(Rant) Player factions have gone too far

I've been pretty neutral about player factions in the past, they have advantages and disadvantages, but all in all they equal out... Well that's until now.

So Phekda as many of you know, has been a permit-locked system for ages. It had a special place in lore as a pirate heaven, and a rich economy for it's goverment type, and it's extreme proximity to Alioth. It was a unique place, a place i enjoyed getting the permit to, but sadly this is no longer the case. A player faction, called "The ancients of Mumu" has now been established there, and of course they immidiently grabbed power over Phekda, which already had troubles with the local alliance faction.

One of the few places with a bit of lore, a special place, ruined by a egoistic player group wanting a fancy capital for their stupid empire. Even worse is that now, because of this stupid player faction, the permit lock has been removed, and the exclusive Phekda system is open for all, and with that, the player faction gains even more influence!

I mean frontier come on! You denied player factions for so long, saying "Elite isn't an empire builder" then you suddenly change your position, and let player factions be literally anywhere, maybe except the three capitals! THERE'S 16000+/- SYSTEMS! Couldn't you at least let them spawn in a nearby system, then allow them to take over Phekda, and keep the permit lock?! Why was this neccesary?

There's someone in FD which are inconsiderate about the game lore, and which only wants to make people happy. But the problem is, we get garbage like this happening, and factions with such lore breaking names as "Terran colonial forces" in the game!

I'm starting to get really angry on how player factions are being handled in the current game, and until frontier does anything to stop it i declare war on Phekda, and if i see anyone supporting this stupid player faction, they're going down.
 
I've been pretty neutral about player factions in the past, they have advantages and disadvantages, but all in all they equal out... Well that's until now.

So Phekda as many of you know, has been a permit-locked system for ages. It had a special place in lore as a pirate heaven, and a rich economy for it's goverment type, and it's extreme proximity to Alioth. It was a unique place, a place i enjoyed getting the permit to, but sadly this is no longer the case. A player faction, called "The ancients of Mumu" has now been established there, and of course they immidiently grabbed power over Phekda, which already had troubles with the local alliance faction.

One of the few places with a bit of lore, a special place, ruined by a egoistic player group wanting a fancy capital for their stupid empire. Even worse is that now, because of this stupid player faction, the permit lock has been removed, and the exclusive Phekda system is open for all, and with that, the player faction gains even more influence!

I mean frontier come on! You denied player factions for so long, saying "Elite isn't an empire builder" then you suddenly change your position, and let player factions be literally anywhere, maybe except the three capitals! THERE'S 16000+/- SYSTEMS! Couldn't you at least let them spawn in a nearby system, then allow them to take over Phekda, and keep the permit lock?! Why was this neccesary?

There's someone in FD which are inconsiderate about the game lore, and which only wants to make people happy. But the problem is, we get garbage like this happening, and factions with such lore breaking names as "Terran colonial forces" in the game!

I'm starting to get really angry on how player factions are being handled in the current game, and until frontier does anything to stop it i declare war on Phekda, and if i see anyone supporting this stupid player faction, they're going down.

I guess you're going to get real mad when you find out that they are going to allow us to purchase naming rights for stations/planets/systems in the future, too.
 
Personally i think that what happened to that system is great. The galaxy is evolving and changing, was that what we all wanted from this game? All those complains that players couldn't affect the universe? Players wanted to take over that system and others didn't want to stop it. I would like to see more of this. New permit locked systems popping up and old once remove need for permit because players affect the bgs. A living galaxy.
 
Personally i think that what happened to that system is great. The galaxy is evolving and changing, was that what we all wanted from this game? All those complains that players couldn't affect the universe? Players wanted to take over that system and others didn't want to stop it. I would like to see more of this. New permit locked systems popping up and old once remove need for permit because players affect the bgs. A living galaxy.

But thats not what happens. There is no way of stopping it: just send an email to FD and got the system. It completely killed my interest in the BGS, there is no point to any of it as long as the strongest move one can make in ED is begging FD for whatever it is you want.

They posted a month ago or so saying they started to consider their approach stupid as well. Guess they're going to fill the bubble first with nonsense before they make up their mind...
 
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I'm with you OP. The way community is handled in this game makes FD look like complete newbies in that field, both gameplay and fairness wise. The BGS is already confusing enough without the devs arbitrary giving systems to player factions.

Being a lone player (or occasional winger even) in the game now feels more and more like being an unfortunate colateral effect on the game. Like we don't count anymore, despite probably being the vast majority. I'm mainly playing in open, but feel powerless anyway. For instance, as you underline, what's the point of getting attached to a system faction and help it out if it's gonna run down the sink because at some point because "The Brotherhood of Cosmo Trololo" gets a privilege and establish themselves in the system, no questions asked.
 
