Rare goods trades - a hypothesis

Relevant for version 1.02.

The change log for version 1.02 had the following line:

- After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.

The wording leads me to believe that each player is allocated a limited amount. For the sake of argument let us say that the number is 20 tonnes.

So - if you logged out of 1.01 with 50 tonnes of rares in your cargo hold, you will never see it offered in the station. However, if you don't have a rare good in your hold, and you arrive at a station that makes 5 tonnes/update, you would get four update cycles (provided you buy the five tonnes each update) and then you would get no more until you have offloaded them.

The 20 tonnes number is not based on anything solid, it's just there as a place holder.
 
Having experimented a bit more, the upper bound seems to be 15 tonnes of rare goods.

Need to test some more to see if that holds true.
 
And having seen a market offer me 4 tonnes of something I had 12 tonnes of, followed by absolutely nothing, I'm pretty confident that about 15 tonnes is the upper bound for how much you're "allowed" to carry before you're cut off.
 
man this sucks, I'm very limited with time and rare trading by filling the cargo hold over a few hours is really the only way for me to make decent money :( I don;t have time to sit down and grind mission/combat/small time trade runs.
 
Limit must be at least 22, thats what i got in the only station with 2 rares before it dried out....

Bad thing for casuals like me , i just cant spend enough of game time to find and record good trade routes the pen & paper way :(
 
Limit must vary from station to station. I've been to about 8 stations, filled up until the rares stop replenishing and every one is different. ranging from 9-18 so far.
 
Alright - the upper bound seems to be different from good to good, but it does seem like there is a hard upper bound.

So far 22 is the highest. Anyone seen more than that?
 
man this sucks, I'm very limited with time and rare trading by filling the cargo hold over a few hours is really the only way for me to make decent money :( I don;t have time to sit down and grind mission/combat/small time trade runs.

And that's what the original rare goods model was perfect for. Boring as hell if you tried to grind it, but perfect for those of us with limited playing time. It gave no advantage whatsoever.
 
And that's what the original rare goods model was perfect for. Boring as hell if you tried to grind it, but perfect for those of us with limited playing time. It gave no advantage whatsoever.

exactly, perfect for us dads who are very time poor but still want to get some creds to enjoy the bigger ships. I wouldn't mind reducing the rare good if they reduced the insane prices for the cool ships, a type nine for wat, 76 million? I don't expect to be flying one tomorrow but they're making it imo unreasonalby difficult to earn creds. Feelsl ike they're suckin gthe fun out of the game. I wonder if they're gonna start selling credits, a million creds for a euro or something, god I hope not but it does feel like that's where we're heading with all this nerfing
 
man this sucks, I'm very limited with time and rare trading by filling the cargo hold over a few hours is really the only way for me to make decent money :( I don;t have time to sit down and grind mission/combat/small time trade runs.

Who are you racing?
 
Who are you racing?

It's not about racing, its about feeling like you can make decent progress in the 45 -60 minutes i might get when I get the chance to spend my rare spare time gaming even if its doing something a bit grindy. I would't make the same gaines with an hour of vanilla trading and I don't have the time to wander around the galaxy looking for sweey trade routes.

My current goal is a halfway decent Asp and enough creds that insurance won't be a problem for a good while so I can wander the galaxy at a more liesuerly (when i have time) pace.
 
Yep it sucks, but perhaps FD just want you to purchase another account to get around it. Have 2nd account purchase the items, drop it to another account and repeat till hold is filled.

Not only did it nerf a trading mechanic that made less then local trading, FD managed to remove a play style from the game, long haul trader.
 
I was looking at that elite app for the iphone and realised that you could use it to stock up on rares at the station while your off at work or whatever and not actually playing the game. Glad I read this as I was thinking about getting it.
 
I was looking at that elite app for the iphone and realised that you could use it to stock up on rares at the station while your off at work or whatever and not actually playing the game. Glad I read this as I was thinking about getting it.

Well that really needed to be removed. But it does not mean you remove the mechanic from the game.
 
In fact I find this an interesting idea to consign rare goods long distance trading to smaller ships. Like, this could be a nice spot for the Adder, which is similar to the Cobra in maximum jump range and quite capable of defending itself, too, but a lot cheaper to purchase, upgrade, and maintain. In fact I have been looking for a good use for an Adder because I simply like that ship, rare goods trading could be the right thing. :)
 
It's not about racing, its about feeling like you can make decent progress in the 45 -60 minutes i might get when I get the chance to spend my rare spare time gaming even if its doing something a bit grindy.

Progress in what? Virtual credits? Virtual ships? Virtual rankings? Virtual accomplishment? It's a game. It's an experience. Just have fun.
 
It's not about racing, its about feeling like you can make decent progress in the 45 -60 minutes i might get when I get the chance to spend my rare spare time gaming even if its doing something a bit grindy. I would't make the same gaines with an hour of vanilla trading and I don't have the time to wander around the galaxy looking for sweey trade routes.

My current goal is a halfway decent Asp and enough creds that insurance won't be a problem for a good while so I can wander the galaxy at a more liesuerly (when i have time) pace.

You can wander the galaxy just as well in an upgraded sidey for less than 150 k creds. And its cheaper insurance too!

Edit: get a cheap fuel scoop and you wont even have to dock for gas.
 
Last edited:
Back
Top Bottom