Time is profit... 136 is two jumps less (1 in and 1 back out) in your route, your choice.
I see what you mean. I'm trying to avoid it becoming a grind, so not rushing the stops too much. Just looking for an efficient run for the smaller Cobra. It's just twiddling my thumbs waiting for the respawn to the max allowance at the stations that's bugging the hell out of me!
This really bothered me back when I ran rares.
I thought Braben didn't want any "are we there yet" mechanics?
imo they should either increase the stock or remove the refresh timer.
I think the whole game is full of time wasting mechanics that detract from the fun parts of the gameplay. This is just another pointless one in my opinion. I'm not sure what the design purpose behind it is, but switching out to Windows every so often so the game can play itself isn't my idea of immersion.
Fujin and Neritus are also nearby.
I was routing to Fujin earlier on, but that has so little of their Tea to give you in the first place, it just adds insult to injury when it only spawns one or two.
Rare trading is a good way of making a profit though especially if you don't have a larger cargo hold to top off with other items. Rare trading encourages player interaction more than standard commodities because they are worth more to pirate. If rare spawns are increased then it will only detract players from trading other commodities that are technically supposed to have an impact on the galaxy.
I just enjoy rare trading because it's less monotonous than regular commodities. I tried getting a Type 7 for a while and doing bulk runs, and I could make between 350 and 450 thousand credits on a round trip of a few stops, so easily over a million an hour. But it just got mind numbingly boring driving that truck around!
I switched to BH in RES spots and found great success earning between 500 and a million credits per sorie just having fun blasting bad guys. However, that tended to be when the RNG mechanic rolls you a good selection of big ticket ships for the pirates - like Pythons, 'Condas, Clippers and Dropships. Lately there's been a dearth of those at any RES I've visited hopping around.
Unfortunately I don't think the game is programmed to allow trading regular commodities to affect system balance and faction alignment well enough, I may be wrong though. This is why I was interested in possible seeing a pirating/trader patch to improve elements that already exist including perhaps their own hero factions. It would be cool to grind rep with "The Galactic Traders" or "Blackbeard Cartel" to earn some sort of reward/module/ship.
I don't think the economy is connected to any real supply chain in a system at all. When I started playing, I hoped it would build on X3 in that respect, but it's way behind EgoSoft's background simulation, in which NPC's actually go around trading and affecting the supply and demand of things.
It's just a shame X has such a rubbish point'n'click flight interface, which is where Elite really has the right idea with the simulatory flight dynamics in an accurate scale universe. It's just the rest that completely pales in comparison to X or EVE, unfortunately.