Really Frontier?

Well now Frontier just swung the nerf hammer at what little there was with multi crew. I'm fine if the crew members don't earn 100% of the helmsman, but basing it off their exact rank is rediculous, and it's ridiculous because being ranked Master doesn't even grant you 20% of what the helmsman makes.

It's even lower.

If I'm high ranked and looking for combat I'll most likely be doing it in my own Corvette or Conda, not earning pennies off of someone else's work. New players are completely bottlenecked by this feature.

My main question is...
Why let completely novice sindwinders get full reward of a winged partner, but nearly cut their profit down to a hair when they actually join their crew?

Frontier never fails to amaze me with their addiction to time sinks and grind and lackluster rewarding. The only good rewarding we ever get is within their mistakes (bugs and exploits).
 
I can only guess the case is that, someone riding his stomp-wagon war machine and destroying stuff is wanted to be limited from making his freshman buddy, who he just bought into the game, sit next to him and reap huge rewards, making him jump from a Sidewinder into a Fer-De-Lance in a quick while as he skips all the ships and content and joy and experience in between.

Well, when two sidewinder buddies in wing blasts up an Anaconda with 380,000 bounty on it, they get 190,000 credits each, but, can they really blast an Anaconda? 190k credits is a lot much for a newbro in a Sidewinder, but he could get that in matter of minutes by sitting in his buddy in his Anaconda if he was getting fully split rewards. Then perhaps there would appear websites selling this kind of powerleveling service for money after that too?

Just trying to figure the logic behind it [noob]
 
My main question is...
Why let completely novice sindwinders get full reward of a winged partner, but nearly cut their profit down to a hair when they actually join their crew?

Good point, FD should probably adjust the Wing mechanic to be in alignment with the Multicrew earnings based on rank. It's a shame to have new players earn too many credits too fast and miss out on the learning experience that comes with earning your credits through normal gameplay.

Glad you brought this up and I agree whole-heartedly. FD, nerf the Wing mechanics as well!
 
The numbers may need to be tweaked. But I do think it's a good idea to avoid multicrew being dramatically better money for new players than combat in their own ships would be. How many new players would never actually go out and learn to fly properly if there's no incentive to do so because they can make more money in complete safety aboard somebody else's ship?

Wings are different. Even if a novice player in a Sidewinder is winged up with a billion credit warship that's doing all the heavy lifting, they're still learning to fly and at risk of dying.
 
My main question is...
Why let completely novice sindwinders get full reward of a winged partner, but nearly cut their profit down to a hair when they actually join their crew?

Frontier have already shared their reasoning on this:

https://forums.frontier.co.uk/showthread.php/339937-Petition-to-revert-rank-based-rewards-of-bounty-vouchers?p=5327158&viewfull=1#post5327158

In a nutshell, it's because the crew do not have the bear the burden/risk of losing their own ship and paying the rebuy costs. Lower risk means lower pay.

Anyway - this discussion should be in the Beta Forums.
 
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Yeah, I never saw the problem with the crew earnings... Sure, duplicating the bounty seems much. I think it should have been split as it was in wings prior...

...but you are 100% correct. Why MC when you can just wing and make more? When my little brother started, I flew to him in my FDL and winged to get him a fat sack of credits in a RES. I did the same for my wife.

Now, I am sure that some folks will still MC for the general kicks of it... but without missions, srv's, merits, equal profit share, how long will MC be relevant? This first implementation seems more of a novelty. That isn't to say in future content it gets better, more immersive, or more enjoyable... I am just getting more and more skeptical about "why? why even bother if flying solo or in a wing makes more progress?"

Odd choices sometimes...
 
Not going to lie, I will probably use multi crew feature to help me level up with a wing mate in combat because I'm not that great in it yet. I don't mind getting less of a reward (credits) so long as I get the same or near same experience per kill.

Wonder why credit reward couldn't be:

Harmless - 10%
Mostly Harmless - 20%
Novice - 30%
Competent - 40%
Expert - 50%
Master - 60%
Dangerous - 70%
Deadly - 80%
Elite - 90% (100% Helmsman/Captain)
 
* dons flame proof clothes*

I actually do not have a problem with this. Lower ranked commanders shouldn't be able to jump from nothing to Python (or better) with a few hours play and there is no doubt that if it remained where everybody got the full amount of bounties that it would be the case. Now the percentages I am sure if found to be too low will be tweaked the other way but the thing that is certain is it could not remain the way it was and they needed to make sure that it didn't become a no brainer method for bypassing the purchase of several ships (and the experience that comes from flying them). There are enough noob players running around in ships that took players at the start several months to acquire as is tbh.
 
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Not going to lie, I will probably use multi crew feature to help me level up with a wing mate in combat because I'm not that great in it yet. I don't mind getting less of a reward (credits) so long as I get the same or near same experience per kill.

