Re-structure buying ships based on rank

Re-structure buying ships based on rank such as a cutter etc so folk cant just buy an Anaconda within a week. They have to do the grind like oldschool players had to, because its too dam easy now based on buying ships with easy credits.
 
Re-structure buying ships based on rank such as a cutter etc so folk cant just buy an Anaconda within a week. They have to do the grind like oldschool players had to, because its too dam easy now based on buying ships with easy credits.

Only if they remove engineering and make credits meaningful again.
You know, the times of legend when gaining credits was generally hard and repairs were really costly
 
It shows that the money economic system needs a major re-vamp. Some people have amassed enough personal credits to dwarf a small planet's GDP, there are a lot of Elon Musk's out there in the ED universe ! If CGs' hand out billions of credits as a reward (as in the Fed surveillance initiative), then it shows that a "monty-haul" mentality is prevalent and the devs have lost their grip on the economics of the game. Trying to offer more in monetary rewards to entice players to onboard with the CG goals will only exacerbate the problem.

Surely the construction of large ships should truly cost more than what an individual could ever amass individually. It would come under corporate finance, and only big business should have the revenue to build and outfit the larger ships in my mind. Don't even mention Fleet carriers!

Well, something is really wrong when a side arm in Odyssey alpha was more expensive than a Sidewinder.
I'm really curious how it will go at release
 
Only if they remove engineering and make credits meaningful again.
You know, the times of legend when gaining credits was generally hard and repairs were really costly

I really don't think they're ever going to remove engineering. Reckon we might just have to accept that Engineering is the upgrade path once you've found your forever ship.

I wish they could rebalance credits, but what could we do about all the players that have amassed literally billions? And how would it affect the newer players, or even experienced players that haven't spent every waking minute earning.

No matter what economic solution they come up with they'd break someone's game. Either they hike up ship prices and the inflation continues, the poorer players would have trouble while the rich stay in their ivory towers. Or they reduce credit gains, the rich are still rich, and the poor have to grind harder than before.
 
Re-structure buying ships based on rank such as a cutter etc so folk cant just buy an Anaconda within a week. They have to do the grind like oldschool players had to, because its too dam easy now based on buying ships with easy credits.

What's it to you if people can buy a Conda in a week?

That old school crap is just that crap, there was a few Commanders way back in the early days who had Condas in a matter of days/weeks.
 
Sheesh...! That sounds so real life.. but you are right, the imbalance will be hard to re-adjust and will be a heated backlash from individuals who have 'legitimately' amassed a small Caribbean island in personal wealth. Unless you get some Tax Inspectors in-game and claw back unpaid taxes or asset confiscation!

Hehe.

I've no doubt that a lot of players will have legitimately earned their way in the galaxy and I've no problem with that.

But let's face it, there have been a ridiculously large amount of credits made. Wing mission stacking, gold rushes, even infamous community goals paying out billions of credits.

Honestly I'm hoping that the Thargoids attack the Bank of Zaonce and cripple the galactic economy.

Odyssey patch 4.1 - Credits have been removed from the game. New currency introduced and every single item rebalanced ;)
 
Oooh, oooh, I know, let's have a server wipe to go with it, so everyone is on the same footing; then, to ensure we all stay that way, it can come with the monthly update. [/sarcasm]
 
Game doesn't need arbitrary rank locks, it needs an actual economic simulation.
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So why lock out the Cutter and corvette based on rank then not a majority of the others. All ships should be rank based then if you want it you put the work in and rank up for it. Either that or rent the ships, bigger more expensive and let players decide based on what they can afford like SC does.

As for playing since before 2016, yes I have and have reset my gamesave twice and I dont mind doing it again, that doesnt come into it either.

Some good suggestions and a couple of weard nasty ones. Ship licenses might be a good move.
 
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Game doesn't need arbitrary rank locks, it needs an actual economic simulation.
President Comacho has a 3 point plan that will fix everything.

1. We got this guy Not Sure.
2. He's got a higher IQ than any man alive.
3. He's gonna fix everything.

Everybody's gonna be rich, and nobody's gonna have any problems.

presiden camacho.jpg
 
What's it to you if people can buy a Conda in a week?

Their characters exist within and contribute to the same setting my character exists within and contributes to. Everyone else sets the lowest common denominator in a shared multiplayer game and when it comes to Elite: Dangerous, that denominator is so low that I now have a game where a large fraction of gameplay has been rendered entirely moot by effectively removing credit supply constraints. Credits may as well not exist and this undermines much of the fundamental basis and motive for a large amount of what's supposed to be going on in the setting, including many interactions with other player characters.

I can willfully ignore even more of the game and try to pretend that this is a single player game that revolves around my CMDR, setting arbitrary constraints on his progress and refusing to acknowledge the setting the game actually describes, but that's not really a solution.

seems weird i know, but then sidearms are restricted (see: imports of personal weapons as trade commodities) but ships aren't. So it isn't entirely irrational.

It's entirely irrational that one can buy a literal ton of small arms, but not open the can they come in.

Odyssey's biggest problem, well except for everything else, is that it treats personal equipment as a form of advancement, a progress mechanism...when it should all be fungible, and effectively disposable, for anyone of any CMDR's means.

Handgun bad. Huge lasers on spaceships, as well as multicannons the size of a small car, that's fine 🤣

In firstgrade I got in trouble for drawing handguns and threw a tantrum about the unfairness of being praised for my cut-away diagram of an Ohio-class SSBN which could kill millions, perhaps billions, of people, then getting chided, by the same people, for drawing the same perspective of a vastly less threatening tool.

At first I couldn't understand the message they were trying to convey, then in one of those developmentally significant childhood epiphanies it dawned on me...neither did they, they were all abject morons.
 
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