Realistic Opening + Closing of Park - Daily / Seasonally

Something I've always tried to simulate in RCT2 with trainers and whatnot was the opening + closing of my park like a real park does daily / seasonally. Would be awesome to have an option to allow users to play in a "real time cycle" kind of way in which your park is open for a set number of hours, then the player can choose when to "close" their park for the night and close all the rides... guests still in line would finish their last ride, then leave the park.

Then when the park is "closed" and no guests are left, users can then add new rides, coasters, etc. as if it's the "off season"


Besides that here's other quick things I'd like to see:

- More realistic rides (less Pirate stuff) let users theme their rides.
- Rid track steepness limit on coaster editor. (It stops at like 75 degree drop)
- Allow users to select between pre-built coaster track (like RCT) or spline for greater detail. (RCTW has improved their coaster editor a bit since the 2015 beta)
- Custom station music + safety spiels for roller coasters!!
- Roller Coaster track types: Intamin (Millennium Force Style)
- Easier / quicker light placement on paths
- Custom importing on 3D user created stuff (RCTW allows this from the Steam library)
- 3d Ride Entrance Sign editor.
 
A verry big YES for me!
This would be awsome! +
Something I've always tried to simulate in RCT2 with trainers and whatnot was the opening + closing of my park like a real park does daily / seasonally. Would be awesome to have an option to allow users to play in a "real time cycle" kind of way in which your park is open for a set number of hours, then the player can choose when to "close" their park for the night and close all the rides... guests still in line would finish their last ride, then leave the park.

Then when the park is "closed" and no guests are left, users can then add new rides, coasters, etc. as if it's the "off season"


Besides that here's other quick things I'd like to see:

- More realistic rides (less Pirate stuff) let users theme their rides.
- Rid track steepness limit on coaster editor. (It stops at like 75 degree drop)
- Allow users to select between pre-built coaster track (like RCT) or spline for greater detail. (RCTW has improved their coaster editor a bit since the 2015 beta)
- Custom station music + safety spiels for roller coasters!!
- Roller Coaster track types: Intamin (Millennium Force Style)
- Easier / quicker light placement on paths
- Custom importing on 3D user created stuff (RCTW allows this from the Steam library)
- 3d Ride Entrance Sign editor.
 
I would suggest having longer individual days (one hour) but shorter months/years. A week should consist of three days (two workdays, one weekend with more visitors) and each month should contain two weeks. So a month would be done in 6 hours.

Also, allow us to determine the park seasons. In which months is our park closed? Maybe we could open it in February already, but some rides would have to stay closed due to low temperatures. Maybe there could be different climates in different scenarios. There could be tropical scenarios which are open all year and arctic ones, that prohibit roller coasters. Or maybe we just have to build more expensive ones? Taron in Phantasialand will be able to work at -10°C. Such a coaster could work in an arctic scenario, but the park might still need to be closed in the "winter".
 
@dunkelziffer

your values for 3 day weeks and 2 week months is interesting [tongue] like its not accurate to Earths calendar but maybe that wouldnt matter... very interesting [up] but Id rather talk about this in my thread instead of somebody elses, please check out my thread on this subject (which i posted above) and in my signature [cool]
 
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U know maybe less children can come on those school days and a lot more people come in the holidays and some rides can shut down for the park but people who are in hotels can stay for a bit for special night events such as fireworks and there is a chance that no one will be in the park and its all silent except their is security guards and other staff wandering the night and we can build the coasters or any rides or buildings then and this is a bit about staff

I hope we can set when the staff can do its job so we can set them to patrol at day or night or even both but they can be trained a lot to be better
 
U know maybe less children can come on those school days and a lot more people come in the holidays and some rides can shut down for the park but people who are in hotels can stay for a bit for special night events such as fireworks and there is a chance that no one will be in the park and its all silent except their is security guards and other staff wandering the night and we can build the coasters or any rides or buildings then and this is a bit about staff

I hope we can set when the staff can do its job so we can set them to patrol at day or night or even both but they can be trained a lot to be better

I'm all for opening and closing hours, but I'm not really for anything that would restrict or limit when players can build, even if it's just a penalty for building during the day. Creative games don't benefit from forcing players to wait around mid build. In a game like this, the only restriction we should have when it comes to building is finances.
 
I think I'd be more on board with a 6 month season but a seven days a week and the correct number of days in a month, and things slow down toward the beginning and end of the season. Also the park would empty of guests, maybe you can hit a button to "start" the next season but until then you can work on the park. For example changing paths is easier while there are no guests on them. The only way this would work is if the season feels like a decent amount of time.
 
Of course I have no idea how it will be implemented but,

I one of the interviews with John Law he mentions us having to decide when to close the park as one of our management decisions.

Sorry I have no clue which one I heard it on.
 
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