Wonder why credit reward couldn't be:

Harmless - 10%
Mostly Harmless - 20%
Novice - 30%
Competent - 40%
Expert - 50%
Master - 60%
Dangerous - 70%
Deadly - 80%
Elite - 90% (100% Helmsman/Captain)


While you may indeed boost your Combat ranking, you are not gaining "XP" outside of counting up that rank, and are also not gaining actual experience in combat in this manner.

It may however potentially artificially inflate the danger level of ships you encounter post-MC rank-boosting, as the game will throw enemies at you based on your ranking, not your actual combat ability.
 
Multi Crew is a Meet n' Greet fun opportunity to get players socializing. That leads to more possibilities in regular game play with others. That is a good thing and I couldn't care less about the M-C credits earned for each participant. You are looking at profits and entirely missing the advantage of using M-C bringing live players together. Let's see how it works out...
 
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Multi Crew is a Meet n' Greet fun opportunity to get players socializing. That leads to more possibilities in regular game play with others. That is a good thing and I couldn't care less about the M-C credits earned for each participant. You are looking at profits and entirely missing the advantage of using M-C for bring live players together. Let's see how it works out...

I am looking at the incentives... If we can't gain power play merits, we can't run SRV's, we cannot complete missions... What is left? Bounties, CZ's, and Trade dividends (which I am unsure of how that is currently implemented.. I am not in Beta...) So, what incentive does one have to join another ship? Player interaction? To be fair, a ton of folks just do not care to interact. I send greetings to every CMDR I pass. I get replies 1 out of 10 times. Look at all the solo vs. open threads...

I am just saying, the credits were a nice boost to "coerce" folks into using the feature. Without it... I don't know.

Don't get me wrong, I am stoked. I am going to use it. I also have enough credits to do mostly as I wish, but I do not represent the majority of the player base.
 
Frontier have already shared their reasoning on this:

https://forums.frontier.co.uk/showthread.php/339937-Petition-to-revert-rank-based-rewards-of-bounty-vouchers?p=5327158&viewfull=1#post5327158

In a nutshell, it's because the crew do not have the bear the burden/risk of losing their own ship and paying the rebuy costs. Lower risk means lower pay.

Anyway - this discussion should be in the Beta Forums.

Ed's reasoning in this is good. It sounded far to exploity beforehand. I would like to try it before I whine about it.
 
Multi Crew is a Meet n' Greet fun opportunity to get players socializing. That leads to more possibilities in regular game play with others. That is a good thing and I couldn't care less about the M-C credits earned for each participant. You are looking at profits and entirely missing the advantage of using M-C for bring live players together. Let's see how it works out...

I can't rep you on mobile for your attitude over what multi crew is.

I think other players are upset as they see choices like this calcifying multi crew as only fun with the gunnery view or SLF shenanigans. Back when we were expecting (rightly or wrongly) engineering or navigation roles, people wanted a much deeper version of multi crew.
 
I am looking at the incentives... If we can't gain power play merits, we can't run SRV's, we cannot complete missions... What is left? Bounties, CZ's, and Trade dividends (which I am unsure of how that is currently implemented.. I am not in Beta...) So, what incentive does one have to join another ship? Player interaction? To be fair, a ton of folks just do not care to interact. I send greetings to every CMDR I pass. I get replies 1 out of 10 times. Look at all the solo vs. open threads...

I am just saying, the credits were a nice boost to "coerce" folks into using the feature. Without it... I don't know.

Don't get me wrong, I am stoked. I am going to use it. I also have enough credits to do mostly as I wish, but I do not represent the majority of the player base.

The incentive is socializing. Combining live players to possibly enjoy the game. I think M-C will help this a little. It will not make ED any less dangerous but with friends close to you playing the game offsets the risks a little bit. Still not much in a 40M rebuy Cutter in Open mode but doable with lesser ships.
 
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While you may indeed boost your Combat ranking, you are not gaining "XP" outside of counting up that rank, and are also not gaining actual experience in combat in this manner.

It may however potentially artificially inflate the danger level of ships you encounter post-MC rank-boosting, as the game will throw enemies at you based on your ranking, not your actual combat ability.

DIdn't think about it that way. I do plan to use mutli-crew but do not plan to be my only method of leveling up in combat. Not really concerned about the money as the only real ship I like to fly anyway is the Asp Explorer and I already have my 6A Fuel Scoop :D
 
Well now Frontier just swung the nerf hammer at what little there was with multi crew. I'm fine if the crew members don't earn 100% of the helmsman, but basing it off their exact rank is rediculous,

There does seem to be an elitist streak (no pun intended) in FD's thinking about the game doesnt there? Rewarding people on pre-existing status rather than time and skill and effort invested seems less than democratic and egalitarian. Smells of Empire and colonialism (again no game related pun or reference intended)
 
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