Realistic improvements and additions you want to see for 1.4

Ok I'll get the ball rolling.

1. Bookmark your favourite systems. Instead of sidewinder markers let us make notes on our favourite systems.

2. Ship delivery. Pay to have one of your other ships delivered to you. This will not be instant but will take a period of real time depending on distance.

3. Bounty exchange. Fed up with all those bounties cluttering up your screen. Rather than having to fly to the specific system you can redeem them at the exchange who will of course take a cut of the profits.

4. Route saving. Everytime you log in at the moment you have to replot your route. Which is fine if you can remember where you were heading. For the rest of us though.....!
 
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I'd settle for not having the Powers commodity menu crash every five times I open it (on average), needing an exit to main menu (or launch) to fix it.

Customisable HUD elements - even just the colour, without ending up with blue enemies and red friendlies.

More than two weapon groups. I couldn't care less if Xbox controllers only have enough for two fire buttons. This is PC. I have 16.

Deeper mission structures; escort/destroy/defend/recon/scan/explore/remote cargo drop/pickup

3km range for all weapons? Really? Have weapons returned to the stone age?

1MJ recharge for all shields? Really? Will the Federal Corvette charge just as slowly? Who thought of this???????? (too lazy to balance?) is someone in my ship on a bicycle generating recharge? or is the 25MW powerplant just venting 25MW of heat?

Flight Assist Off - should be full Newtonian physics model. If I can control my ship in I-War 2 at 2,000m/sec+, I'll probably be able to in ED. If I smack into something, it'll be my fault. The 200-300m/sec cap is plain non-space-sim-worthy. If I-War 2 could do it in 2001 (and make it work), ED should be able to do it in 2015.

I have fun in ED, don't get me wrong, but its lack of sim-ness is laughable from time to time.
SJA's work on the AI improvements is one of the few things holding me in here (good on ya Sarah)
 
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- The ability to plot a long jump-by-jump route sequence on the map

- Route taken thus far displayed on map

- second commander save slot
 
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I'd settle for not having the Powers commodity menu crash every five times I open it (on average), needing an exit to main menu (or launch) to fix it.

Customisable HUD elements - even just the colour, without ending up with blue enemies and red friendlies.

More than two weapon groups. I couldn't care less if Xbox controllers only have enough for two fire buttons. This is PC. I have 16.

Deeper mission structures; escort/destroy/defend/recon/scan/explore/remote cargo drop/pickup

3km range for all weapons? Really? Have weapons returned to the stone age?

1MJ recharge for all shields? Really? Will the Federal Corvette charge just as slowly? Who thought of this???????? (too lazy to balance?) is someone in my ship on a bicycle generating recharge? or is the 25MW powerplant just venting 25MW of heat?

Flight Assist Off - should be full Newtonian physics model. If I can control my ship in I-War 2 at 2,000m/sec+, I'll probably be able to in ED. If I smack into something, it'll be my fault. The 200-300m/sec cap is plain non-space-sim-worthy. If I-War 2 could do it in 2001 (and make it work), ED should be able to do it in 2015.

I have fun in ED, don't get me wrong, but its lack of sim-ness is laughable from time to time.
SJA's work on the AI improvements is one of the few things holding me in here (good on ya Sarah)

HUD elements - fair enough not something I would use
Two weapon groups - yeah and no, I like the limited weapon groups Idea I would like to use some stuff outside of weapons groups (scanners)
Missions - tend to agree but would also like to see Player initiated missions needs to be careful - no point in 10000000000CR to kill player X as it could be used for cash for credits, put a limit on it based on the targets rating Ie an Elite cmdr you can offer upto 500000Cr a mostly harmless upto 50000Cr max
3km range - I think is fair enough to have a range max
Shield recharge - its not the capacity of your power plant but the effectiveness of your distributer by campervan can beat a Ferrari on top speed if he only uses first gear
Max speed I think is maxed at 500m/s for some game design reason its based on the travel distance vs frame rate basically over 500 m/s ships would be rubberbanding all over the place
AI improvement are getting so much better we are upto Elite:Competent at the moment I would say
 
More station types, and more varied station interiors.

More life inside stations, things like loading / unloading ships, people on surfaces, etc.

More outpost types, and some with large pads.

Some human "radio-like" voices for when communicating with or near stations to make the galaxy feel less robotic.

Passengers.

More mission types, like salvaging, scientific missions with planet / astro body scanning, refuelling missions, answering distress calls, escorting, passenger tours (depends on passengers).

Distress beacons that somehow spawn missions for players to bring fuel.

