Rare goods allocation spawning

Another one of the things that wastes a lot of game time for me this. Why do stations not give you the maximum allocation of a rare good straight away?

Often I can be waiting 10-20 minutes Alt-Tabbed out of the game waiting for them to spawn more up to my transaction limit.

What is the purpose behind this, and the fluctuation in availability caused by other player actions, or is it an artificial "realism" feature?
 
Because rares are spawned in a random quantity up to the maximum. They are not guaranteed to be available at maximum. Each player has his/her own allocation of rares available, so you showing up at the same time I do won't make a difference in quantity available.

If you're waiting 10-20 minutes to max out your cargo, you're wasting time and profit potential.
 
...If you're waiting 10-20 minutes to max out your cargo, you're wasting time and profit potential.

Well, thanks for shedding some light on it, and yes I agree it is a waste of time. The 'roids have been dry as hell for decent bounties last few days so I decided to get my trading Cobra out for a spin. Have to find a more fun way to raise the credits for these new ships on the way... :p
 
and cause they r RARES ;p

Not this again - just because they're called something doesn't mean that the developers should forever be bound to one interpretation of the unfortunate name they happened choose, and by all indications the intended meaning of “rares” is that they are only available in that system (i.e., local specialities in a galaxy of billions of stars makes them "rare"), not that their quantity in that system must be extremely limited (which it isn't if you sum all the personal allocations of all players trading in them).

(Sorry for the rant, but I don't get why every time someone suggests any changes to the system of rares, there's a bunch of people who just go “but they're called rares” as though that meant that the system can never be changed, no matter what the potential benefits to gameplay.)
 
Take your Cobra to Diso... run 50 Corn for the next ten days, make a mil every 15-20 minutes instead of waiting around.

Gah! Completely forgot to mention that. Nice catch Kosmetas.

Definitely do this B. That 50 is a guaranteed amount every time, as part of a CG reward. No waiting needed, just dock and load.
 
This really bothered me back when I ran rares.
I thought Braben didn't want any "are we there yet" mechanics?
imo they should either increase the stock or remove the refresh timer.
 
Take your Cobra to Diso... run 50 Corn for the next ten days, make a mil every 15-20 minutes instead of waiting around.

A better run is diso ; leesti ; lave ; orrere ;

now big hops to Coquim and sell all then buy the rare at Hirayama installation.

Now make the following hops to:-
Altair ; hecate ; chi eridani ; cd-75 661 ; baltah'sine

now goto Sanuma Dunyach gateway SELL all and buy the rare then back to diso.

Also Along the way stop off along the way and bounty hunt.

This round robin trip makes me 3 - 4 mil every 40 mins.

Hope that is helpfull.

Regards Lankspeed.

Those are all rare pickup points you will have to work out which are the stations I am not gonna make it too easy <smirk>
 
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Take your Cobra to Diso... run 50 Corn for the next ten days, make a mil every 15-20 minutes instead of waiting around.

...That 50 is a guaranteed amount every time, as part of a CG reward. No waiting needed, just dock and load.

That's what I've been doing one way, but at the other end I was loading up for the return trip and having to hop a few stations to fill out the hold. Hence the waiting around... :p I've decided now not to bother and just head back and do the Ma Corn run one way, deliver, and come back near empty to save time.
 
I went to Diso, they had 50 Diso Ma Corns which I thought the max was 40 for a limited time. I took a screenshot as well, nice 750k profit.

I'm not sure if rare commodities are server wide, as I'd imagine there would always be 0 given the amount of players in solo / private groups buying them.
 
A better run is diso ; leesti ; lave ; orrere ;

now big hops to Coquim and sell all then buy the rare at Hirayama installation.

Now make the following hops to:-
Altair ; hecate ; chi eridani ; cd-75 661 ; baltah'sine

now goto Sanuma Dunyach gateway SELL all and buy the rare then back to diso.

Also Along the way stop off along the way and bounty hunt.

This round robin trip makes me 3 - 4 mil every 40 mins.

Interesting, thanks! :D My normal circuit takes me out to Fujin and a bunch of stops on the way back. Used to work better in my Asp as it had 120T hold space, but right now I'm in a Cobra with 56T.
 
Interesting, thanks! :D My normal circuit takes me out to Fujin and a bunch of stops on the way back. Used to work better in my Asp as it had 120T hold space, but right now I'm in a Cobra with 56T.

Ah yes that would work what i suggest is takes about 80 hold space I currently drive a python. Grinding to max it out. But used an ASP for some time great ship.

Regards Lankspeed.
 
You only need 50t cargo hold (cobra,Type6..) to make a mil every 15 minutes. I recommend a Type 6 with all D grade modules except the A4 Frame Shift Drive. Once you have your ship repeat this rout non-stop until June 15th, do not deviate.

Diso (Shifnalport) Diso Ma Corn (Max 50) => George Pantazis (Zamka Platform) Pantaa Prayer Sticks (Max is 14 but just take whatever is there and head back)
 
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A better run is diso ; leesti ; lave ; orrere ;

now big hops to Coquim and sell all then buy the rare at Hirayama installation.

Now make the following hops to:-
Altair ; hecate ; chi eridani ; cd-75 661 ; baltah'sine

now goto Sanuma Dunyach gateway SELL all and buy the rare then back to diso.

Also Along the way stop off along the way and bounty hunt.

This round robin trip makes me 3 - 4 mil every 40 mins.

Hope that is helpfull.

Regards Lankspeed.

Those are all rare pickup points you will have to work out which are the stations I am not gonna make it too easy <smirk>

Nice 2.3 mil run with the exception of Sanuma Dunyach gateway.... 6000ls from jump in, averaging 72 minutes total route 36 minutes for upper/lower.
 
