This would really break my immersion. I also didn't like FE2, because i'm a terrible pilot, and cannot, for the life of me, grasp how to control my own speed.
People keep explaining to me that it's just the time rate of change of position, but it's meaningless to me. I read Zeno's paradox of motion some years ago, and something just snapped inside...
Ideally i want everything to be static. Otherwise i find combat impossible. Or else, if people MUST have bigger thrusters, then place them on opposite sides of the ship, rigged to fire simultaneously. Then they can be as big as you like, without ruining the game for me.
Everything's much too fast already. Who's to say in the future, technology won't have advanced to the point that force no longer equals mass times acceleration, momentum is no longer a function of mass and velocity, and energy of mass and velocity squared?
I have my own theory; MrVibrating's theory of composite statics, wherein F, M, V, P, T and KE are all equal to 0^2. It's been rejected by all the journals so far, but i'm planning a Kickstarter space trading combat game as a proof of principle, which i'll be programming from scratch, using an Etch-a-Sketch, as soon as i work out the controls. In the meantime, if everyone could just slow down and show a little consideration, OK? It's not a race. More haste and less speed.
That is all.