Theres a lot of things from RCT missing in PlanCo:
- Guests used to cheer when you completed a scenario, causing all their balloons to float away
- There were various "best scenery" awards including negative ones
- The UI was simpler and less cumbersome (I wont go into details here)
- Every scenario had various shapes to the park border which offered more variety compared to how PlanCo only allows square/rectangle borders
- You could purchase land and choose specifically which areas to purchase which added to the strategy element
- You could click on the ducks and make their feathers fly all over, which doesnt seem important but I really think the pigeon/seagulls in PlanCo are less appealling
- You could achieve a high score in every scenario and try to beat that high score, adding to the replayability
- You could fail a scenario and there were no redundant objectives such as "gain 500 guests, 1000 guests, etc" (in official scenarios, not custom)
- The RCT3 scenario editor was far more robust
- The guest editor in RCT3 was also far more robust, allowing us to create multiple groups and even see where they were and the pictures they took
- RCT3 Soaked had tons of water effects and making waterfalls way extremely simple (dont even get me started on terrain)
- Classic RCT had far more scenarios with a greater variety to their designs IMO
- Theres too many scenarios in PlanCo that can be completed in less than 1 year of game time, no chance to actually develop a park within the structure of the objectives
- There should have been a better progression for unlocking rides and purchasing a new park (like a real career mode)
- Having 15 scenarios that dont focus on coaster objectives, and only 5 that do seems out of touch for a game called Planet Coaster, especially considering how big of a gap there was in challenge from the first 10 scenarios to the last 5
- Progression, research, and economic balances could help PlanCo but unfortunately the DLC makes it impossible to properly set research limitations in the scenario editor
- My favorite scenario in PlanCo was Golems Rampage because I liked how the monorail broke the park up into 4 areas, I would like to see more scenarios like that
The biggest problem for me is that Classic RCT felt more like a puzzle thanks to its simplistic grid based design, where as PlanCo feels more like an easel and paint brush with its freedom. I miss the simplicity RCT offered and I dont understand why PlanCo couldnt offer both simplicity and freedom, unfortunately it doesnt. Most games are dumbed down for a casual audience and IMO this game could have benefited more if it had kept some of the simplicity that Classic RCT, mainly the option to turn on a grid for terrain and make simple walls of terrain for dark rides