Rares are great! They add colour to the game and encourage players to broaden their horizons. Unfortunately, they have languished untouched since 1.1 or so. Therefore:
- Since jump ranges have inflated massively since Rares were introduced, increase the range at which their value maxes out, to about 250LY. Increase the value multiplier proportionately.
- Increase Rare commodity allocations according to reputation with the faction owning the station where they are sold
- Add missions to acquire distant rare commodities
- Spawn dedicated, hatch-breaker limpet using NPC pirates occasionally when carrying Rares. Make these NPCs trackable and drop the rares again if pursued and attacked
- Allow Elite rank luxury passengers to request Rare commodities for a hefty bonus (2x the value of trading those rares across the distance when the Rare commodity wrinkle triggers).
- Allow rares to be traded for Favours at eg Interstellar Factors, or Engineers.