Yeah, I've had my ship at 198% heat before, dunno how I didn't melt in my seat
Ooh, a new star has appeared in the sky
Yeah, I've had my ship at 198% heat before, dunno how I didn't melt in my seat
Ooh, a new star has appeared in the sky![]()
So, here's my problem: Any and all decent trade routes that yield a decent profit only last a few hours before the supply/demand start to level out and the run becomes not profitable. It's taking me at least the better part of an hour to find a new trade route and before long that's also exhausted.
In the end though, I did reach my 1.5 million credit goal, sold the type 6 and bought a Viper. Not much money in it, but good fun chasing bad guys and blowing stuff up.
The haulers are now 24k and so they aren't horribly expensive and once you get into one of those you can accelerate the money made considerably.
But currently the missions are a new thing and are a work in progress, mining is still to come and I suspect a lot of data is still being collected on trading with a larger playerbase so I suspect that by gamma getting out of the first ship should be easier.
I spent three hours today(didn't even realize) dog fighting NPC and human players, picked up some stolen cargo, and limped back to the closest black market to sell off before logging.
Even with all the bounties I collected, the cost of ship repair and refueling set me back to a net loss of 300 credits. :|
I don't even care.
(playing in the Rift by the way![]()
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I do need to find some better ways to make money though.
If it helps, there is some trading money to be made around the Ovid/Magek systems right now. Also some extras on the Bulletin Board for detours to Opala, Chi Hercules, etc.
In Sidey/Hauler, you have to watch your jump ranges on the Opala leg, but the rest seem good to go.
Actually prices for every ship vary wildly, and in your example the hauler is actually about 56k because you now seem to get the value of the trading in of your current ship for a different one.