Rare Goods Trading hurts economic state / boom

Been experimenting with rare goods trade since they got brought back for merits. I'd hoped I could use that to boost systems economies to better states and then do other things.

Unfortunately, that doesn't seem to be the case. I traded about 320 tons of rares to a system I'm pretty sure was only visited by me. Here's the results.

1746506809562.png
1746506822338.png


1746506873110.png


As you can see, the economy went down. I believe this is because there is technically zero demand for rare goods, and trading at zero demand slightly hurts the economy.

Hope people find this helpful.
 
Bear in mind that the economic sliders decay over time towards neutral anyway. If anything that movement seems small for that.

It'd be good to repeat this experiment with factions starting at neutral economic position and factions starting at a negative economic position.
 
Back
Top Bottom