Engineers Rarity of Special effects on weapon modifications

Hello Commanders and Frontier

I'm sure you all are aware that weapon modifications are extremly rare. Depending on your chosen weapon for modification the chance of recieving a special effect is anywhere from 4.5% to 9%. That means I have to reroll ON AVERAGE between 12 to 21 times to get a special effect.
Or in other terms, I use ~100 to 200 materials. That is ~3 to 4 hours of gaming if I estimate optimistically. I think these chances are just silly.

It doesn't end here though. The average chance on weapon modification to get the effect you are looking for is 1.5%. If I search for a certain effect I have to reroll 65 times on average or use rep to redo a previously gained effect.
Now, now, I understand, that effects are supposed to be rare. So the game designer doesn't want every 2nd mod to produce a special effect. They are "special effects".

I'm not asking much, but having to reroll more than 10x on average for ANY weapon I want to mod to get a special effect is just silly. I'm not asking much, but if the effect chance was doubled I think it makes for a good balance between having to work for it and enjoying the game.

Greets and good luck and furture endeavours
CMDR 4plains



PS with "you all" I include the developer, because if the designers of the game mechanic were unaware of this it shows bad company practice. I'm certain the numbers have been discussed before the implementation has been done.
 
The worst is to get a special effect you don't need...smart rounds, uh? ;)

More seriously, I still find this r*tarded...I am fine with the RNG stats, but special effect, geez...
 
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They are making it to where you can call in favors using rep (as currency I assume) to get the special effect you want. Don't know when this will happen but until then I'm not worried about special effect because I can't get them anyway
 
Hello Commanders and Frontier

I'm sure you all are aware that weapon modifications are extremly rare. Depending on your chosen weapon for modification the chance of recieving a special effect is anywhere from 4.5% to 9%. That means I have to reroll ON AVERAGE between 12 to 21 times to get a special effect.

Actually it's between 7 and 15, but hey.

As for the rest of your post, FD have already said that they are introducing a system where you can "spend" some reputation with the engineer to give a higher (perhaps guaranteed) chance of obtaining a particular effect.
 
They are making it to where you can call in favors using rep (as currency I assume) to get the special effect you want. Don't know when this will happen but until then I'm not worried about special effect because I can't get them anyway
As far as i understood, they consider using your reputation to re-roll the special effect...not choosing the special effect..?
 
As far as i understood, they consider using your reputation to re-roll the special effect...not choosing the special effect..?
"Simply put, when an Engineer crafts an upgrade for a ship module, Commanders with enough reputation can call in a favour to choose a specific experimental effect."
Newsletter 125.
 
"Simply put, when an Engineer crafts an upgrade for a ship module, Commanders with enough reputation can call in a favour to choose a specific experimental effect."
Newsletter 125.

That spawns a question: What is high enough reputation?
 
That spawns a question: What is high enough reputation?
Probably an entire "level" of rep, knowing FD. Which would be silly because the special effects aren't effected by mod rank, so you would lose a ton of rep if you're sitting at the top, or barely any if you're at the bottom of the rep levels.

It would be best if it was just a set amount of rep no matter what. So a low rep level player might have to use a whole level, but a top rep level player barely sees a scratch in their rep (I'm talking about the % number fyi). And maybe even a different amount of rep depending on the effect
 
Probably an entire "level" of rep, knowing FD. Which would be silly because the special effects aren't effected by mod rank, so you would lose a ton of rep if you're sitting at the top, or barely any if you're at the bottom of the rep levels.

It would be best if it was just a set amount of rep no matter what. So a low rep level player might have to use a whole level, but a top rep level player barely sees a scratch in their rep (I'm talking about the % number fyi). And maybe even a different amount of rep depending on the effect
If only we could gain reputation with engineers by doing, you know, some fun stuff...
 
This chance of getting a special effect needs to be raised.

I completely understand they want those effects to feel 'special' and 'not-for-everyone', but less than 10% is just out of this world.

Would you go to casino where the chance of winning is less than 10% and time to get those materials for playing is sooooooo amazingly looong? Wait, oh sh.....
 
Would you go to casino where the chance of winning is less than 10% and time to get those materials for playing is sooooooo amazingly looong? Wait, oh sh.....
ED is a space simulation, not a slot machine simulation.
What will be the name of the next expansion? 2.2: "Bingo", maybe?
 
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