Well what bother me in Rct 3 wild rapids, where the lack of interaction elements within the track itself, like wave machine, logs(to create different waves) waterfall elements. Different Obstacles that boats could bump into.
Other thing that bothered me was the way the track pieces are so confining, i hope you guys would use the same principal of making rapid track like the path system so you can make it longer and wider, so you can create a dynamic rapid ride.
Also i hope that the water in the track would get bit more flow to it not that static like in rct3.
these principals you could also apply for the log flume
Other thing that bothered me was the way the track pieces are so confining, i hope you guys would use the same principal of making rapid track like the path system so you can make it longer and wider, so you can create a dynamic rapid ride.
Also i hope that the water in the track would get bit more flow to it not that static like in rct3.
these principals you could also apply for the log flume