You only need 50t cargo hold (cobra,Type6..) to make a mil every 15 minutes. I recommend a Type 6 with all D grade modules except the A4 Frame Shift Drive. Once you have your ship repeat this rout non-stop until June 15th, do not deviate.

Diso (Shifnalport) Diso Ma Corn (Max 50) => George Pantazis (Zamka Platform) Pantaa Prayer Sticks (Max is 14 but just take whatever is there and head back)

George Pantazis is one of my stops on my normal circuit. For this shortedned run, I was planning to get a bit more distance for better profit by going to 39 Tauri:


Diso (Ma Corn 50T) > Leesti (Evil Juice 6T) [Total 56T outbound]
.
.
.
160LY
.
.
.
39 Tauri (Chimes 17T) > Zeessze (Ant Grub Glue 18T) > George Pantazis (Prayer Sticks 14T) [Total 49T]


I could drop Zeessze and George Pantazis off that to shorten the time.
 
George Pantazis is one of my stops on my normal circuit. For this shortedned run, I was planning to get a bit more distance for better profit by going to 39 Tauri:
Diso (Ma Corn 50T) > Leesti (Evil Juice 6T) [Total 56T outbound]
160LY
39 Tauri (Chimes 17T) > Zeessze (Ant Grub Glue 18T) > George Pantazis (Prayer Sticks 14T) [Total 49T]
I could drop Zeessze and George Pantazis off that to shorten the time.

Fujin and Neritus are also nearby.

I have been annoyed waiting for rares too but then again I realized I was waiting for a commodity that is supposed to be rare meaning not a mainstream way of making a profit. Rare trading is a good way of making a profit though especially if you don't have a larger cargo hold to top off with other items. Rare trading encourages player interaction more than standard commodities because they are worth more to pirate. If rare spawns are increased then it will only detract players from trading other commodities that are technically supposed to have an impact on the galaxy. Unfortunately I don't think the game is programmed to allow trading regular commodities to affect system balance and faction alignment well enough, I may be wrong though. This is why I was interested in possible seeing a pirating/trader patch to improve elements that already exist including perhaps their own hero factions. It would be cool to grind rep with "The Galactic Traders" or "Blackbeard Cartel" to earn some sort of reward/module/ship.
 
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Time is profit... 136 is two jumps less (1 in and 1 back out) in your route, your choice.

I see what you mean. I'm trying to avoid it becoming a grind, so not rushing the stops too much. Just looking for an efficient run for the smaller Cobra. It's just twiddling my thumbs waiting for the respawn to the max allowance at the stations that's bugging the hell out of me!

This really bothered me back when I ran rares.
I thought Braben didn't want any "are we there yet" mechanics?
imo they should either increase the stock or remove the refresh timer.

I think the whole game is full of time wasting mechanics that detract from the fun parts of the gameplay. This is just another pointless one in my opinion. I'm not sure what the design purpose behind it is, but switching out to Windows every so often so the game can play itself isn't my idea of immersion. :D

Fujin and Neritus are also nearby.

I was routing to Fujin earlier on, but that has so little of their Tea to give you in the first place, it just adds insult to injury when it only spawns one or two. :mad:

Rare trading is a good way of making a profit though especially if you don't have a larger cargo hold to top off with other items. Rare trading encourages player interaction more than standard commodities because they are worth more to pirate. If rare spawns are increased then it will only detract players from trading other commodities that are technically supposed to have an impact on the galaxy.

I just enjoy rare trading because it's less monotonous than regular commodities. I tried getting a Type 7 for a while and doing bulk runs, and I could make between 350 and 450 thousand credits on a round trip of a few stops, so easily over a million an hour. But it just got mind numbingly boring driving that truck around! :D

I switched to BH in RES spots and found great success earning between 500 and a million credits per sorie just having fun blasting bad guys. However, that tended to be when the RNG mechanic rolls you a good selection of big ticket ships for the pirates - like Pythons, 'Condas, Clippers and Dropships. Lately there's been a dearth of those at any RES I've visited hopping around. :(

Unfortunately I don't think the game is programmed to allow trading regular commodities to affect system balance and faction alignment well enough, I may be wrong though. This is why I was interested in possible seeing a pirating/trader patch to improve elements that already exist including perhaps their own hero factions. It would be cool to grind rep with "The Galactic Traders" or "Blackbeard Cartel" to earn some sort of reward/module/ship.

I don't think the economy is connected to any real supply chain in a system at all. When I started playing, I hoped it would build on X3 in that respect, but it's way behind EgoSoft's background simulation, in which NPC's actually go around trading and affecting the supply and demand of things.

It's just a shame X has such a rubbish point'n'click flight interface, which is where Elite really has the right idea with the simulatory flight dynamics in an accurate scale universe. It's just the rest that completely pales in comparison to X or EVE, unfortunately.
 
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That's what I've been doing one way, but at the other end I was loading up for the return trip and having to hop a few stations to fill out the hold. Hence the waiting around... :p I've decided now not to bother and just head back and do the Ma Corn run one way, deliver, and come back near empty to save time.

That's how I started too. Then I realized the time I was spending trying to get the max allotment of rares was losing money compared to making a dry run back for another load.

- - - Updated - - -

I went to Diso, they had 50 Diso Ma Corns which I thought the max was 40 for a limited time. I took a screenshot as well, nice 750k profit.

I'm not sure if rare commodities are server wide, as I'd imagine there would always be 0 given the amount of players in solo / private groups buying them.

Nope. Rares always spawn per player, as opposed to normal commodities being one pool shared by all players.
 
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