I've been pretty neutral about player factions in the past, they have advantages and disadvantages, but all in all they equal out... Well that's until now.
So Phekda as many of you know, has been a permit-locked system for ages. It had a special place in lore as a pirate heaven, and a rich economy for it's goverment type, and it's extreme proximity to Alioth. It was a unique place, a place i enjoyed getting the permit to, but sadly this is no longer the case. A player faction, called "The ancients of Mumu" has now been established there, and of course they immidiently grabbed power over Phekda, which already had troubles with the local alliance faction.
One of the few places with a bit of lore, a special place, ruined by a egoistic player group wanting a fancy capital for their stupid empire. Even worse is that now, because of this stupid player faction, the permit lock has been removed, and the exclusive Phekda system is open for all, and with that, the player faction gains even more influence!
I mean frontier come on! You denied player factions for so long, saying "Elite isn't an empire builder" then you suddenly change your position, and let player factions be literally anywhere, maybe except the three capitals! THERE'S 16000+/- SYSTEMS! Couldn't you at least let them spawn in a nearby system, then allow them to take over Phekda, and keep the permit lock?! Why was this neccesary?
There's someone in FD which are inconsiderate about the game lore, and which only wants to make people happy. But the problem is, we get garbage like this happening, and factions with such lore breaking names as "Terran colonial forces" in the game!
I'm starting to get really angry on how player factions are being handled in the current game, and until frontier does anything to stop it i declare war on Phekda, and if i see anyone supporting this stupid player faction, they're going down.
So Phekda as many of you know, has been a permit-locked system for ages. It had a special place in lore as a pirate heaven, and a rich economy for it's goverment type, and it's extreme proximity to Alioth. It was a unique place, a place i enjoyed getting the permit to, but sadly this is no longer the case. A player faction, called "The ancients of Mumu" has now been established there, and of course they immidiently grabbed power over Phekda, which already had troubles with the local alliance faction.
One of the few places with a bit of lore, a special place, ruined by a egoistic player group wanting a fancy capital for their stupid empire. Even worse is that now, because of this stupid player faction, the permit lock has been removed, and the exclusive Phekda system is open for all, and with that, the player faction gains even more influence!
I mean frontier come on! You denied player factions for so long, saying "Elite isn't an empire builder" then you suddenly change your position, and let player factions be literally anywhere, maybe except the three capitals! THERE'S 16000+/- SYSTEMS! Couldn't you at least let them spawn in a nearby system, then allow them to take over Phekda, and keep the permit lock?! Why was this neccesary?
There's someone in FD which are inconsiderate about the game lore, and which only wants to make people happy. But the problem is, we get garbage like this happening, and factions with such lore breaking names as "Terran colonial forces" in the game!
I'm starting to get really angry on how player factions are being handled in the current game, and until frontier does anything to stop it i declare war on Phekda, and if i see anyone supporting this stupid player faction, they're going down.