Ray Tracing / Lighting / Shadows

Robert Maynard

Volunteer Moderator
I expect that it will be integrated into the COBRA engine at some point - when the cost of the development effort is considered to be "worth it" in terms of the number of GPUs that are capable of ray-tracing at a resolution / framerate that would considered desirable.
 
not if there is a performance hit. turning it on may mean people drop below 60FPS near and inside of stations. Fdev are good at making sure performance it low, they wont want the users to have a poor experience.

I guess this is why the ice planets have been delayed, due to the performance hit and at the time it many people had lower end card. so delay means we will all have a little more va va vooom by the time it gets released.

I would love them to utilise the DLSS side of things to allow the turing cores to super sample or boost the super sampling for VR.. people like me with RTX cards have all those little cores siting there doing nothing while the cuda cores are working their little buts off.
 
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The Titan Black cards I have are still the best Nvidia consumer cards for double precision computing in SLI, so I haven't bothered upgrading yet. Gives me the option to crunch in the background while gaming.

Ray tracing at this stage I think is mostly a tech demo gimmick, unfortunately.

Are the next gen. consoles going to have it? That'd probably be the deciding factor for its relevance.
 
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Meh

Not spending any more on graphics until the 38" LG G-Sync 144Hz comes out.

2 years of vaporware so far, although I have seen it reviewed.

I upgrade my CPU, MB. ram, and ssd to m.2 but I'm holding of on graphics until I see a decent 3840X1600 curved w/G-Sync @ 144Hz
 
Yall fan of vendor locking too?

But expect next gen consoles to do raytracing. Without RT Cores as they are not needed.
Turing cores do not exsist. The architecture of Nvidias current chips is called Turing (Next architecture will likely be called Volta). The things you are referring to are Tensor cores. And they are supposed to be used for AI inference. So likely not very useful for gaming or super sampling.
 
The Titan Black cards I have are still the best Nvidia consumer cards for double precision computing in SLI, so I haven't bothered upgrading yet. Gives me the option to crunch in the background while gaming.

Ray tracing at this stage I think is mostly a tech demo gimmick, unfortunately.

Are the next gen. consoles going to have it? That'd probably be the deciding factor for its relevance.
its far from a test demo since there are already more than 20 titles that support ray tracing at 4k 60fps easily. and most of those games are much more resource intensive than elite.
It is fully possible to impliment ray tracing in elite with very little performance hit, infact elite is one of the least resource intensive tripple A games on the market so i suppect even a 2060 could pull 4k 60fps on elite.
 
A rtx2060 costs more then 400 euro/dollar so is far from a mainstream card. Also; we have been over this before: There are no 20 titles which can do raytracing at 4k 60fps 'easily'. Raytracing shadows is not raytracing.
 
A rtx2060 costs more then 400 euro/dollar so is far from a mainstream card. Also; we have been over this before: There are no 20 titles which can do raytracing at 4k 60fps 'easily'. Raytracing shadows is not raytracing.
who said anything about shadows, we are talking about reflections, and as for the 2060 im talking about elite specifically because of how low demand the game is on resources. compared to other titles. do your research, there are plenty of games with reflections that have stable rray tracing at 4k 60fps on the higher tier cards.
elite being such a low demand of resources compared to other titles would be a breeze to ray trace on the 2060.
 
(Raytraced) Reflections are not raytracing. I am very educated on this subject ty.
You also skip the argument about mainstream cards.

For further arguments I refer to https://forums.frontier.co.uk/threads/ray-tracing-for-elite-dangerous.526753/
theres no argument to be made about mainstream cards because thats besides the point.
the point is raytracing in general is refined enough to do and the only real hurdle in implimenting it in elite is delighting their models and updating the reflectiveness and material values.

as far as resource demand elite is no where near resource intensive by todays standards. you can run the game on ultra on a GTX 6 series card.
assuming the card is a GTX 680 that is only 3.5 billion transistors.
a RTX 2080 has 13.6 billion transistors, which is signifigantly more.
the game doesnt even use the entirety of the resources of todays cards let alone processors.

the overhead on the game is literally so high the game doesnt have the technical hurdles other games do when implementing ray tracing.
and nvidia has already fixed the utilization issue on the RT cores.
 

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