Firstly thank you for creating ED , the best value for money of any game I have ever owned.
I’ve played now for years and still never get bored, but there is one thing that I really miss.
I know absolutely nothing about game development but it would seem that it wouldn’t be something that may not be too hard to introduce.
What I would love to see introduced is some system of “ rare item drops”
I enjoy most aspects of the game , mining , combat, exploration etc , but I do find myself feeling that before I even start I know exactly what to expect.
What I believe would make almost every activity feel a lot more exciting would be the potential for occasionally getting a random rare item, something that would be rare and unexpected.
For mining one could occasionally maybe mine and asteroids that dropped an incredibly valuable mineral, or a chunk containing a bunch of rare G 5 mats ( if it came as a chunk you could free up space in your material store if you needed to before opening it)
For combat may you could have some very rare ships that when destroyed dropped a cargo or a super hi value item or again a materials bundle, or even more rarely and more existing a schematic for a unique ship kit or paint job only available as a drop.
For exploration you could find almost anything without it feeling unrealistic, mats , hi value items , schismatics , even maybe abandoned ships that could be claimed and then ether kept or sold .
All if there random drops would make activities feel much more exciting and wouldn’t Ned to affect balance if the underlying rate that you would for example collect minerals while mining was adjusted accordingly so the overall value of the activity remained the same.
Further to this idea you could have some les random items that could be achieved though quest lines .
( I’m guessing a bit more difficult to implement)
One of the things I’ve enjoyed the most fo years in ED ( even with all the fantastic new content) was the mini quest to get the “ unclassified relics)
This kind of quest type gameplay is really rewarding and fun .
I recently jumped back into No man’s sky, just to do some quests that reward you with a head that’s a fish in a bole !
I mean a fish bole head ???
I didnt even really wat the stupid head !
I just real enjoyed following the quest and getting the rewards at the end .
Some game use this kind of thing to great effect, some WOW players grind for months or years just to get a cosmetics that makes absolutely no difference to there character.
But they love it ! Ed
I’ve played now for years and still never get bored, but there is one thing that I really miss.
I know absolutely nothing about game development but it would seem that it wouldn’t be something that may not be too hard to introduce.
What I would love to see introduced is some system of “ rare item drops”
I enjoy most aspects of the game , mining , combat, exploration etc , but I do find myself feeling that before I even start I know exactly what to expect.
What I believe would make almost every activity feel a lot more exciting would be the potential for occasionally getting a random rare item, something that would be rare and unexpected.
For mining one could occasionally maybe mine and asteroids that dropped an incredibly valuable mineral, or a chunk containing a bunch of rare G 5 mats ( if it came as a chunk you could free up space in your material store if you needed to before opening it)
For combat may you could have some very rare ships that when destroyed dropped a cargo or a super hi value item or again a materials bundle, or even more rarely and more existing a schematic for a unique ship kit or paint job only available as a drop.
For exploration you could find almost anything without it feeling unrealistic, mats , hi value items , schismatics , even maybe abandoned ships that could be claimed and then ether kept or sold .
All if there random drops would make activities feel much more exciting and wouldn’t Ned to affect balance if the underlying rate that you would for example collect minerals while mining was adjusted accordingly so the overall value of the activity remained the same.
Further to this idea you could have some les random items that could be achieved though quest lines .
( I’m guessing a bit more difficult to implement)
One of the things I’ve enjoyed the most fo years in ED ( even with all the fantastic new content) was the mini quest to get the “ unclassified relics)
This kind of quest type gameplay is really rewarding and fun .
I recently jumped back into No man’s sky, just to do some quests that reward you with a head that’s a fish in a bole !
I mean a fish bole head ???
I didnt even really wat the stupid head !
I just real enjoyed following the quest and getting the rewards at the end .
Some game use this kind of thing to great effect, some WOW players grind for months or years just to get a cosmetics that makes absolutely no difference to there character.
But they love it ! Ed