Ransoms?

So been reading up and just joined the game to only find out their is no ingame trade of credits and with my goal to become a pirate etc, their is no way to extort money V_V I know the game is still a babe but this should be a highly recommended addition to the game. Not trading or just giving credits but just like the request to hail/communicate option should be another that says request ransom and manually input the ammount
 
So been reading up and just joined the game to only find out their is no ingame trade of credits and with my goal to become a pirate etc, their is no way to extort money V_V I know the game is still a babe but this should be a highly recommended addition to the game. Not trading or just giving credits but just like the request to hail/communicate option should be another that says request ransom and manually input the ammount

Someting to this effect might be coming with 1.3.
 
So been reading up and just joined the game to only find out their is no ingame trade of credits and with my goal to become a pirate etc, their is no way to extort money V_V I know the game is still a babe but this should be a highly recommended addition to the game. Not trading or just giving credits but just like the request to hail/communicate option should be another that says request ransom and manually input the ammount
if they have cargo you can ransom that? if they do not? how would you get the ransom from them then? well you wouldn't, just like if you catch someone that can't afford it, and since you most likely are only going to catch non combat ships, they wouldn't really want to give more then their cargo anyway?
 
I would like an option in the comms menu to either damand ransom or cargo from both NPCs and players, but it needs to be a set amount, at least for players. No one wants "pirates" flying around, interdicting transports, and saying "Give me 1!111!11one!111!!11!11 Cr or die!"
 
I would like an option in the comms menu to either damand ransom or cargo from both NPCs and players, but it needs to be a set amount, at least for players. No one wants "pirates" flying around, interdicting transports, and saying "Give me 1!111!11one!111!!11!11 Cr or die!"
Well isn't a demand just that? give me something or die? that's ransom, you cannot FORCE them to give it to you if they do not want to, because ransoms can be ignored.

So let me ask you, what should happen if they do not want to do what you want them to? other then them being attacked/dying?
 
Well isn't a demand just that? give me something or die? that's ransom, you cannot FORCE them to give it to you if they do not want to, because ransoms can be ignored.

This is a game, we're trying to limit it to be fun, not make it ultra-realistic.

So let me ask you, what should happen if they do not want to do what you want them to? Other then them being attacked/dying?

They could drop cargo. Otherwise, they need to find some way to defend themselves, and I think that will come with NPC hirelings. And other than that, they will just die.

 
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This is a game, we're trying to limit it to be fun, not make it ultra-realistic.


They could drop cargo. Otherwise, they need to find some way to defend themselves, and I think that will come with NPC hirelings. And other than that, they will just die.

You do realize that there is a flipside to what you are saying, "this is a game, make it fun" well a lot of people do not find being pirated fun, especially since a lot of pirates only target the people that have absolutely no chance. Where is the fun in the player working their rear of trying to get off the ground and doesn't have a big ship to earn a lot of money with?
Is that just "tough luck" for them?, personally I would rather kws and cargo scanners be tweaked to be usable in supercruise with limitations, would allow pirates to see if people actually have cargo, though wouldn't say what and would only give vague idea.
"They have no cargo hold"
"Their cargo hold is partially filled"
"Their cargo hold is stuffed"

and such similar messages, and kws would give bounty/pirate hunters an idea if or if not their target is wanted, maybe as simple as saying "they are notorious" or something like that maybe scaling along bounty size?

This I feel could make the pirates stop randomly attacking empty or near empty people, but also increase the risk for pirates since they themselves would be at risk of interdiction even if clean with current system.
 
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You do realize that there is a flipside to what you are saying, "this is a game, make it fun" well a lot of people do not find being pirated fun, especially since a lot of pirates only target the people that have absolutely no chance. Where is the fun in the player working their rear of trying to get off the ground and doesn't have a big ship to earn a lot of money with?

Do you not realize that there is a solo mode? Open is not a PvE environment, and by joining Open Play you are subjecting yourself to everything Open Play has to offer. I do want an Open PvE mode, but it isn't here. You'll have to deal with it or go to Solo.

 
Do you not realize that there is a solo mode? Open is not a PvE environment, and by joining Open Play you are subjecting yourself to everything Open Play has to offer. I do want an Open PvE mode, but it isn't here. You'll have to deal with it or go to Solo.

Wait, you are saying that people (and I personally don't mind so please don't begin to think I do), should "Just deal" yet you are complaining that there is no mechanical way to demand a ransom? and want one? I'm suggesting something that makes the whole thing much more involving, but you do not want to have any risk when you pirate? you want to freely threaten the weaker players? yet don't want it to be risky to you by adding something that would do so?
 
Wait, you are saying that people (and I personally don't mind so please don't begin to think I do), should "Just deal" yet you are complaining that there is no mechanical way to demand a ransom? and want one? I'm suggesting something that makes the whole thing much more involving, but you do not want to have any risk when you pirate? you want to freely threaten the weaker players? yet don't want it to be risky to you by adding something that would do so?

