RCT1 feature missing from PC scenarios

It's surprising that at this late date there are features from RCT1 that are not present in PC.

One of the more interesting game play features that the RCT series had from the very beginning was the ability to purchase land. This was a fun and interesting scenario game mechanic.

Providing this feature might, as part of a package of game play improvements, help rekindle interest in scenarios.

Currently interest in scenarios appears low and dwindling. I've seen this with the lack of activity in the scenarios forum and with the three scenarios I've created. There have been diminishing workshop views and subs with each successive scenario. YouTube analytics tell me that my most recent scenario video gathered only three views in the last 28 days. (Aside: disappointing, as I put a lot of effort into the video as well as the scenario. FWIW, the video is here: Survivor Coasterica).

To underscore the importance of the "Sim" aspect of the game, compare usage statistics for PC and Cities Skylines:

Steam Charts for Planet Coaster

Steam Charts for Cities: Skylines


The RCT implementation of land purchasing allowed purchasing one tile at a time. This was okay, but it is not the way the real world works, where land is divided into parcels. It would be very nice if the scenario editor allowed dividing the map into parcels. One parcel would be owned, and other parcels could either be for sale or off limits.

Dynamic parcel pricing, where land prices increase over time could add another layer of interest. The fate of many real world parks has been to go out of business - a developer made an offer too good to refuse. From the standpoint of the park owner, this is "winning" - the park was a placeholder for the underlying real estate investment.

Take the money and run. That would be a nice twist for winning a scenario.
 
There are several issues with your argument. The size of the parcels in PC are huge compared to the tiny ones available in RCT, especially 1. PC was never really set up for scenario play. I know this upset a number of people at first, but with the scenario editor you can at least create somewhat nteresting ones of your own. PC has almost always been about building and construction, with an overlay of successful fiscal management.

Your comparison of PC to CS is completely off point. Like comparing steak and chicken. Two entirely different animals, two entirely different games. Yes, they are both simulations, but so is Age of Empires.

I would also like to see land purchasing in PC, and you can kind of recreate it by setting up your bench and then verbally allowing takeover of parcels of land, Yeah, it's a cheat, and requires players to stick to the rules, but it could be done. Say after one game year, "now you can start building on X plot of land." or similar.
 
PC has almost always been about building and construction, with an overlay of successful fiscal management.

It has? Oh, then I don't want to play this.

I bet you if they actually advertised this they would lose so many fans. I don't care at all about building. I immediately subscribed to small custom designs and rarely ever build anything on my own. Not interested in building and construction. Not why I play these games. Makes much more sense why this game feels so unfinished.
 
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