Re-Run Corrosive racks

You know you messed up with corrosive resistant racks just admit the mistake and rerun it using a commodity people can obtain or lift the restriction on the sale of meta alloys and run it again
With the new Professor Palin missions people need to be able to transport Unknown Objects in greater numbers
I know people are concerned with UA bombing but lifting the sales restriction on meta alloys would alleviate that too
 
+1


I'd personally re-do all the CR Cargo Racks.

I'd create smaller 1-8t CR Cargo Racks, which require power to work, (and lots of it), and are exceptionally heavy, available at all high tech stations, in general.
Class 2 holds 1t,
class 3 holds 2t,
class 4 holds 4t,
And that's all.

Powering off instantly starts causing damage.

Then re-run a CG for Palin's magic CR Cargo Racks.
These use no power (made from meta alloys), and don't weigh as much, but still hold relatively little, class 5 for 8t max.

Then mess with the meta alloys spawning so we can counter the UA bombing more effectively.

CMDR Cosmic Spacehead
 
You know you messed up with corrosive resistant racks just admit the mistake

No mistake was made. People just didn't do the job. I put in 1000T myself. Multiply that by the number of contributors (1670) and we'd have made 1MT easily. That's almost 10x the contributed actual amount which reached tier 4.
 
No mistake was made. People just didn't do the job. I put in 1000T myself. Multiply that by the number of contributors (1670) and we'd have made 1MT easily. That's almost 10x the contributed actual amount which reached tier 4.

For each 2t you have to choose to
1. Relocate which takes up to an quarter of an hour maybe
2. Mode switch, which breaks immersion and is still IMO exploity

So it's not about that people didn't made their job, they got an average of nearly 75t per contributor. It's more about that it wasn't communicated clear enough what the reward will be and that the commodity gaining doesn't work well with a CG that way.

But i feel the same that we should need at least 4t crcr available to work in a good way and with each possible ship. Atm only high module slot ships are possible for those missions and investigation since we need even there at least 3 units.
 
So it's not about that people didn't made their job, they got an average of nearly 75t per contributor. It's more about that it wasn't communicated clear enough what the reward will be and that the commodity gaining doesn't work well with a CG that way.

Yeah, compare that 75T to my 1000T. Job would've been done if everybody pulled their weight.
 
Agreed. OP Rep++

I would have participated in the CG, but I was far outside the bubble at the time.
 
I would suggest that the real issue overall is that new players' experience will be profoundly influenced (and quite badly in this case) by the efforts (or lack thereof) of older ones in events that occurred even before they bought the game.

To me, that's pretty unfair.

FD wants to foster powerplay events, faction changes, player group events or historical evolution through CGs, and that's pretty amazing, in my opinion... But hardware and material convenience shouldn't be contingent to this kind of event, especially since that will later diminish the experience of players who had no say in the outcome. Worse, those events don't really mobilize a massive amount of players, compared to the playerbase. The aforementioned 1670 contributors aren't an impressive portion of the playerbase, as far as I know... So maybe keeping them to the historical or social side of the game would be wiser.
 
I would suggest that the real issue overall is that new players' experience will be profoundly influenced (and quite badly in this case) by the efforts (or lack thereof) of older ones in events that occurred even before they bought the game.

To me, that's pretty unfair.

FD wants to foster powerplay events, faction changes, player group events or historical evolution through CGs, and that's pretty amazing, in my opinion... But hardware and material convenience shouldn't be contingent to this kind of event, especially since that will later diminish the experience of players who had no say in the outcome. Worse, those events don't really mobilize a massive amount of players, compared to the playerbase. The aforementioned 1670 contributors aren't an impressive portion of the playerbase, as far as I know... So maybe keeping them to the historical or social side of the game would be wiser.

Yup. I came in long after CR racks, during a Steam sale.
 
need to be able to transport Unknown Objects

there was a time before corrosive resistant racks.

people transported unknown artifacts to sag a*.

palin asks for 1 object at a time. there is no problem to transport 1 unknown object without those racks. there is even no problem to transport 3.

that said, of course i would like them to be available. but i also like player decisions having lasting effect on the game. the CG back then clearly communicated what was the reward. not many cared enough. making them available now would be as sensible as giving obsidian orbital a shipyard, or taking sothis gold out of the game.
 
there was a time before corrosive resistant racks.

people transported unknown artifacts to sag a*.

palin asks for 1 object at a time. there is no problem to transport 1 unknown object without those racks. there is even no problem to transport 3.

that said, of course i would like them to be available. but i also like player decisions having lasting effect on the game. the CG back then clearly communicated what was the reward. not many cared enough. making them available now would be as sensible as giving obsidian orbital a shipyard, or taking sothis gold out of the game.

But should said influence extend to the hardware available to players who didn't even have the game when the CG happened? That's a different kind of influence, I'd say. That's pretty much the only way in which CGs will affect the possible gameplay of future players (and always negatively so).

Think of the C4 laser weapons' CG (correct me if I'm wrong), which wasen't finished properly and left burst lasers in the dust. People really didn't like that...

And there's also the fact that CGs really are not the best or most exciting part of ED for what seems to be a majority of players... Is it wise to give CGs even more impact on the game than the BGS that was supposed to serve that very specific purpose (and to which everyone participates by default)?
 
But should said influence extend to the hardware available to players who didn't even have the game when the CG happened? That's a different kind of influence, I'd say. That's pretty much the only way in which CGs will affect the possible gameplay of future players (and always negatively so).

uhm - you can use obsidian orbital, or unity for exampel - stations which have been build by previous CGs.

you can also trade sothis gold, or lucan onionhead, onionhead alpha and beta strain, etc.

all brought into the game by successfull CGs.

you can also fit corrosion resistant cargo racks - it is not as if those are locked for new players.

or you can decide not to fit them (like me with my secondary and tertiary account without palin access).

but as with obsidian orbital not having a shipyard, as it failed the last tier for that, you can't buy them at every station and in any size.
 
there was a time before corrosive resistant racks.

people transported unknown artifacts to sag a*.

palin asks for 1 object at a time. there is no problem to transport 1 unknown object without those racks. there is even no problem to transport 3.

that said, of course i would like them to be available. but i also like player decisions having lasting effect on the game. the CG back then clearly communicated what was the reward. not many cared enough. making them available now would be as sensible as giving obsidian orbital a shipyard, or taking sothis gold out of the game.

i don't think that stuff that is unlocked via CGs needs to be unique or unchanged forever.
Obviously we will get stuff in the near future to counter thargoids corrosive weapons and their ship disabling aura.

would be a pitty if those elements would be restricted to the outside of our ships, just because the playerbase YEARS ago didn't manage to unlock something in a CG for the internals of our ships
 
Simply give Palin a new blueprint: corrosion resistance. Mods a regular cargo rack, cutting capacity in half and adding corrosion resistance. Lorewise he learned to apply corrosion resistance to any cargo rack after producing the special ones for a while now.
 
I think that there is a very good reason to re-run the CG:
We didn't know at the time that there would be so much corrosive alien stuff.
Now there is alien technology up the wazoo, having bigger racks would be really nice.
 
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