Release Rate my UI

Many of us are trying to get away from massive amount of keyboard and joystick binds and have a more Ambient/immersive interface to our experience.

someone mentioned “customer control panel” as a UI builder, as an old web/flash developer - I reacquired my super focus and annoyed the ship out my wife. The last 4 days. :)
The product seams to be a bit here and there with the “global servers” so I can’t upload the fruits of my labor.

So I thought I’d add my contribution and talk through my mindset.
I’ve had to use iOS emoji’s for icons so I had a limited choice

This is the basic helm.
basic ground rules.

Menus and external screens are square buttons.
Ships functions are round buttons.

Blue buttons are ship Systems/fuctions
Green Buttons deal with Navigation targeting of bodies.
Red buttons are combat/defense.

Combat/defense are grouped on the right side,
Systems/navigation to the left.

We have from the top “menus” and external screens. (The buttons with Square edges)

1)quick access to the 4 panels.
2) Menu/interface Navigation.
3) FSS/System map/galaxy map

Then we drop into ships functionality.
(Roundbuttons - except for the high wake As rules are there to be broken)

ao the central section is scanners and cycling through stuff.
The idea is the main button performs a functions like and the arrows cycle.

1) cockpit mode / fire groups
2) navigation waypoints
3) contacts
4) internal modules
5) hostile

(I got a little joystick for scanner ranges)

Then we move into ships functions, below the central super-cruise theme are the three modules that prohibit super cruise, landing legs, cargo scoop.
Below that are the power shifting and on either side it’s (left) night vision,lights,heat sink and to the right silent running, chaff and shield cell banks
 
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