Realisation of possible cause of time being very fast

Although some of us aren't really bothered by it but some are.

I have reported the following findings as a potential bug and could be why it is faster than some zookeepers wish it to be. Whether fixing this will result in the slow down people would like I haven't figured out but this is the bug report I posted.

https://issues.frontierstore.net/issue-detail/10519

What I found out ( and others may have too but I didn't see any fairly recent post or bug report regarding it ) was that the game time is 1 game minute to 1 real second. However, what also seems to happen is that every 3 game minutes, a game day goes by.

So,

The time could be going up as so : 10:15 , 10:18, 10:21, 10: 24 etc

And the date is going up as so: 1 Jan Year 1, 2 Jan Year 1, 3 Jan Year 1 etc

Maybe a deliberate calculation so that births come around a little quicker but time seems to be slower .. Or it could be a coding slip up. Hard to say. Will have to see what they do with my bug report.
 
1 game day is 3 seconds when on normal speed. It's not a bug, it's how they designed the game.

Yeah, I know that has been the same since beta .. but this is the first time I hovered over the date/time window and noticed the in game time only having 3 game minutes per 1 game day. There is no 00:00 to 23:59 time cycle on display. That is what I have reported as a bug.

Under the assumption that the 3 real seconds per 1 game day is correct then .. the time frame should show all 24 hours of game time whizz past in that same 3 seconds. It isn't. Only 3 game minutes are going .. by so on day 1 it shows the time for example as 10:05 and on day 2 it shows the time as 10:08, day 3 as 10:11 etc.

Now, if they were attempting to slow down the game time as many people have requested then having 1 real second per 1 game minute instead of 1 real second per 4 game months may have been what they were aiming for but forgot to make the time/day cycle update accordingly.

So, regardless of what their aims were in regards to the in game time/date display/calculations there is an error somewhere ..

either a display/calculation bug with the in game time cycle for each game day .. 24 hours of game time in 3 real seconds,
or a display/calculation bug with the in game day cycle based on the in game time ... 1 day of game time in 24 hours of game time (1440 game minutes/4320 real seconds/72 real minutes).

Hopefully that explains what I am seeing better.
 
In sandbox mode you can set that clock to whatever time you want and leave it there while the game chugs along at the same 3 seconds/day.

That 24hr clock seems a separate mechanic to control nothing but the day and night cycle and weather effects. If it matched the 3 second/day game speed you would be flipping from daytime to nighttime every 3 seconds.
 
In sandbox mode you can set that clock to whatever time you want and leave it there while the game chugs along at the same 3 seconds/day.

That 24hr clock seems a separate mechanic to control nothing but the day and night cycle and weather effects. If it matched the 3 second/day game speed you would be flipping from daytime to nighttime every 3 seconds.

I get what you are saying and agree that would be annoying if not dangerous to epileptics. Although, come to think of it, I am sure the day/night cycle was more often before as I distinctly recall having to turn on the light ( L ) to build as it kept getting dark, and during beta adjusting the time to day time so I could see what I was doing because I didn't realise there was a light key ( L ) that I could use, maybe this was the result of a change to that by them.

In my eyes though, the current day/night cycle is useless if it isn't working properly. Day/Night cycle means there is a day time and night time on the same date.. not over the course of 4 months of game time. If it isn't intended as a part of the game ( 24 hours = 1 day ) then it shouldn't be available to view.

Thankfully it isn't on view unless you mouse over it and as you say it can be set in sandbox mode, so I will live with the fact it must be just a carry over from the sandbox and beta franchise/scenario modes and they just didn't remove it from the modes that no longer need it available to the player. Maybe seeing my bug report will allow them to tweak those modes that shouldn't have access to the time so that the time isn't available. Just the day. Or fix the day/night cycle to make some sort of sense.
 
I noticed while i was in sandbox today that you can set the time, but the clock keeps running in that mode anyway so I don't really know what the purpose is anymore. We use to be able to change the times that the zoo opened and closed too for some reason, though that option seems to have been blocked by the last patch. Maybe the whole setup is just to give a management obstacle to the game with running costs.
 
I noticed while i was in sandbox today that you can set the time, but the clock keeps running in that mode anyway so I don't really know what the purpose is anymore. We use to be able to change the times that the zoo opened and closed too for some reason, though that option seems to have been blocked by the last patch. Maybe the whole setup is just to give a management obstacle to the game with running costs.

Or maybe, crossing fingers for those wanting it to happen they are in the process of implementing a different timing system and this was just the first step and we weren't supposed to notice it rofl. Oh look a pig flying ... But you never know, they have been applying changes that have been asked for so maybe this is one too.


Edit:
Oh yeah, just checked my Franchise and Challenge Zoos and noticed that open/close times fixed in stone as well.
 
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