They are new, and yes they are really good. They offer slightly less DPS than Overcharged at a MUCH better DPE. For PvE they are a Godsend - for PvP, I would stick to Overcharged G5, as Rapid Fire introduces Jitter.
Cmdrs, Thank you for your replies, looks like a bit of grinding for me tonight/Tomorrow to get the Rapid Fires on my Vette and Python. I do need to open up Engineer Broo as he offers G5 upgrades on Pulses.
Thanks again, this is where this forum strikes gold in the advice and help it is capable of giving , not the ing, although this thread is still in its infancy so i may get the ing later on if it carries on![]()
Just a word of caution: the jitter on anything less than G4 makes the weapons very frustrating to use.
Checked last night, and it turns out I'm getting 52.4MJ/s from the OC and rapid-fire pulses - 26.1MJ/s and 26.3MJ/s respectively. In fact, the rapid-fire laser is better than the OC in every regard, except breach damage (it's just over half of the OC's breach damage). Think I'll switch to rapid-fire on both.
If I didn't have scramble spectrum on both, it'd be closer to 60MJ/s.
So just to clarify you are saying get a G4 or G5 upgrade and stay away from anything below G4?
Thanks again, repped already
So are you saying that Scrambled Spectrum is not a very good Special Effect to have? What would advise best to go with the Rapid Fire?
Thanks Again
So are you saying that Scrambled Spectrum is not a very good Special Effect to have? What would advise best to go with the Rapid Fire?
Thanks Again
Personally, I disagree with StiTch - the malfunction rates are actually pretty good. Once the shields are down, with a rapid-fire and OC pulse at the same time, I can keep my target in a constant state of malfunction minus the 10 second cooldown.
Also, against one in three or four NPCs the target ends up with a thruster malfunction at some point, and it usually takes out one of their weapons along the way too. For me, it's worth sacrificing the ~10% DPS (6-7MJ/s) to get that. For others, perhaps not so much.
My logic is that I refuse to play the heat game, so thermal shock is out of the question; scramble spectrum is the next best thing, IMO; especially for the frustration it'll induce in human opponents.
You don't have to worry about the heat game - thermal shock isn't a problem any more. It's only really thermal cascade packhounds that are causing hassle these days. Thermal shock is effectively working as intended.
As malfunction rates go, you're severely limited by the cooldown and number of modules your enemy has. Did some basic tests with another CMDR and it's amazing how little it makes something malfunction meaningfully.
If you're actively PvPing agreed it's a good tool - as I said above, mental games ARE a thing, and watching various modules malfunction and make you need to adapt to malfunctions can throw someone off their game. But NPCs are like the honey badger - they just don't care unless it actually brings their ship to a halt. A weapon malfunction once every couple of fights doesn't justify the overall DPS loss on your end.
Not saying they're useless. At all. I have a few lazors with it. But it's not like incendiary rounds for the MC, where you can basically say "yes, put it on" before the question has even been asked.
I'm starting to think I'm the only person who likes the Phasing Sequence effect?
Apart from the 'MOAR BLU LAZORS!', it's lovely to chip away at base health when there's nothing the opponent can do about it? When twinned with Rapid Fire (especially on Class 3+ mounts), frequently have chipped off 15-20% of hull by the time shields have dropped (no module damage though).
Got 6000MJ shield? Still taking damage.
Got 20 shield cell banks? Still taking damage.
It really confuses people in my limited PVP experience, maybe the sparks flying in cockpit also help put them off their game.