Re: 4.3.2.1 Engage - vary the time

OP - You're drunk, go home.

Loading screens take as long as they need to so the only option would be to make them longer (as mentioned several times)

If you're bored of always hearing the same old monotonous 4,3,2,1 might I suggest treating yourself to a sexy new Covas voice pack ;)

Or like just turn it off you know...

Like i didn't - until I had been to Colonia and back

:rolleyes:
 
Yes, all theoretical imaginary physics aside, the length of the jump above the base time is determined entirely by how long it takes to load the data for the next system, when my connection is playing up particularly badly I have at there for a minute or more in hyperspace before entering the next system although that's fairly rare these days, my connection is much more stable than it used to be. So we assume they set the base time at 20 seconds plus the timer because that's how long it takes to load the data for the next system on the average speed connection, it doesn't matter how close the next system is, that's how long the jump will take. So you are asking them to add more time to the base jump time for systems further away, because the close systems aren't going to get faster jumps.

So lore and imaginary theoretical physics aside, there's a real world limitation on how quickly we can jump between systems based on the fact we are playing on the internet.
before I learnt that it was a loading screen event, I never asked for the time to be increased, only decreased.
 
Mods? This dude is twisting my immersion melon - please remove him forthwith!

In fact, let's just say he's "persona non grata"! *wind whistles, clock ticks loudly, bell tolls, tumbleweed rolls by..."
like I said earlier, I withdraw my original post. Moderator please remove this topic before FD get any stupid ideas.. all I wanted was quicker jumps
 
mass energy equivelence, more fuel to move X mass longer distance.

In witchspace, the space and time variables in the equation become flipped. Time becomes a constant while space becomes variable, this is why your speed and compass freak the hell out when jumping, because the instruments are interpreting your velocity, speed+direction to be constantly shifting when they really aren't.

It also explains why you can travel only in one direction during any given hyperspace transition, during a jump, every movement in space even seemingly away from the direction of travel moves you inexcerably toward the exit point.

PS. I would love it if Fdev would create about mmmmm maybe about 5 more transition tunnels and have the game randomly chose between them just for some variability. put some weird sounds, groans and the like. Perhaps put a random anomoly out there in the expanse, so eagle eyed commanders might see it out of their periphery, and report on weird goings on in witch space.

This.

I like this.

All of it.
 
That's great. I love the sound of this "technobabble". As an old fan of technobabble from the days of star trek, I consider myself a connoisseur.
Technically in this case, but that's actually the in a nutshell description of an Einstein-Rosen bridge. 😝

800px-Penrose_diagram.svg.png


The variables I'm talking about can be mapped on this Penrose diagram, upon entering a blackhole the space and time values of the diagram FLIP, so that space is on the Y axis and time is on the X axis, which means inside of a black hole, moving to the singularity is a spatial inevitability, every movement no matter what direction moves you toward the singularity, while interestingly you have complete freedom of movement in time. You can move backward through time to the beginning of the blackhole or move forward to it's death, however you cannot leave nor transmit info out. So you are master of time but only inside the event horizon.
penrose_schw_rev.gif

Now add the proposed Einstien-Rosen bridge to the equation and what you have IS a method of escape by moving toward the singularity, and erupting from the singularity on the otherside, the hypothetical whitehole, with still inverted values, but reversed flow, so every movement pushes you inexcerably OUTward toward the horizon, where it spits you out into normal space.
penrose_schwpar_rev.gif


Now supposedly according to the lore, FSDs create essentially wormholes through higher dimensional space. and from my observations, when you jump your jumping INTO a black void, but come out through a bright flash, which would make sense if it was something like this.

So I surmise that if this is the case, such transitions are one way only, which is probably why you cant redirect or navigate freely during a jump, you're literally being pulled through a tunnel of your own creation that has one and only one direction toward it's endpoint (that you also determined.)
 
Assuming we are dealing with five-dimensional objects in a basic Euclidean geometric universe and given the essential premise that all geo-mathematics is based on the hideously limiting notion that one plus one equals two, and not as Astemeyer correctly postulates that one and two are in fact the same thing observed from different precepts, the theoretical shape described by Siddus must therefore be a poly-dri-doc-deca-wee-hedron-a-hexa-sexa-hedro-adicon-a-di-bi-dolly-he-deca-dodron. Everything else is poppycock. Isn't that so?
 
Vary time? I want instant jumps.

Press the jump button... BAM... you're at the next star. No tunnel of love, nothing. You do this as fast as you can press the button until your fuel runs out. People would play that.
 
Assuming we are dealing with five-dimensional objects in a basic Euclidean geometric universe and given the essential premise that all geo-mathematics is based on the hideously limiting notion that one plus one equals two, and not as Astemeyer correctly postulates that one and two are in fact the same thing observed from different precepts, the theoretical shape described by Siddus must therefore be a poly-dri-doc-deca-wee-hedron-a-hexa-sexa-hedro-adicon-a-di-bi-dolly-he-deca-dodron. Everything else is poppycock. Isn't that so?
Professor Irwin Corey, is that you?
 
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