"Last edited by xondk; Today at 5:43 PM"

Now, I didn't see that, i had begun replying before you had edited it.

 
"Last edited by xondk; Today at 5:43 PM"

Now, I didn't see that, i had begun replying before you had edited it.

Ah sorry, forum didn't want to play nice, please do reply to that suggestion with your thoughts, my point is though that there just seems to be quite a few "pirates" that want easy pickings right now, and don't want to risk anything themselves, and while that might be a 'real' scenario, you put it yourself, the game should be fun, and if people find playing in open with others fun, should they be subject to these kinds of pirates? sure they can play in group to avoid it but still.

If people should take a risk, then that should include the pirates, and that isn't really the case currently, and that makes the whole deal not so fun.

Will reply tomorrow, heading off, but hope you understand I mean no harm but rather want the game to be interesting for all, but I do not see the "Picking on the weaker person" kind of well, ganking, as something a game should really support. Since it has very little to do with pirating, and if people right now don't have RL friends, they need to find groups and such before they could wing up for protection, and even that isn't always something that is possible, another reason I think some sort of group chat needs to exist.
 
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Robert Maynard

Volunteer Moderator
Ransoms would allow players to extort more from a target than is carried in their hold - for larger ships, the insurance excess will be quite considerable - I would expect that extortionists would push for a large percentage of that value....
 
I'm hoping that if there's ever a money transfer system in this game that the transfers can only be done whilst docked in a station, probably through contacts letting you talk to the Space Bank.

Reason being is that they'll be no way of telling whats a legitimate business transaction and what's basically equivalent to an ATM mugging under duress, the Pay or Die (PODing) pirating is what made pirates in Jumpgate a really lame thing to deal with (that and that their trade ships were crap at defending themselves) because people were extorting a ton of money from people whilst completely circumventing the bounty system.

Then again... the same could be said about the current pirates who will interdict you then demand your cargo, getting your stuff whilst not getting a bounty against them - but atleast there's limits to this system.
Hopefully FD makes it so yanking someone out of frame shift counts as a crime if the person isn't currently wanted - maybe they can add policing licenses so that you can interdict unwanteds at will, but they'd be a pain in the to design in a way thats not open to being exploited.
 
Ah sorry, forum didn't want to play nice, please do reply to that suggestion with your thoughts, my point is though that there just seems to be quite a few "pirates" that want easy pickings right now, and don't want to risk anything themselves, and while that might be a 'real' scenario, you put it yourself, the game should be fun, and if people find playing in open with others fun, should they be subject to these kinds of pirates? sure they can play in group to avoid it but still.

If people should take a risk, then that should include the pirates, and that isn't really the case currently, and that makes the whole deal not so fun.

Will reply tomorrow, heading off, but hope you understand I mean no harm but rather want the game to be interesting for all, but I do not see the "Picking on the weaker person" kind of well, ganking, as something a game should really support. Since it has very little to do with pirating, and if people right now don't have RL friends, they need to find groups and such before they could wing up for protection, and even that isn't always something that is possible, another reason I think some sort of group chat needs to exist.

I personally believe that trade ship's armaments are terrible, and that they should be greatly improved, For example, the Type 7 should at least have two medium hardpoints, 1 above and 1 below, for self defense. I have heard your suggestion before, and I think the way you improved it is very good. Crime should pay more and hurt far more, because myself as a pirate only gain huge bounties and undergo huge risks by choice. See, piracy isn't fully implemented, being that NPC piracy, with the payouts and income is terrible. The game works well under solo circumstances, but no one does that because of the tiny payouts aren't worth being hunted by wings of NPC bounty hunters and police vessels. The PvP pirates take very little risk because of the chat system and extortion, and that player traders have so much to lose.

All pirates want to find the easiest pickings, the problem lies within the game structure, which should be far less lenient IMO. in the meantime, us honourable pirates are keeping our bounties in open view and challenging all those who would wish to oppose us, to make up for the game structure's failure.

Lastly, in the beginning of this thread I thought you were one of those crazy "piracy shouldn't exist" types. Thanks for clearing that up and ending so politely :)
 
Lastly, in the beginning of this thread I thought you were one of those crazy "piracy shouldn't exist" types. Thanks for clearing that up and ending so politely :)
Yeah, I am not like that, Piracy exists for a reason, if you remove that reason, then it won't exist. That said in a lot of games it is of course a fun aspect, but when it hits other players the not so funny part arrives, and that is part which unfortunately, a lot of the kinds of players I do dislike a lot, griefers, take advantage off.

You know, those that randomly attack and destroy people calling themselves pirates.
a real pirate wants cargo, wants to earn on the encounter. And a real pirate wouldn't constantly try to remain 'clean' so they constantly can ambush people since people wouldn't know they are a pirate.

So yeah, definitely not one of the crazies, but I still have an opinion on how it should work, and I do believe I'm capable of communicating that reasonably and politely, since shouting matches never get anything done, unfortunate that happens a lot on the net :/
 
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