RAZER OSVR HDK 2

So I'm thinking about the OSVR HDK 2. Razers newest iteration of their headset. It is now, at least on paper, up to par with the Oculus and Vive. (Minus the cost sitting pretty at 399.00usd) I don't mind tinkering to get it to work but wanted to get a feel around the community on how ya'll are looking at this headset. Do you plan on getting one? Did you get one of the previous iterations? Do you think its a waste of 400 bucks? Let me know.
 
Nice article. The other thing I like about this is each individual lens is adjustable. So if you have bad vision in one eye and great in the other (like my wife) VR will actually work for you.
 
Afaik, its definitely not yet as consumer product as Rift or Vive.
Im waiting also the reviews but i doubt i will change my Vive for that.. :D
 
Well I recommend caution - Razer still stuck the 'HDK' label on it. I made the mistake of underestimating what that meant when I spent 349 EUR on the 1.4.

This is what I got - something initially incompatible with Steam VR, a dozen drivers from 3 places to hunt down and install in the right order, software that had loads of glitches, setup that took a full day (no diagnostics, no support, sparse community) and still never 100% worked. Headtracking was laggy, the compositor prone to crashing that necessitated reboots or even driver reinstalls. ED had long bouts of not working at all due to compositor missing part of the middle of what you're meant to see, textures failing to render so you could see planets from inside a space station, text that was hard to read due to pixellation etc. Not all Vive games worked due to no lighthouses.

But the worst is that you have absolutely no practical warranty or refund possibility - in Europe at least - after making you run a gauntlet of questions with customer support, Razer give you an RMA address in the USA. Using any courier with US customs services means you will get back a fraction of what you paid, so it's keep it or ebay it. Very sad because you place your order with a Razer Ireland subsidiary and the device gets shipped from Eindhoven. If I buy OSVR again it'll be a full consumer product from a company that treats customers fairly and when there is enough content.
 
So I was thinking to buy this osvr hdk2... Just for Elite (really dont play anything else��). Me and my brother was thinking to order just one... You know... To test this new thing called vr. We both play ED, brother plays other games too. Is it waste of money? Anybody tested ED with HDK 2?
 
If you aren't developing: I'd recommend against buying a dev kit when there are non-dev alternatives (rift and vive)
 
I ordered one - supposed to get it Tuesday or Wednesday (Whoo-Hoo!). They say it is 1-click installation and SteamVR and ED compatible right out of the box. I'm only interested in ED for now, and I like the individual focus for each eye - no glasses. On paper, I prefer this lens style over the Fresnel style on the other HMDs - I'll have to see what the trade offs are. They also say it may get room scale and may work with various hand controllers in the future.

Anyway, whatever you get, all VR HMDs are really still in the development stages. I wouldn't let the HDK2 moniker throw you, but I guess we'll see in the coming weeks, so you may want to wait and see. I don't expect VR to start really maturing for another few years.

I'll definitely post my experience with the HDK2.
 
So I'm thinking about the OSVR HDK 2. Razers newest iteration of their headset. It is now, at least on paper, up to par with the Oculus and Vive. (Minus the cost sitting pretty at 399.00usd) I don't mind tinkering to get it to work but wanted to get a feel around the community on how ya'll are looking at this headset. Do you plan on getting one? Did you get one of the previous iterations? Do you think its a waste of 400 bucks? Let me know.

I would buy one today if it supported the lighthouse tracking system. The thing I'm most interested in when it comes to the HDK2 is that each lens can be focused separately. For someone who wares glasses IRL and contacts in VR this would be so nice. Also no fresnel lens.
 
I would buy one today if it supported the lighthouse tracking system. The thing I'm most interested in when it comes to the HDK2 is that each lens can be focused separately. For someone who wares glasses IRL and contacts in VR this would be so nice. Also no fresnel lens.
There's also at least one location that you can send your prescription into and they will send you custom lenses for your oculus or vive that match your eyes.
 
There's also at least one location that you can send your prescription into and they will send you custom lenses for your oculus or vive that match your eyes.

The reviews on those have not been good. It sounds like people have been having issues of extra distortion when trying to use those. Contacts work best for now and I would never consider permanent prescription lens because then you can't share the HMD. Showing your friends room scale is a lot of fun.
 
The reviews on those have not been good. It sounds like people have been having issues of extra distortion when trying to use those. Contacts work best for now and I would never consider permanent prescription lens because then you can't share the HMD. Showing your friends room scale is a lot of fun.
That is disappointing to hear.
 
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Yes, I definitely have it working with ED and also played another SteamVR game with it. And yes, it is a DK i.e. you have to find good and up to date tutorials that show you how to set it up. I found some stuff that was rather old and that pointed me into the wrong direction. Theoretically one might have it up and running in ~1h?
I did not ever use the Oculus or the Vive but to me it seems that video is not so smooth when I make quick movements with my head. At least compared to the GearVR with an S7 is is not so smooth! I found something on the net that the OSVR is restricted to 60fps – that might be the reason. The IR tracking camera is recognized as a single lighthouse sensor and works nice when leaning round in your virtual cockpit. But be aware that the MS Win annual update crashed support for some web-cams – also for the IR cam of the OSVR HDK2. On youtube I found a RegEdit based fix for that.
Next thing is the comfort. For me, the lenses are very close to my face so that a constant pressure of the edges onto my nose start to hurt after a while. On the net one can find quite funny modifications that should seem to solve that problem. But this is definitely something for people who like (what is it in English?) home construction.
All in all, VR with elite dangerous is a great experience and the price for the OSVR is far lower…
 
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Well, it's good you have it working. Not "1-click install" like they claim, but at least it works.

The HDK2 is supposed to be 90FPS. You can check by hitting CTRL+F to bring up the FPS counter, which you can see on your monitor (not in the HDK2).

Are you saying that the lenses are rubbing on your nose? That's not good. I originally wanted to get an HDK2 because the lenses had individual focus, but I became worried when I found out they did not have IPD adjustment. You really should be able to adjust the lens IPD distance to your eyes, then they wouldn't be rubbing on your nose.

Anyway, how are the "godrays" and how does the text appear - overall image quality? Too bad you can directly compare it to a Rift or a Vive. Thanks.
 
Hello again,
1st I have the two tutorials that finally got me up and running: 1. The general setup and 2. the fix for the IR camera.
For the IPD adjustment I now have a simple but satisfying solution: I put some foam-plastic between the mask and the original foam frame, but only on the top edge of my forehead. Simple and easy!
I did not recognize anything that I would call "godrays" even after investigating what godrays may be in relation to VR. I can read most of the text in the cockpit without problems (it's not the feeling of a HiDPI display!!! but I can read things). E.g. when targeting a planet the digits of the distance to target are quite difficult to read, no matter how good I focus the lenses. But from context I most often know hat is written there. E.g. when approaching planets I definitely cannot read the gravity/coordinate display without leaning towards it. For the rest: the close the better. One other thing I noticed is that things are less sharp at the edge of my FOV, i.e. stars are no points any more but become short strokes with a strong dot at one end. But when thinking about Optics I assume that is nearly impossible to get perfect for each and any individual head – depends on exact positions?!
I hope that this gives you some impression of the HDK2 (or what I experience with the HDK2)
 
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