Was reading this: https://forums.frontier.co.uk/showthread.php/218171-Thrusters-Acceleration-and-High-G-Planets/page3
Gave me an idea. Allow current thrusters as an option, but only up to something like 2 or 3 g. Then make it so higher level thrusting requires more skill and you have to learn to fly a more complicated model. On top of this the ability for flight assist to magically apply thrust could be toggled to learn on lower g planet and start learning. But the game would start with the current feature on and a warning in game or in a tutorial it exists and can only safely land up to X g.
BTW, what happened to the original ambition of game development. Games used to be about being as profound as possible. There was no limit to what people wanted to design. Games need to become bleeding edge again. And I don't mean the graphics!
BTW, limitations make depth in a game. It's always more interesting with more depth. Plus the game develops better. The more it goes through that level of design the more interesting it will be in the long run.
Gave me an idea. Allow current thrusters as an option, but only up to something like 2 or 3 g. Then make it so higher level thrusting requires more skill and you have to learn to fly a more complicated model. On top of this the ability for flight assist to magically apply thrust could be toggled to learn on lower g planet and start learning. But the game would start with the current feature on and a warning in game or in a tutorial it exists and can only safely land up to X g.
BTW, what happened to the original ambition of game development. Games used to be about being as profound as possible. There was no limit to what people wanted to design. Games need to become bleeding edge again. And I don't mean the graphics!
BTW, limitations make depth in a game. It's always more interesting with more depth. Plus the game develops better. The more it goes through that level of design the more interesting it will be in the long run.
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