This evening I ranked to Rear Admiral in the Federal Navy Auxiliary and picked up my shiny (matte black) Corvette, it was a great feeling. I did a lot of missions, never spammed charity, stopped by 17 draconis one time by accident and took a few courier missions into the bubble, Tun is just a rumor on the forums for me, so, I have some thoughts on the current state of missions. If you don't want to read below you can feel free to bask in the awesomeness of the Federal Corvette....my Federal Corvette.
1st: I like them, I like the variety out there now, there is always a large variety (with a few exceptions) of things to do on the bulletin board, no matter where I go. There are some that are broken (anything mission specific that you have to find), which is a shame because those hostage rescue missions are really tempting.
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2nd: they need work, and I have a few simple suggestions. Click the spoiler if you dare.
Anyway, that's enough for now. Overall it was a good experience, I made some money (more than people let on), learned a good deal about the BGS and felt the part of a federation pilot working for the federation (when they'd give me work) and the influence levels of the systems I work in really show it.
1st: I like them, I like the variety out there now, there is always a large variety (with a few exceptions) of things to do on the bulletin board, no matter where I go. There are some that are broken (anything mission specific that you have to find), which is a shame because those hostage rescue missions are really tempting.
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2nd: they need work, and I have a few simple suggestions. Click the spoiler if you dare.
- More missions....let me state that again, MORE MISSIONS! The biggest problem with missions is how few there are. I've been working out of a station with a population of 5 million people and there are usually only about a dozen missions available. This needs to be rectified somehow. I don't care if they just want to throw up 50-100, or if they want to tab it out, or let us query for more, I don't care, but we need more missions. Moving 4 tons of grain for 10k isn't so bad, if there are 15 other missions on offer to go to that station and system. And if you do it this way it gates it well based on ship capability and player advancement (advanced players in T9s and Anacondas can take a bunch, new players in Haulers and Sidewinders can only fit in a few). It also adds a huge amount of life to the galaxy because it will feel like there is stuff going on. It also makes staring at 0:06 20% of the time more worth it when I get to turn in a bundle of missions rather than just one.
- Let me take any mission that rank or rep doesn't lock me out of. I often see missions I want to take, but I'm in a ship that can't get it, and by the time I get back, it's gone. Let me accept them and go back to pick up the cargo, leave the clock running.
- Let me move cargo between ships, this relates to the previous point, I see a juicy mission in my python to move 60 cargo 75Ly, I like that, but I'd rather do it in my Asp, because of the 75 light years, but I can't go get my asp, it's in the system next door...so let me move the cargo between ships please....PLEASE!
- Link missions more elegantly. It would be much more interesting to take a 10k (elite rank required...) courier mission for trade data if I got to my destination and found that turning in that missions led to 15 trade missions becoming available as opposed to it having some inscrutable effect on the BGS and eventually leading to missions.
- Mini community goal missions: you need me to move 6000 tons of mission specific Beryllium from A to B, I have 4 hours to do it, the more I move and the faster I move it, the more money I make, the more rep I get, losing it to death or pirates carries heavy consequences.
- More missions for large landing pads. Seriously, well over 90% of hauling missions moving more than 50 tons are going to outposts, where are the missions to move 300 tons of something to a big station? In fact, most hauling missions with good payouts are python exclusives...that's pretty limiting for ship choice to do missions in. This could also be solved by letting me complete missions in stages, if I'm in my Asp and you want me to move 180 tons, can I take it in two trips? Please?
- More rep based consequences, being allied with a faction doesn't so much give you access to more missions, as giving you access to the occasional really good mission. I'd like to see more of an effect for nurturing my relationship with my factions than I'm currently seeing. By having allied status I'd like to see a dramatic uptick in the number of missions I'm trusted to complete as well as having access to the occasional high value mission.
- Rank based missions need to fit the rank required more adequately. In some cases you need to be elite to get that "kill 90 pirates for 5 million credits" mission, but mostly an elite mission vs a competent mission is: Elite= kill 10 pirates for 500k, competent= kill 10 pirates for 150k, it's just a better payout for the same work. Make elite missions elite: elite opponents, elite payouts.
- Lay way off on showing me what I can't do. I understand that some players want to see what they are "looking forward to", but at 17% tycoon, there isn't any hope of me taking any of those elite ranked trade missions any time soon, so either get rid of them, or tone their number waaaaaay down. A reminder now and then of what I will be able to do is fine, a constant slap in the face with what I can't do yet it is tiring.
- Let me say "GO AWAY!" to the "follow my wake" guys, from supercruise please.
- Smuggling and trade missions have some nice en route consequences from pirates and cops, expand on that for kill pirate and assassination missions. If I get a kill pirate mission I don't think it's out of the realm of possibility to be tracked down by a hit squad because the pirates found out I took a contract to wipe them out, the higher the rank required for the mission, the higher the rank of the hit squad.
- Make mission abandonment/diversion worth it. If I am moving 120 tons of narcotics 60 Ly for 2 million credits, an offer to abandon it or take it somewhere else for 20k....not tempting.
- Let me decide who I'm working for, if the system I'm in needs food, let me decide who I'm going to turn it in to. Trying to rank up can be frustrating when there just aren't any missions for a federation faction, and I mean none, but tons for the independent factions. If I can take a mission to go get food or meds or whatever and then give it to whoever I want, that would allow me to work with the BGS and my factions much more effectively. Having minor faction specific missions is okay, but I'd like to see a large selection of missions that I decide who I'm working through.
- More bulletin board feedback, if I go do a few missions for faction XYZ, I'd like to see them giving me more work to do. Honestly the opposite seems to happen, and I'd have to point at "BGS is broken" or just too easily sated.
- MORE MISSIONS!
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