Longer mission contracts (instead of only ad-hoc missions) for things like patrolling a system / escorting miners in res / patrolling nav beacons / etc, or delivering / bringing large amounts of cargo, etc.

More easily visible things on the map, like system security should be more visible to help traders choose routes.

Map filters (security, types of governemnt, etc)

Two way route planner.

Route saver.

In-game notes, add player "add-able" galaxy markers for bookmarking (with notes).

More mid-range ships. There are already lots of low-range ships, now its time for mid-range.

Better defences on large freighters. T9 at least should be like a B-17.

Some degree of cockpit customization, like hud colors and small stuff like bobblehaeds and the like to make your ship feel more personal.

Possibility to name your ship at having a decal with it.

Real time, paid ship delivery.
 
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Realistically I'd go with UI costumization, Galaxy Map bookmarks, Ship Delivery and personal in-game notes.
What I wish we would have is the background sim actually fixed, general weapon and combat rebalance pass, better mission system, making smaller ships more viable instead of being mostly a step you have to go through to get to more expensive and capable in every category ships.
 
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Ok I'll get the ball rolling.

1. Bookmark your favourite systems. Instead of sidewinder markers let us make notes on our favourite systems.

2. Ship delivery. Pay to have one of your other ships delivered to you. This will not be instant but will take a period of real time depending on distance.

3. Bounty exchange. Fed up with all those bounties cluttering up your screen. Rather than having to fly to the specific system you can redeem them at the exchange who will of course take a cut of the profits.

4. Route saving. Everytime you log in at the moment you have to replot your route. Which is fine if you can remember where you were heading. For the rest of us though.....!

I really like every one of these feature suggestions you've made! They would be simple and very useful.

* Relevant and current trade data in the commodities screen and galaxy map.
1. If a commodity is marked as an export to a system then you should make profit, not a loss.
2. If Imperial Slaves are now illegal in a system because of a power play shift then they should not show as an export to that system (does black market count? I'm asking.)
 
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Hi :)

Passenger Missions, short trips, similar distances to the trade missions, but I personally think some longer passenger missions (in the region of 50-200 LY's) would help to 'open up' the Galaxy and encourage players to travel further afield, and might even tie in with the Power Play feature at some points.
'
Jack :)
 
3. Bounty exchange. Fed up with all those bounties cluttering up your screen. Rather than having to fly to the specific system you can redeem them at the exchange who will of course take a cut of the profits.

This. Fairly small change, but a huge quality of life improvement. Maybe something like a bounty hunter's guild, taking a typical agent's fee of 10%.

Future updates (not 1.4) might include a rank structure like the various navies and then have missions tied to that.
 
I'd settle for not having the Powers commodity menu crash every five times I open it (on average), needing an exit to main menu (or launch) to fix it.

Customisable HUD elements - even just the colour, without ending up with blue enemies and red friendlies.

Really nice to have, but it's actually a lot harder to implement than people might think. Not sure it qualifies as a realistic request.

More than two weapon groups. I couldn't care less if Xbox controllers only have enough for two fire buttons. This is PC. I have 16.

Won't happen. It's not a PC vs Xbox issue; having more groups is easily done, but the tricky bit is that you need to change the design of the UI to deal with them. The dev's have said in various places already that this won't happen.


Deeper mission structures; escort/destroy/defend/recon/scan/explore/remote cargo drop/pickup

I'm hoping for this as well. In many other places FD have said that a lot of changes went into the mission engine with 1.3. Let's hope it starts paying off in 1.4.

3km range for all weapons? Really?Have weapons returned to the stone age?

Who knows. guess it's game play reasons. Just as we have "vacuum friction" that limits our top speed.

Flight Assist Off - should be full Newtonian physics model. If I can control my ship in I-War 2 at 2,000m/sec+, I'll probably be able to in ED. If I smack into something, it'll be my fault. The 200-300m/sec cap is plain non-space-sim-worthy. If I-War 2 could do it in 2001 (and make it work), ED should be able to do it in 2015.

Discussed endlessly in Alpha and Beta. Doubt it will change now. One of the big limiting factors is actually multiplayer and latency between computers over a network. The faster ships move the harder it is for computers to dead-reckon and accurately simulate the ships position between receiving updates. If ships move too fast then you'll get a lot of "teleporting" ships.

I have fun in ED, don't get me wrong, but its lack of sim-ness is laughable from time to time.
SJA's work on the AI improvements is one of the few things holding me in here (good on ya Sarah)


SJA rocks :)
 
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