Really looking forward to the RNG engineers

Yes, I'm not being sarcastic.

I'm not going to grind for things, I'm just going to see what comes up. Sometimes it'll be good, sometimes you'll throw it away.

Will it be perfectly fair? No. Neither is life, and neither should be ED.

But on average, the more you put in, the more you'll get out. You might not get exactly what you want, but chances are you'll get some good stuff if you work at it. So you might have to change your tactics to work with the stuff that you got lucky with.

I think that's a good thing. Instead of just trying to make a pre-planned perfect build (which will be very hard due to the RNG) instead you're better off making a great ship out of the things you get. Being adaptable is rewarded.

I'm looking forward to even having ships with various quirks like I'm flying a Millennium Falcon. Sure, all the weapons might not have the same fire rate, and it might not be perfect, but I think that's what makes it more interesting.
 
I'm not sure how I feel about it yet. On one hand it will add interesting variety, I suppose. On the other hand to have to grind mats over and over because you want a damage bonus but you keep getting a power bonus could be frustrating. I guess a good compromise would be RNG, but within a certain category of effect. So example you're doing a mod that confers a special effect of +thermal damage, but the bonus could be in a range of 5 to 10%. Make the random element all about the intensity of the effect rather than the effect itself, if you follow.
 
Thank you Clinton! Those were exactly the words I was looking for!! It would be so perfect if we would be able to name our ships.

I have been saving myself for 2.1 for 2 months already 😂

It will be so amazing when we can customise the ships so much more. I'm already playing in my head all the crazy combinations though I really hope they'll make the missiles super deadly.
 
You can get variety without the need to resort to RNG. Just use the sliders to create the module how you personally want it. The higher your rep, the higher the values of the sliders.

E.g you want more DPS, well that'll increase power draw and capacitor drain. Want a higher rate of fire? Well you'll drain the capacitor more and create more heat. Want your weapons to fire longer, well it'll decrease capacitor usage as well as drop the DPS

See, as much variety as you wish with no RNG and time wasting grind
 
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What would be hilarious is that you give your 162.5m credit 8A power plant to a fumbling engineer and instead of make it better, it gets converted to an 8E, and when you sell it, you get 2m back.

Would make the gamble progressively more 'dangerous' as modules get bigger and more expensive!

[haha][haha][haha][haha][haha][haha][haha][haha][haha][haha][haha][haha][haha][haha][haha]
 
The way we unlock upgrades from engineers won't matter. In week we have new meta. RNG will just make players who don't have time to play a lot suffer and hate elite even more. And make playing boring. Those who want the best stuff will get it in couple days no matter what is the way of obtaining those items/upgrades. RNG only punish casual players and is way to force players to spent more time in game doing something they don't want to do, rng doesn't add gameplay, it gives repetitive experience and make players to waste their time as you can get one upgrade but then next one rng give you can be worse than you already got. RNG doesn't increase variety of modules just effort needed to get the best one. In all games where there is RNG to get the gear people will have the best in days if not in hours from release. Even i games which have more stuff you can craft and more options and stats on gear than on elite.
 
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Where is anyone getting that things will be made worse?

They've been abundantly clear that's not the case, just the flavour of improvement may vary
 
Where is anyone getting that things will be made worse?

They've been abundantly clear that's not the case, just the flavour of improvement may vary

First thing you craft has lets say 20% boost to dps of weapon. Next one you craft can have 1-19% bonus to dps so you may be only crafting downgrades. Its better than stock but not better than the thing you already have.
 
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Hope to gods that the 'crafting' is nothing like that which I remember in Path of Exile.

That really would be an incentive / will killer.
 
yeah but The rng systems you may still get inferior modules on all stats. The fact that one stat is worse doesn't mean that other stats compensate.
oooh - have you gotten the inside track on how this works then? Do tell all - I don't think anyone else here knows how it works yet
 
RNG only punish casual players and is way to force players to spent more time in game doing something they don't want to do, rng doesn't add gameplay, it gives repetitive experience and make players to waste their time as you can get one upgrade but then next one rng give you can be worse than you already got. RNG doesn't increase variety of modules just effort needed to get the best one. In all games where there is RNG to get the gear people will have the best in days if not in hours from release. Even in games which have more stuff you can craft and more options and stats on gear than on elite.
It's not filling me will a warm feeling I must admit...

I'm seeing the signs of another nice concept turned on its head and dished out in a frustrating way. ie: Like Powerplay. We'll see in a couple days I guess...
 
The RNG element stops people from grinding so that they can get "the best gear" and having ships with god-mode weapons. The RNG will add variance with unexpected side effects, some good some bad while retaining the same primary effect. There really is no pleasing people.
 
I dont think there should be any "crafting" in ED. You go to engineers for an upgrade. Not for a sidegrade or a downgrade. There should be no guess work involved.
 
The way we unlock upgrades from engineers won't matter. In week we have new meta. RNG will just make players who don't have time to play a lot suffer and hate elite even more. And make playing boring. Those who want the best stuff will get it in couple days no matter what is the way of obtaining those items/upgrades. RNG only punish casual players and is way to force players to spent more time in game doing something they don't want to do, rng doesn't add gameplay, it gives repetitive experience and make players to waste their time as you can get one upgrade but then next one rng give you can be worse than you already got. RNG doesn't increase variety of modules just effort needed to get the best one. In all games where there is RNG to get the gear people will have the best in days if not in hours from release. Even i games which have more stuff you can craft and more options and stats on gear than on elite.

I am a casual player. If lucky one or twice a week. I have absolutely no problems with it. So what if some people get the upgrades quicker. It's not a race, nobody wins because they do. What's the problem exactly.
 
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The RNG element stops people from grinding so that they can get "the best gear" and having ships with god-mode weapons.

It doesn't. Those who really want these game changers will grind their way towards them. Just because it's random doesn't mean you'll never get it, it simply means you need to get the law of larger numbers involved. AKA grind more. It will be boring and they wont enjoy it, but you can be sure they'll get the gear they want while giving the game bad publicity for being grindy for the sake of being grindy. You can be sure all SDC members will have their masslock missiles and FSD killer mines within a couple weeks.
The only ones this will prevent from getting their hands on the gear they want is casual players.
 
It doesn't. Those who really want these game changers will grind their way towards them. Just because it's random doesn't mean you'll never get it, it simply means you need to get the law of larger numbers involved. AKA grind more. It will be boring and they wont enjoy it, but you can be sure they'll get the gear they want while giving the game bad publicity for being grindy for the sake of being grindy. You can be sure all SDC members will have their masslock missiles and FSD killer mines within a couple weeks.
The only ones this will prevent from getting their hands on the gear they want is casual players.

And there's PD and ECM already available to everyone equally.

No need to fear the SDC unless one corners oneself into a situation where one needs to be.
 
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