Rank lock the 'Conda to expert or master?!

I get the feeling that quite a few commanders that could move on to a Corvette/Cutter/both did so.

Personally, my Anaconda gets the least flight time of any of my big 3...and none of the big 3 get all that much flight time for me personally, as I've gone back to small ships that are less likely to make me fall asleep in while in combat. It's a great and well-rounded ship, but I think a lot of people that have owned one for awhile have moved away from it being their daily driver.

Oh ok.
I am still doing the g-d grind for a Cutter and Corvette. Going Cutter first as it fits my playstyle.
Guess I just think the Conda is such a great ship. So great I, at times, truly wonder why I am grinding?
 
Sorry I was speaking to the OP. The words "game breaking" were used and I can't understand how the time of others to acquire assets breaks the game. Also I keep reading this idea of "end game" I don't know if this is that type of game. It's a persistent galaxy spaceship game for me. I have all the ships and engineering stuff because I have 4000 hours. I still love to play and help new players get going. Thank goodness it won't take them as long so we can start doing planetary base raids together, or CZs or go check out the thargoid stuff. It's all fun to me!
 
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Im pretty sure if a new player goes to a certain periphery system and spends two days grinding a certain repetitive mission type, it's possible to be in an Anaconda.

Seeing harmless players in Anaconda's is breaking the game IMO, It just looks wrong.

And breaks all the effort on the part of FD to make the first 40 hours of gameplay meaningful and seems to be totally at odds with this ethos.
Are you extremely old or something? :)
 
I got mine in April of 2015, in 1.x economy. There is no achievement now that comes even close. In dedication, time, trade calculations...

You oldtimers here will know what I'm saying now: I wish FD reinstate 1.0 economy for a month. With ammo more expensive than the bounty, expensive fuel, astronomical repairs, great income of 300K per run, the works.

Just for a month. After that 90% complaints would stop.

Hmm... I did start playing this game, with my Main CMDR, in 2015, spring... I remember spending about 2-3 months going from a Sidey to a T7, and at that point I stopped playing for about 6 months; it wasn't fun.

Long story told fast: I found Farming Simulator and played that for quite a while, and then started to make notice of how similar Farming Simulator was to Elite Dangerous... Then I returned to ED, with a new approach; treat ED as a simulator, just like Farming Simulator and ED started to klick with me. :)

With that said...

If you would reset one of your accounts, or, get a new account, would you find the game more fun or less fun?

If you find it less fun, why? If you find it more fun, why?

I find ED being a lot more fun, compared to when I started in the 1.0 Economy. This might also be because I know the game so well, compared to when I started out, and, that I treat it as a Simulator... so I might be biased in regards to this. :)

That said...

With my 5:th account, which I treat as an Ironman mode, in Open, if I can (CGs just can't be done in Open for me, I get way to much loading times... :/ ) I have yet to die once... I currently have an A rated Sidey, A rated combat Cobra Mk3, A-rated T6, A-rated Vulture (needs engineering though), A-rated Asp E, and an A-rated Type 7, and about 20 mil in credits. This after 9 days, approx 4 hours / day... So about 27-35 hours of gameplay, give and take.

Compared to FS, ED progression is much faster. That said, in FS2017, you can lease hardware, which means that, even from the getgo, I can have that New Holland Combine with 13m wide header to speed up the harvest by an order of magnitude... Yes, it cost money to do it, but far from as much as it would cost to buy and own one of those monsters. :)

But when leasing, it adds this economical dilemma; yes, I can get things done much faster, but... is it worth it? It makes you think... and, yes, sometimes it is very much worth it, because the thing you are going to harvest is on demand, 2x the price it usually sells for. Things like that...

So, I wonder... if we would get back to 1.0 Economy in ED, but also add the possibility to lease a ship (not Navy-ranked locked ships)...

Could make some interesting gameplay there. :)

I would say yes to that. :)
 
.... or just acknowledge that not every player engages in combat - and that the Anaconda is suited to much more than Combat.... :)

I agree with you. For the first six months or so of playing ED, all I did was trading, with very little of anything else. My combat rank was mostly harmless for ages and only very slowly incremented due to npc kills when interdicted. I never went to resource sites and definitely not combat zones. In that respect, I'd certainly not have had an Anaconda until well into a year of playing if it had been rank locked. I purchased an Anaconda a little while before 2.1 dropped, which was another fun party for a non-combat pilot at the time. The point though, as has been said, there are many pilots that do other things than pew pew. I'd not be very surprised to see a harmless or mostly harmless elite ranked Explorer for example who has flown an Explorer conda build for ages.
 
