I got mine in April of 2015, in 1.x economy. There is no achievement now that comes even close. In dedication, time, trade calculations...
You oldtimers here will know what I'm saying now: I wish FD reinstate 1.0 economy for a month. With ammo more expensive than the bounty, expensive fuel, astronomical repairs, great income of 300K per run, the works.
Just for a month. After that 90% complaints would stop.
Hmm... I did start playing this game, with my Main CMDR, in 2015, spring... I remember spending about 2-3 months going from a Sidey to a T7, and at that point I stopped playing for about 6 months; it wasn't fun.
Long story told fast: I found Farming Simulator and played that for quite a while, and then started to make notice of how similar Farming Simulator was to Elite Dangerous... Then I returned to ED, with a new approach; treat ED as a simulator, just like Farming Simulator and ED started to klick with me.
With that said...
If you would reset one of your accounts, or, get a new account, would you find the game more fun or less fun?
If you find it less fun, why? If you find it more fun, why?
I find ED being a lot more fun, compared to when I started in the 1.0 Economy. This might also be because I know the game so well, compared to when I started out, and, that I treat it as a Simulator... so I might be biased in regards to this.
That said...
With my 5:th account, which I treat as an Ironman mode, in Open, if I can (CGs just can't be done in Open for me, I get way to much loading times... :/ ) I have yet to die once... I currently have an A rated Sidey, A rated combat Cobra Mk3, A-rated T6, A-rated Vulture (needs engineering though), A-rated Asp E, and an A-rated Type 7, and about 20 mil in credits. This after 9 days, approx 4 hours / day... So about 27-35 hours of gameplay, give and take.
Compared to FS, ED progression is much faster. That said, in FS2017, you can lease hardware, which means that, even from the getgo, I can have that New Holland Combine with 13m wide header to speed up the harvest by an order of magnitude... Yes, it cost money to do it, but far from as much as it would cost to buy and own one of those monsters.
But when leasing, it adds this economical dilemma; yes, I can get things done much faster, but... is it worth it? It makes you think... and, yes, sometimes it is very much worth it, because the thing you are going to harvest is on demand, 2x the price it usually sells for. Things like that...
So, I wonder... if we would get back to 1.0 Economy in ED, but also add the possibility to lease a ship (not Navy-ranked locked ships)...
Could make some interesting gameplay there.
I would say yes to that.
