It's surprising that at this late date there are features from RCT1 that are not present in PC.
One of the more interesting game play features that the RCT series had from the very beginning was the ability to purchase land. This was a fun and interesting scenario game mechanic.
Providing this feature might, as part of a package of game play improvements, help rekindle interest in scenarios.
Currently interest in scenarios appears low and dwindling. I've seen this with the lack of activity in the scenarios forum and with the three scenarios I've created. There have been diminishing workshop views and subs with each successive scenario. YouTube analytics tell me that my most recent scenario video gathered only three views in the last 28 days. (Aside: disappointing, as I put a lot of effort into the video as well as the scenario. FWIW, the video is here: Survivor Coasterica).
To underscore the importance of the "Sim" aspect of the game, compare usage statistics for PC and Cities Skylines:
Steam Charts for Planet Coaster
Steam Charts for Cities: Skylines
The RCT implementation of land purchasing allowed purchasing one tile at a time. This was okay, but it is not the way the real world works, where land is divided into parcels. It would be very nice if the scenario editor allowed dividing the map into parcels. One parcel would be owned, and other parcels could either be for sale or off limits.
Dynamic parcel pricing, where land prices increase over time could add another layer of interest. The fate of many real world parks has been to go out of business - a developer made an offer too good to refuse. From the standpoint of the park owner, this is "winning" - the park was a placeholder for the underlying real estate investment.
Take the money and run. That would be a nice twist for winning a scenario.
One of the more interesting game play features that the RCT series had from the very beginning was the ability to purchase land. This was a fun and interesting scenario game mechanic.
Providing this feature might, as part of a package of game play improvements, help rekindle interest in scenarios.
Currently interest in scenarios appears low and dwindling. I've seen this with the lack of activity in the scenarios forum and with the three scenarios I've created. There have been diminishing workshop views and subs with each successive scenario. YouTube analytics tell me that my most recent scenario video gathered only three views in the last 28 days. (Aside: disappointing, as I put a lot of effort into the video as well as the scenario. FWIW, the video is here: Survivor Coasterica).
To underscore the importance of the "Sim" aspect of the game, compare usage statistics for PC and Cities Skylines:
Steam Charts for Planet Coaster
Steam Charts for Cities: Skylines
The RCT implementation of land purchasing allowed purchasing one tile at a time. This was okay, but it is not the way the real world works, where land is divided into parcels. It would be very nice if the scenario editor allowed dividing the map into parcels. One parcel would be owned, and other parcels could either be for sale or off limits.
Dynamic parcel pricing, where land prices increase over time could add another layer of interest. The fate of many real world parks has been to go out of business - a developer made an offer too good to refuse. From the standpoint of the park owner, this is "winning" - the park was a placeholder for the underlying real estate investment.
Take the money and run. That would be a nice twist for winning a scenario.