Realistic space flight!

What about realistic space flight? (I'm assuming I'm not missing something and this doesn't exist.) So thrusters are just the rate at which you apply acceleration/deceleration and you can continuously do either(fuel withstanding). But you also need the same thrust to potentially decelerate. And all of this versus fuel. This could be stopped by gravitational bodies like planets or suns or various other things. Not to mention the realistic application of gravity from orbital bodies. Also realistic landing on planets if it's not in the game. Are they planning on implementing this sort of thing. The combat in videos seems to indicate it works like in air.

I would think this would give non FTL flight a bit more interesting nature.

It could also add more interesting aspects to player vs player or even NPC combat as there might be places everyone goes to decelerate. Like slingshotting certain bodies for the best slow down or travel past a certain object. Basically get rid of the simplified point to point if not using special engines. And have real space dynamics in combat. it could also add to exploration as you could try to propel yourself out a distance before activating FTL to get to locations potentially. With the correct use of fuel and time you can get places you couldn't otherwise.

It would also make combat around gravitational bodies more interesting. You could use gravity wells to strand enemies who get tunnel vision or you have more fuel than along with many other unique strategies.

[video=youtube;Jl2taT0_AuY]https://www.youtube.com/watch?v=Jl2taT0_AuY[/video]

Or am I mistaken and the FA is applying deceleration automatically to keep speeds down? I'm still watching the video. Might be a stupid question.
 
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What about realistic space flight? (I'm assuming I'm not missing something and this doesn't exist.) So thrusters are just the rate at which you apply acceleration/deceleration and you can continuously do either(fuel withstanding). But you also need the same thrust to potentially decelerate. And all of this versus fuel. This could be stopped by gravitational bodies like planets or suns or various other things. Not to mention the realistic application of gravity from orbital bodies. Also realistic landing on planets if it's not in the game. Are they planning on implementing this sort of thing. The combat in videos seems to indicate it works like in air.

I would think this would give non FTL flight a bit more interesting nature.

It could also add more interesting aspects to player vs player or even NPC combat as there might be places everyone goes to decelerate. Like slingshotting certain bodies for the best slow down or travel past a certain object. Basically get rid of the simplified point to point if not using special engines. And have real space dynamics in combat. it could also add to exploration as you could try to propel yourself out a distance before activating FTL to get to locations potentially. With the correct use of fuel and time you can get places you couldn't otherwise.

https://www.youtube.com/watch?v=Jl2taT0_AuY

Or am I mistaken and the FA is applying deceleration automatically to keep speeds down? I'm still watching the video. Might be a stupid question.

Yes it does even with FA Off. The reason why you can't have a full newtoinion system is because of networking speeds. If you go over 1000kph then the network may not keep pace and then you get serious lag issues and ships disapearing because the internet cannot keep up.

The only way to have this would be with an offline game.
 
Yes it does even with FA Off. The reason why you can't have a full newtoinion system is because of networking speeds. If you go over 1000kph then the network may not keep pace and then you get serious lag issues and ships disapearing because the internet cannot keep up.

The only way to have this would be with an offline game.

the game could still apply a speed cap by disabling thrusters (thus acceleration) at some point. i'd say newtonian physics aren't a thing for gameplay reasons, as it would require more skill and finesse than the average player can muster. frontier encounters kind of demonstrated that. it had a newtonian flight model but most players just couldn't adapt to it.

it's not a sim. you don't have sound or fire in space either. it's just about a good 'cinematic' experience.
 
the game could still apply a speed cap by disabling thrusters (thus acceleration) at some point. i'd say newtonian physics aren't a thing for gameplay reasons, as it would require more skill and finesse than the average player can muster. frontier encounters kind of demonstrated that. it had a newtonian flight model but most players just couldn't adapt to it.

it's not a sim. you don't have sound or fire in space either. it's just about a good 'cinematic' experience.

It does with FA off apart from boost, boost will slow down to your maximum normal speed. Have FA off and fly in a straight line put thottle to zero and you will keep going for ever.
 
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Yea, but Newtonian physics model would add more interesting dynamics to play. They could add lot of tutorials on how do to it. Aside from the networking problem. Wasn't aware of that. If players helped each other learn it would be feasible. Just have to give them time.

If you use FA off does it stop accelerating after a certain point? The abnormally different potential thrust could bring out interesting realities to space combat which would make the game unique and interesting. It might mean combat happens normally around orbital bodies and high gravity wells... Or various strategies in different areas as well as different technologies.

Unless they just abandoned the realities because of FTL abilities. But I would think that would be silly. If you give up one aspect an adversary will take it up for advantage... That should not happen realistically.

As is it could be used for exploration purposes to gain distance before FTL as you could save fuel and reach longer range targets and extend effective FTL distances potentially. That also would not matter to server ability as it could catch up later as it does not impact other players as much, but can be functionally necessary.
 
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Yea, but newtonian physics model would add more interesting dynamics to play. They could add lot of tutorials on how do to it. Aside from the networking problem. Wasn't aware of that. If players helped each other learn it would be feasible.

If you use FA off does it stop accelerating after a certain point? the abnormally different potential thrust could bring out interesting realities to space combat which would make the game unique and interesting. It might mean combat happens normally around orbital bodies and high gravity wells... Or various strategies in different areas as well as different technologies.

Unless they just abandoned the realities because of FTL abilities. But I would think that would be silly. If you give up one tech an adversary will take it up for advantage... That should not happen realistically.

It stops accelerating at your top speed, then to slow down you need apply backwards thrust (nothing like being in an atmosphere). I have played Elite with a full newtonion model and it is very boring. Not something I will ever or want to do again.
 
It does with FA off apart from boost, boost will slow down to your maximum normal speed. Have FA off and fly in a straight line put thottle to zero and you will keep going for ever.

except the speed is capped instead of thrust, yes.

and the fact that only a very small portion of players fly fa-off-only kind of indicates that the reason is more the gameplay than technical. the technical limitation (resolution of coordinate space and position refresh rate) is indeed real but still would allow higher speeds than we have now.
 
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