*chuckle* - as well.
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Why? Its people's own fault for attracting the attention of half the galaxy. Being less greedy in hoarding whatever's available solves the perceived "problem" a lot more readily.
I get your point, but it is a broken workflow that people can inadvertently get involved in. The way the game currently responds is not a specific "punishment" for greed...is it as a game mechanic breaking down in the face of a particular use case.
It is not a quality experience whether you are rewarding or punishing players for taking part in it. It should be fixed in some way.
EDIT: To expand on this a little...If you want to punish people for excessive mission stacking, or just to increase the difficulty, then insert real mechanics that accomplish that. For example, stack 12 missions then you become hunted by an Elite Imperial Clipper that will follow all of your wakes until you can fight em off or crash him into a star. Letting the game simply multiply the same rote interaction is not good enough, imo
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