What about realistic space flight? (I'm assuming I'm not missing something and this doesn't exist.) So thrusters are just the rate at which you apply acceleration/deceleration and you can continuously do either(fuel withstanding). But you also need the same thrust to potentially decelerate. And all of this versus fuel. This could be stopped by gravitational bodies like planets or suns or various other things. Not to mention the realistic application of gravity from orbital bodies. Also realistic landing on planets if it's not in the game. Are they planning on implementing this sort of thing. The combat in videos seems to indicate it works like in air.
I would think this would give non FTL flight a bit more interesting nature.
It could also add more interesting aspects to player vs player or even NPC combat as there might be places everyone goes to decelerate. Like slingshotting certain bodies for the best slow down or travel past a certain object. Basically get rid of the simplified point to point if not using special engines. And have real space dynamics in combat. it could also add to exploration as you could try to propel yourself out a distance before activating FTL to get to locations potentially. With the correct use of fuel and time you can get places you couldn't otherwise.
It would also make combat around gravitational bodies more interesting. You could use gravity wells to strand enemies who get tunnel vision or you have more fuel than along with many other unique strategies.
[video=youtube;Jl2taT0_AuY]https://www.youtube.com/watch?v=Jl2taT0_AuY[/video]
Or am I mistaken and the FA is applying deceleration automatically to keep speeds down? I'm still watching the video. Might be a stupid question.
I would think this would give non FTL flight a bit more interesting nature.
It could also add more interesting aspects to player vs player or even NPC combat as there might be places everyone goes to decelerate. Like slingshotting certain bodies for the best slow down or travel past a certain object. Basically get rid of the simplified point to point if not using special engines. And have real space dynamics in combat. it could also add to exploration as you could try to propel yourself out a distance before activating FTL to get to locations potentially. With the correct use of fuel and time you can get places you couldn't otherwise.
It would also make combat around gravitational bodies more interesting. You could use gravity wells to strand enemies who get tunnel vision or you have more fuel than along with many other unique strategies.
[video=youtube;Jl2taT0_AuY]https://www.youtube.com/watch?v=Jl2taT0_AuY[/video]
Or am I mistaken and the FA is applying deceleration automatically to keep speeds down? I'm still watching the video. Might be a stupid question.
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