Re: Casual players: Frontier Please Take Notice
A lot of the changes made so far to E.D. seem to have impacted hardcore players, and people who spend above average time playing your game. When I played your game I was in that group. I spent a lot of time trying to find the best and most efficient ways to progress and reach my goals. Furthermore, I wanted to do the things you marketed your game for in again the quickest and most efficient ways possible. "Play your way." What you don't realize is that you have utterly crippled casual/solo gamers and their abilities to progress through the daunting requirements this game offers.
Lately I've seen a trend that so many other game companies have taken, and it's a poor model which alienates a lot of the player base that doesn't bother to post on forums or interact with the community. This trend of slowing player progression (instead of increasing) and taking things out of the game which some deem "broken" is one of many.
What I request is that you consider the audience that does not spend 30 hours a week playing your game. Consider the casual players who after a month and a half of playing, they can only afford a cobra and/or type 6 (maybe.) Consider the mantra "Play Your Way." This is your marketing campaign and yet you are pigeon-holing people and patching this game like it's a MMORPG. This is not a MMORPG, this is a single player game with multiplayer elements.
Taking this into consideration, allow your player-base to truly "play their way" and progress through your game which currently is still very early in its development stages. Reward them for taking part and sticking with it when there is limited content. I say this as a person who can afford any ship in the game and as a person who has invested many hours into the game trying out all of the different things to do (mining excluded.)
There will always be outliers and I understand the desire to make your ship destruction actually mean something. It always will mean something to the casual player. It may mean a few hours worth of play to make it back. That could be half of a week's gameplay for them. If a player spent 30 hours in 3 days farming luxuries, that doesn't make it broken, that just makes the player an outlier.
Please don't turn your game into "Play your way, until we take it away."
A lot of the changes made so far to E.D. seem to have impacted hardcore players, and people who spend above average time playing your game. When I played your game I was in that group. I spent a lot of time trying to find the best and most efficient ways to progress and reach my goals. Furthermore, I wanted to do the things you marketed your game for in again the quickest and most efficient ways possible. "Play your way." What you don't realize is that you have utterly crippled casual/solo gamers and their abilities to progress through the daunting requirements this game offers.
Lately I've seen a trend that so many other game companies have taken, and it's a poor model which alienates a lot of the player base that doesn't bother to post on forums or interact with the community. This trend of slowing player progression (instead of increasing) and taking things out of the game which some deem "broken" is one of many.
What I request is that you consider the audience that does not spend 30 hours a week playing your game. Consider the casual players who after a month and a half of playing, they can only afford a cobra and/or type 6 (maybe.) Consider the mantra "Play Your Way." This is your marketing campaign and yet you are pigeon-holing people and patching this game like it's a MMORPG. This is not a MMORPG, this is a single player game with multiplayer elements.
Taking this into consideration, allow your player-base to truly "play their way" and progress through your game which currently is still very early in its development stages. Reward them for taking part and sticking with it when there is limited content. I say this as a person who can afford any ship in the game and as a person who has invested many hours into the game trying out all of the different things to do (mining excluded.)
There will always be outliers and I understand the desire to make your ship destruction actually mean something. It always will mean something to the casual player. It may mean a few hours worth of play to make it back. That could be half of a week's gameplay for them. If a player spent 30 hours in 3 days farming luxuries, that doesn't make it broken, that just makes the player an outlier.
Please don't turn your game into "Play your way, until we take it away."