explanations as to why there is no gameplay or functionality to the Imperial/Federaton ranks. It is modeled after Frontier: Elite II which not only had explicit ranks, but specific missions which had to be accomplished in order to be promoted to a higher rank, and once you achieved a certain rank with one faction you couldn't pursue a military career in the other.
I believe you are mistaken, on a number of points I will spell out...
  1. Rank Progression missions - check, but not set in stone scripted ones
  2. Military Rank progression - in at least one of the older Elite games you could progress in multiple militaries but progression in one would hamper progression in the other but it was possible to progress in both. It would take ALOT more work though.

As for lack of gameplay, I disagree but it all depends on what you are after. The older Elite games were single player story driven games with the player being a main actor. That went away with ED and FD introducing a single shared universe state being affected by all players.

ED is to the Elite franchise what ESO is to the Elder Scrolls franchise in effect. The difference is that ED is primarily a Sim while ESO is primarily an RPG.
 
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There is no point to the super powers since they are fake news (just to keep humanity in fighting shape with pointless wars) and most of the rank ships are either hideous and OP or gorgeous and gimped.

There is even less point to the Empire, a feudalist patriarchy which is like having a caveman faction in a space game.

The only faction that isn't cringe worthy is the alliance, and their ethos of "anything goes" makes very little cohesive sense. But they have cool ships and a spankin decal.
 
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