Rank lock the 'Conda to expert or master?!

Im pretty sure if a new player goes to a certain periphery system and spends two days grinding a certain repetitive mission type, it's possible to be in an Anaconda.

Seeing harmless players in Anaconda's is breaking the game IMO, It just looks wrong.

And breaks all the effort on the part of FD to make the first 40 hours of gameplay meaningful and seems to be totally at odds with this ethos.
 
You will still see harmless Conda's even if they do that. Trade up to whatever rank is needed and then buy one. Combat rank, as you know is all that shows up on your HUD.
 
I'd have thought that locking more stuff behind rank (of any kind) is just going to encourage players to grind not only credits, but rank too (more than they already do?) which IMO would not be productive.

I do take the point that it may seem 'unrealistic' that a new / inexperienced player might have access to one of the bigger ships in the game, but then it is just a game, and if that particular ship is a goal for a player, why make it that much more arduous to achieve?
 
Better, just let us choose what rank we want to display.

After erasing saves, I usually grind my way to "expert" rank in order to avoid stupid judgment such as this one, even though combat is not my favorite thing.
And you still got people telling you in game : "expert in a CONDA?".

Just be proud of your own ranks and assets and let others play their way.
 
We don't need no stinkin' locks.

Certainly we don't need anymore. Any issues with what ship other Commanders fly, are yours to work out.
 
My god, I agree with Robert Maynard.... What is happening here.

Your in a lot of tribble.

Better, just let us choose what rank we want to display.

After erasing saves, I usually grind my way to "expert" rank in order to avoid stupid judgment such as this one, even though combat is not my favorite thing.
And you still got people telling you in game : "expert in a CONDA?".

Just be proud of your own ranks and assets and let others play their way.

That's a good idea.

Another 'you need to play the game as I envision' thread. *sigh*

Is that your car, the one in the avatar... ;)
 
Im pretty sure if a new player goes to a certain periphery system and spends two days grinding a certain repetitive mission type, it's possible to be in an Anaconda.

Seeing harmless players in Anaconda's is breaking the game IMO, It just looks wrong.

And breaks all the effort on the part of FD to make the first 40 hours of gameplay meaningful and seems to be totally at odds with this ethos.

Ok, shave your Hitler moustache, wipe the rabid foam from your mouth and consider the fact that those Anaconda pilots just might well have Elite in trading, exploration or both. Also consider the fact that the Anaconda excels in both of those roles. Once you've done this, realise that the game doesn't revolve around combat, nor is any other player required to meet whatever standards you set.

Are we done now?

Good.

Jesus.
 
I can see where the OP is coming from. I used a different skimmer mission system when my former player group was wanting to tool up with a wing of untraceable frigates to allow us to stomp all over some BGS in a completely plausibly deniable manner. NB: I have since left that group. However back then, I took a new account from starter sidey to combat fit conda with 6x rebuys in the bank in a couple of weeks, that skimmer mission system was not as lucrative as the colony the OP references, I reckon a few days there would have had that much money made for a new commander starting today.
 
I can see where the OP is coming from. I used a different skimmer mission system when my former player group was wanting to tool up with a wing of untraceable frigates to allow us to stomp all over some BGS in a completely plausibly deniable manner. NB: I have since left that group. However back then, I took a new account from starter sidey to combat fit conda with 6x rebuys in the bank in a couple of weeks, that skimmer mission system was not as lucrative as the colony the OP references, I reckon a few days there would have had that much money made for a new commander starting today.

So, you've explained how it's possible to get into an Anaconda in a relatively short amount of time. Why don't you have a crack at explaining why it's such a problem?
 
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