Hardware & Technical razor hydra setup

Can anyone help me to setup the Razer Hydra controller both as a stand alone and to be able to use it with the Oculus Rift ( if there is a difference between them ) I have tried but to no avail... thanks:S
 
I have had a couple razer peripherals in my time, hadn't spotted this one. So checked it out. However, I can't see how it could work AND be effective in piloting your craft. It would have to have a custom profile? It seems that others are having similar problems:

I think this forum is for a 3rd party maker of profiles for the device, you should put a request in for Elite: Dangerous.

http://sixense.com/forum/vbulletin/showthread.php?4615-Replacing-a-standard-flight-Joystick
 
If I were you, and you can wait, hang on for the STEM system, but if you can afford to afford both then go for it.
 
I have ordered a Razer Hydra, mostly because you have a lot of axis and can use it as an absolute pointing device, so like a hybrid between mouse / joystick. Plus its great with the Rift. But for ED I guess you can't use absolute pointing since there is no mouse aim for the guns.
You probably have seen this?

The Razer hydra theoretically has 16 DOF. I know proud owners of the X52 Stick will laugh at me, but I'm a believer in new input devices. I WANT to believe :D
You COULD fully control 2 space ships with the left and right controller! Theoretically you could control strafe up/down and left/right and speed up/down by movement and turn (yaw/pitch/roll) all with one single controller, before even touching the analog stick.
What I hope it will be good for is flight assist off mode, to have full control over all axis without having to move finger/thumb positions on the input device.
On a gamepad you'd only have two analog pads (4 axis) instead of 6 axis. I don't know if the accelerator on a XBox controller is good enough to steer with, or if it would be good because you have to move both your hands, giving you less rotation / movement range than with a single hand controller.
With a joystick you'd have 3 axis plus a coolie hat. So it's "theoretically" better than any of those, but I have no real clue how well the "moving in space" really works. Maybe rotating it works better than moving it around.

My initial idea for a control scheme would be this:
  • Yaw/Pitch/roll on right controller rotation
  • Strafe horiz/vert on left analog stick
  • Speed up/down on left controller rotate forward/backward (possibly absolute)
  • Left trigger and shoulder button as a shift / control button (to have like 24 key combinations with the 8 top buttons)
  • Fire primary / secondary on right trigger and shoulder button
  • Look around cockpit on right analog stick
  • Select / Back / Afterburner / Hyperspace / Map / Scan on top buttons and combinations
  • Recenter your orientation / zero position on one top button

This is of course totally theoretical since I haven't got the razer hydra yet (on reorder) nor the alpha :eek: I hope this scheme is somewhat similar to my movement in FPS/WoW in terms of function groups for my "muscle memory". It's possible it's gonna be complicated to setup and tweak, or that the razer hydra appears as two separate game devices which ED alpha doesn't support atm. How the software works I have no clue. Maybe you can adapt one of the existing flight sim control profiles for evochron mercenary or something.

If you could share any experiences with the razer I'd be very curious to know!
 
Last edited:
So I've dug up this old thread because I remembered I had a Razer Hydra gathering dust in a box, and I'm attempting to get it working with the game. It's proving to be a fairly difficult task to get it working just right.

So far I have pitch and yaw working by emulating the mouse when tilting the right controller up and down and left and right respectively. I have roll on the right controller as well, but in this case twisting the right controller clockwise and anticlockwise are mapped to keypresses, which means that roll is a digital "on or off" condition. As such, it's too sensitive and also too easy to send my ship into a spin when I'm merely trying to yaw. Ideally, I'd prefer yaw to be mapped to keypresses, and roll to be controlled by twisting emulating mouse left/right which would make more sense, but I can't seem to assign "twist" movements to "mouse left/right" actions.

The second problem I can forsee, is that I'd really like to use the right analogue stick to look around the cockpit (as the post above me suggested), but as mouse actions are already assigned to controller motions, and head-look is a mouse function too, I can't see how I can look around and fly at the same time. It could possibly work if the analogue sticks could emulate joysticks (even xbox 360 ones), but I don't think this is the case

It's proving complicated, but I'd like to continue to see if I can find a good solution. Definitely open to suggestions from anyone with experience in this kind of thing!
 
Last edited:
Just to raise this from the dead, it actually works quite well.

Motion Creator 2 - Configuration Profile
Download Here.

- - - Updated - - -

I for some reason cannot edit my post -
but here is the control layout.

Elite Dangerous_zpsahmjqauc.jpg
 
Awesome!! Thanks for this... Time to dig out the old Hyrda and give it a shot

You're welcome :)
Thinking about the layout a little bit there seems to be room for improvement, there are currently no presets bound to flicks while pressing down the analog sticks. I was thinking on the right stick press and hold + directional flick a couple power presets -

Combat: Power balanced between system and weapons.
Caution: Power balanced between systemand engines.
Safe Sectors]: Power Full Engine.

- - - Updated - - -

I would take the presets from my Voice Attack profile. I currently do not have a headset with boom mic so I don't use voice commands but I used to play this game with a gamepad and voice commands for all the micro management stuff.
 
Back
Top Bottom