Was thinking about this one.. and is a potential solution to the issue of way too many people heading to Log Flumes, Tractors etc..
AND now that we have the screens in game - can we possibly get a trigger to make the screen a live queue time board?
The queue times exist in game
The screens to display them exist
The mechanism for quests to decide not to join a queue because of the length exists
So, can they be merged into one single but new feature?
A guest would "consult" a queue board and make a decision to head there based on the queue length.. or decide to go else-where if they are part way and the queue is then too long. (That last bit might be a stretch when it comes to balancing though).
Either way, it would be great (and a theme park sim game first) to have functional live queue time boards in our parks..
AND now that we have the screens in game - can we possibly get a trigger to make the screen a live queue time board?
The queue times exist in game
The screens to display them exist
The mechanism for quests to decide not to join a queue because of the length exists
So, can they be merged into one single but new feature?
A guest would "consult" a queue board and make a decision to head there based on the queue length.. or decide to go else-where if they are part way and the queue is then too long. (That last bit might be a stretch when it comes to balancing though).
Either way, it would be great (and a theme park sim game first) to have functional live queue time boards in our parks..