Full disclaimer: I'm not a long-time EVE player, I played it casually on and off for about 6 months. ED is obviously a completely different game, and with an arguably less toxic community. Still, even as a devout fan and premium backer of ED, it's hard to ignore some of the great features in EVE.
With that out of the way.... here is a random list of some of the things that I really like the most in EVE, and which I feel ED would do well to replicate in some way, shape or form down the road:
* That feeling of "life". The EVE universe is truly alive, and brimming with players. It's things like the local chat menu that shows me who's nearby, along with my ability to communicate real-time with any player online. It helps that players congregate and mess around by major centers such as Jita. In comparison, ED feels empty. Certainly we're restricted by the limit to some 30 odd players per instance and the scale of the universe. But chat features could help overcome that feeling of loneliness.
* COLOUR! I love the non-black look of the systems. I get that ED is more realistic, but I simply find the game "too black" and would love to see much more variety. Many will disagree with me here.
* Missions. Much more involved than ED. Sure, the base mechanics are similar (go there, shoot stuff, pick things up etc.) but the mission zones all look quite different, with varying mission structures, craft etc. And the NPC dialogue is more involved.
* Weather and random objects in space. Various missions involve flying through toxic gas clouds or debris fields. ED has the latter but on a much smaller scale, and they don't ever seem to contain anything of interest.
* Meaningful exploration. Not only does it take skill to find stuff, but it can be fun to go off in search of things. This is much more limited in ED.
* The feeling of real and imminent danger. It's palpable. Nothing like ED even in Open.
* The variety of ships and outfitting options (and the lack of engineer upgrades!). I quite like the more passive skill-based learning.
* The player-driven.... everything.
There's much more. Again, I can appreciate that a point-and-click game like EVE Online is totally different from a first-person space flight game like ED (with actual flight mechanics!), BUT I think there's much ED can learn from EVE nonetheless. It's certainly competing for my time, right now at least!
With that out of the way.... here is a random list of some of the things that I really like the most in EVE, and which I feel ED would do well to replicate in some way, shape or form down the road:
* That feeling of "life". The EVE universe is truly alive, and brimming with players. It's things like the local chat menu that shows me who's nearby, along with my ability to communicate real-time with any player online. It helps that players congregate and mess around by major centers such as Jita. In comparison, ED feels empty. Certainly we're restricted by the limit to some 30 odd players per instance and the scale of the universe. But chat features could help overcome that feeling of loneliness.
* COLOUR! I love the non-black look of the systems. I get that ED is more realistic, but I simply find the game "too black" and would love to see much more variety. Many will disagree with me here.
* Missions. Much more involved than ED. Sure, the base mechanics are similar (go there, shoot stuff, pick things up etc.) but the mission zones all look quite different, with varying mission structures, craft etc. And the NPC dialogue is more involved.
* Weather and random objects in space. Various missions involve flying through toxic gas clouds or debris fields. ED has the latter but on a much smaller scale, and they don't ever seem to contain anything of interest.
* Meaningful exploration. Not only does it take skill to find stuff, but it can be fun to go off in search of things. This is much more limited in ED.
* The feeling of real and imminent danger. It's palpable. Nothing like ED even in Open.
* The variety of ships and outfitting options (and the lack of engineer upgrades!). I quite like the more passive skill-based learning.
* The player-driven.... everything.
There's much more. Again, I can appreciate that a point-and-click game like EVE Online is totally different from a first-person space flight game like ED (with actual flight mechanics!), BUT I think there's much ED can learn from EVE nonetheless. It's certainly competing for my time, right now at least!
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