Really struggling with water placement

At first it seemed fine but I am now really struggling with making shallow pools with the flatten to terrace tool. In fact any tool. It keeps saying obstructed but I have no idea why. I am wondering if I accidentally changed a setting, is there anything in particular you need to do to have shallow pools?
 
Ahhhh, water. Can't live without it, seems to be trying to give everyone a heart attack. The two things that persistently give me that obstructed error are - you haven't quite leveled out every inch of terrain high enough (remember, the water rises in fixed depths of 1 meter, so if your terrain is raised to .9999999 meter - it'll be 'obstructed'), and paths; there's a path to close to some seeping water and of course the paths can't get wet without melting.

It's easiest, if there is a path nearby, to remove them all and see if that's the problem. Otherwise, it's fighting the terrain.

And, yeah, at first the new terrain tool worked great but now it doesn't make a depth that's actually deep enough. What I've had to do is use the new tool, then go over it again with flatten terrain.
 
At first it seemed fine but I am now really struggling with making shallow pools with the flatten to terrace tool. In fact any tool. It keeps saying obstructed but I have no idea why. I am wondering if I accidentally changed a setting, is there anything in particular you need to do to have shallow pools?
It could possibly be due to the universal water level being different on every biome level in comparison to the universal terrain height of the same biome level. I think it is a bit late for them to fix it for the current game but I hope the same issue won't be present if we get PZ 2 one day.

I think this is also while animals appear to have different buoyancy levels on different maps, swimming more submerged on some maps while floating like a balloon on others.
 
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One could try placing a barrier post near the area in question. lower that post as low as possible and it will be one meter tall. from that the height of the terrain can be found by setting the height markers to read above sea level. Sea level is the base height for the water in game and increases at one-meter increments. This little method can help players identify where the terrain height actually is so that water can be very close to the terrain level.
Another method is to turn on global vertical snapping and place a one-meter wall section so that the top is close to terrain level. With snapping turned on the top should end up at water level so that raising the terrain to just cover that wall will make the terrain right for shallow water placement.
Honestly, I never found the new tool very useful.
 
Sorry just saw these responses. I’m really confused and away from my computer at the moment. I will play around but using the same biome (it’s the blank version of the North America challenge map) and map I was able to make very shallow ponds using the terrace tool and now it seems I’m not.
 
but using the same biome (it’s the blank version of the North America challenge map) and map I was able to make very shallow ponds using the terrace tool and now it seems I’m not.
Interesting, in that case the possible explanation I provided doesn't apply here.
 
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