Hello Commanders and Frontier
I'm sure you all are aware that weapon modifications are extremly rare. Depending on your chosen weapon for modification the chance of recieving a special effect is anywhere from 4.5% to 9%. That means I have to reroll ON AVERAGE between 12 to 21 times to get a special effect.
Or in other terms, I use ~100 to 200 materials. That is ~3 to 4 hours of gaming if I estimate optimistically. I think these chances are just silly.
It doesn't end here though. The average chance on weapon modification to get the effect you are looking for is 1.5%. If I search for a certain effect I have to reroll 65 times on average or use rep to redo a previously gained effect.
Now, now, I understand, that effects are supposed to be rare. So the game designer doesn't want every 2nd mod to produce a special effect. They are "special effects".
I'm not asking much, but having to reroll more than 10x on average for ANY weapon I want to mod to get a special effect is just silly. I'm not asking much, but if the effect chance was doubled I think it makes for a good balance between having to work for it and enjoying the game.
Greets and good luck and furture endeavours
CMDR 4plains
PS with "you all" I include the developer, because if the designers of the game mechanic were unaware of this it shows bad company practice. I'm certain the numbers have been discussed before the implementation has been done.
I'm sure you all are aware that weapon modifications are extremly rare. Depending on your chosen weapon for modification the chance of recieving a special effect is anywhere from 4.5% to 9%. That means I have to reroll ON AVERAGE between 12 to 21 times to get a special effect.
Or in other terms, I use ~100 to 200 materials. That is ~3 to 4 hours of gaming if I estimate optimistically. I think these chances are just silly.
It doesn't end here though. The average chance on weapon modification to get the effect you are looking for is 1.5%. If I search for a certain effect I have to reroll 65 times on average or use rep to redo a previously gained effect.
Now, now, I understand, that effects are supposed to be rare. So the game designer doesn't want every 2nd mod to produce a special effect. They are "special effects".
I'm not asking much, but having to reroll more than 10x on average for ANY weapon I want to mod to get a special effect is just silly. I'm not asking much, but if the effect chance was doubled I think it makes for a good balance between having to work for it and enjoying the game.
Greets and good luck and furture endeavours
CMDR 4plains
PS with "you all" I include the developer, because if the designers of the game mechanic were unaware of this it shows bad company practice. I'm certain the numbers have been discussed before the implementation has been done.