The overarching question imho comes down to...
Q: "does a new player engaging early in fast-track activities (that they wouldn't have found for sometime on their own) ruin the game experience for themselves without knowing it"
A: Potentially yes, but it is their desicion

If it were me and in hindsight of my own progression in ED, I would combat rank lock the FDL and apply both combat and trade rank lock on the Anaconda. It doesn't have to be the max rank lock but something rather than nothing imho would make sense. What I am not in favour of is penalising players lower down the progression chain so there is a balancing act to observe here.
 
So you are saying that if someone has no combat experience, albeit NPC's coming for all your lovely loot that they just knew you would have and just knew where you would be, and you have only just left a station and they have finally tracked you down, that you STILL have to stay in a lower class ship, even if you have the money to buy said Anaconda, outfit said Anaconda, have the rebuy multiple times for said Anaconda and have money to fill up said Anaconda with goodies to trade, or go out into yonder and explore, that you cannot indeed buy said Anaconda because they haven't been to a fight?. Considering you have to Rank up to get other ships is one thing, to have it combat locked is another!.

I say nay, nah, jog on, some other profanity that may/will make you blush or go running off to tell someone.

"Elite Dangerous, blaze your own trail unless it upsets someone else because they cannot kill you and they make spurious posts on the forums asking to nerf the game so you feel a whole lot better about yourself"
 
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If FD were going to lock ships behind PF ranks, I'd suggest something like this;

Sidewinder is obviously unlocked from the start.
Eagle is Mostly Harmless
Hauler is Mostly Penniless
Adder is Mostly Harmless or Mostly Penniless or Mostly Aimless
Very very vert easy to unlock any of those.

Viper Mk3 is Novice
Diamondback Scout is Novice or Scout
Cobra MkIII is Novice or Peddler or Scout
T6 is Peddler

Diamondback Explorer is Surveyor
Vulture is Competent
Asp Explorer is Trailblazer
T7 is Dealer

And so on.
Then ships like the FDL would be Expert
The Python would be Expert or Merchant
T9 would be Broker
Anaconda would be Master or Broker or Pathfinder.

And whatever I missed goes in the middle. Lol
Or atleast something along those lines.
New, better non-military rank locked ships can be locked even higher, so there's headroom for more.

It's way too late to change it, but that's kind how I'd imagine it being if it had always been in the game.

CMDR Cosmic Spacehead
 

Oh no, I guess you misunderstood me (or I came out wrong). I'm not longing for the "good old" 1.0 economy, God forbid! It was Elite Tedious. I mentioned Conda achievement as being extremely, annoyingly hard. Hard as in time and effort.

Thank heavens it ended.

But I wish for all "money is nothing now, stop the exploits" people to taste what it was back then. One example: when the bounty was 1k credits, and the ammo you spent was three times more. So you had to exploit - upon landing, sell the guns and immediately buy them back - with full mags. Or the cost of fuel cutting severely into your income per run, or...

So I'm saying "bring back 1.0 economy for a month". Then all the complaints on easy money would stop.

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and virtual +1, unable to do it for real
:)
 
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NO, not until I hit Elite. Oh the pain of Bounties, Trade Profit and Exploration Data rewards in 1.0.

Don't forget, there was no Sell Page option. One by one by one...

(Not to mention poor miners. There were no limpets. Pick fragments manually, one by one by one...)
 
Don't forget, there was no Sell Page option. One by one by one...

(Not to mention poor miners. There were no limpets. Pick fragments manually, one by one by one...)

Oh yes!, that wasn't that bad TBH, at least not for me as I didn't really do much exploration.
I forgot about that part (mining), now that was torture. Especially when you just hit a good pocket of goodies, you are about to pick up the rest after you collect the first Ton when the pirates pop in and demand you drop all your cargo. No weapons apart from the mining laser so you have to scadaddle and leave all that money there. And you were knackered if someone flew through your mining laser, it doesn't hurt, but it made you wanted. I went all fuzzy the first time I heard about and used the Limpets. Then got a tad upset when they kept clanging on the hull and I kept losing all that lubberly Palladium.

Oh the pain!!!. I now need a Valium.
 
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