But thats not what happened. There was no way of stopping it: they send an email to FD and got the system. It completely killed my interest in the BGS, there is no point to any of it as long as the strongest move one can make in ED is begging FD for whatever it is you want.

They posted a month ago or so saying they started to consider their approach stupid as well. Guess they're going to fill the bubble first with nonsense before they make up their mind...

Its still better than having same galaxy for 1+ year.
 
I guess you're going to get real mad when you find out that they are going to allow us to purchase naming rights for stations/planets/systems in the future, too.

I really can not wait for that. I got a couple of names i like to see.

Just to add there is one player faction moving near one of my home systems. I helped my faction expand but as soon as this player faction moves in it is time for me to hit the road.
 
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As I've said elsewhere, to me ED is to the Elite lore what JJ Abrams' Star Trek is to Roddenberry's timeline. Part reboot, part spin-off, slick as hell but ultimately not as rewarding as the original. What's done is done though, and there's no going back.

What does bug me is that Michael Brookes, the Elite loremaster for the KS campaign, went to great lengths to curate the official fiction novels and ensure that only lore-friendly elements made it into those books. By all accounts it made for a difficult, sometimes frustrating, writing process but when the ink was dry what we had was a series of stories that fit extremely well with what had come before and boded well for the continuation of that history in ED.

But then the game was launched with broken mechanics that deviated from that lore almost from day one. And slowly but surely, over time, that whole lore has been further eroded both by poorly implemented game mechanics and by FD-sanctioned player actions.

I can't really blame FD for this; the need to keep the bulk of the community happy is paramount if the game is to succeed, and player factions are a reasonable compromise between a wholly solo experience and the full-on guild system that many people want but which we can only hope never materialises. I just think it would be nice if FD had put the same effort into curating player factions and other RP elements as they did curating the official fiction. If they had, perhaps ED would feel more like a continuation of the Elite saga and less like a parallel universe spin-off.
 
I also agree with the OP. Certain "special" lore areas should be off bounds.

<sarcasm on>
I think i shall request the Paladin Consortiums home be moved to Shinrata!
 
All new player factions will no longer immediately get the system. FDev have changed this because of the very reason the OP complains about and justifiably so. Now all player factions when inserted in a system will have to work to get control.
 
Its still better than having same galaxy for 1+ year.

And thats also not true. Systems change all the time, some of the systems I frequent have none of the original factions left. The whole point of the BGS is to have these things happen gradually and with players being able to influence what happens, rather than brute-forcing them in overnight.

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All new player factions will no longer immediately get the system. FDev have changed this because of the very reason the OP complains about and justifiably so. Now all player factions when inserted in a system will have to work to get control.

You sure this is already installed? Last I heared this was still 'an idea'.
 
I've been pretty neutral about player factions in the past, they have advantages and disadvantages, but all in all they equal out... Well that's until now.

... sadly this is no longer the case. A player faction, called "The ancients of Mumu" has now been established there..

...ruined by a egoistic player group wanting a fancy capital for their stupid empire...

...Even worse is that now, because of this stupid player faction...

...the player faction gains even more influence!...

...I mean frontier come on! You denied player factions for so long, saying "Elite isn't an empire builder" then you suddenly change your position, and let player factions be literally anywhere...

...But the problem is, we get garbage like this happening, and factions with such lore breaking names...

...I'm starting to get really angry on how player factions are being handled in the current game, and until frontier does anything to stop it i declare war on Phekda, and if i see anyone supporting this stupid player faction, they're going down.

Ancients of Mumu is NOT a player faction!
 
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100% agree with OP.

Some places have to be left untouched.
FD is great at making a shiny game, but PRETTY bad when it comes to make it a fun game to play.
 
Ancients of Mumu is NOT a player faction.
I've seen this too, but can't remember where.

Besides, Phekda had already been flipped to Communism back in May or even earlier last year (I was part of the group of players that did it,) before it was flipped to a government type more suited to Ed Mahon for powerplay (which I wasn't involved in.)
 
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Ancients of Mumu is NOT a player faction!

I've seen this too, but can't remember where.

That will be an injected player faction. I was part of the group of CMDRs that flipped Phekda from Anarchy (the Phekda Society) to communism (the Phekda Union or somesuch - the names all blur together after a while) before the Alioth Independents were pushed in and the system was flipped to benefit Mahon on Powerplay. There were no Ancients of Mu Mu that I can recall.

Lee Terminal has always been there.

https://forums.frontier.co.uk/showthread.php?t=207643&page=2
 
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