Rear view

Is it possible to install (place) inside in the cabins of our starships a monitor screen with the ability to view the rear view, from a video camera installed behind the ship? Because it is very strange - not to have that opportunity in an age of advanced technology.
 
Is it possible to install (place) inside in the cabins of our starships a monitor screen with the ability to view the rear view, from a video camera installed behind the ship? Because it is very strange - not to have that opportunity in an age of advanced technology.

What would the use for this be?
 
This was a feature in the original Elite.

May be harder now the game relies on the graphics cards much more - the game would have to render a view for the insert.
 
Not really. It wasn't a rear view as the OP wants, it was the ability to change the view to one of 4 90 degree views.

Then the question arises: why do some people put 3 monitors next to each other? And another question: what difference between rear view mirror and turning the head around 180 degrees?
 
Then the question arises: why do some people put 3 monitors next to each other? And another question: what difference between rear view mirror and turning the head around 180 degrees?

people put 3 monitors next to each other to have a wider viewing area.

Some people uses head/eye tracking to get a similar effect


Some people uses VR to get the same experience.


All of these have their pros and cons But none of these will in any way allow you to see around your ship, like behind it. Sure, you can turnaround and the see the back of your cockpit, but that all there is.


So comparing this to the "see behind ship" are two totally different things.




And you already have access to a 360 all around camera option, the built in Camera suite allows you to view your ship or surroundings in "any" direction. And in Free Cam mode, there is a toggle to allow you pilot your ship in an external view.
 
or a monitor with option of view: rear, down, up, left rear/right rear and few more maybe - it would be very useful when entering/leaving station in big ship like Cutter or Beluga.
 
I don't know why some people are so salty bout a suggestion.

Looking behind in vehicles is one way to avoid accidents, I suggested this very feature 'yonks' ago and go a similar response, the fact that it would help when undocking in a busy station or as Meresiga pointed out for landing in canyons seems to have been ignored by many posters, those who's keyboard prowess it seems is head and shoulders above that of us mere mortals.
 
Gotsta say - this was one of the things when I first stepped into ED as a kickstarter back in 2014(?) that was like "....... where's the flippin rear view?!"

Twas a feature of the original Elite. And not something one ignored back then either.
 

Lestat

Banned
well, before the game was released it was a hope. But after playing. It not hard to target the ships behind you and look at the radar and target ship and see the direction they are flying.
 
well, before the game was released it was a hope. But after playing. It not hard to target the ships behind you and look at the radar and target ship and see the direction they are flying.

What, for shooting in a station?

I have enough trouble with AI Jack and all his mates leaving at the same time as me without looking at a flippin radar.
 
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What, for shooting in a station?

I have enough trouble with AI Jack and all his mates leaving at the same time as me without looking at a flippin radar.


All of which show on the radar, the mechanics are also equally useful for avoiding getting interdicted in super cruise. You know when you receive a message from the pirate about that big haul etc, you can target them and the hologram and radar to actually evade getting interdicted in the first place.


Equally useful to identify ships in/near stations etc, so if you paid more attention on the radar instead of trying to mount your head on swivel and look all around you, you could have an easier time to actually see Jack and all his AI buddies clogging up the mail slot. before you even leave the landing pad.
 
I don't know why some people are so salty bout a suggestion.

Looking behind in vehicles is one way to avoid accidents, I suggested this very feature 'yonks' ago and go a similar response, the fact that it would help when undocking in a busy station or as Meresiga pointed out for landing in canyons seems to have been ignored by many posters, those who's keyboard prowess it seems is head and shoulders above that of us mere mortals.


But looking behind you pretty useless for any ship ABOVE you. or to your sides, or even below you. It is only useful for looking behind you, so what would the use be for this very limited use case?


So lets take a look at your scenarios.

Scenario 1.
You sit in a station, facing the exit. you turn on the rear view camera, and what you mostly will see is the docking pad building. So no ships there, you releases the docking clamps and move up. and hits a Beluga, waiting above you for its time to exit the station. If only you had asked for a top mounted camera instead of a rear view camera.



Scenario 2.
Landing in a canyon, near a canyon wall. Here you already have the radar image of the ground, to help you, it will show the wall. so I doubt any rear view camera would add to much, and since this would basically be a flat 2D presentation, your depth perception would be severely limited. So you could see that there is something behind the ship, but with no reference it would be hard to tell how close or far away it is. And if you try this in ship with wide wings, then you are very unlikely to see the end of the wings, and thus these could cause problem that you did not see.




Now, there is actually already ingame function to will let you see above, under, left, right, any direction really, the external camera, you can even fly your ship in the external free camera mode. where you either "dock" the camera to follow your ship, or "dock the camera to the "ground", so you can see the landing spot and navigate the ship into it.


This is why I asked what the use for this would be. And sofar I have not got any real usable use cases explained.




One of the few use cases where a rear view camera could be helpful is landing a big ship, like Beluga, Cutter etc. Where you sit in the front and have no real sense of your orientation, and end up having your butt in a some 45 degree up, but even in this scenario, you already have most tools already there to help you. You have the landing hologram, sadly they did not update this once Horizon launched, as the planetary aid to orient your ship is vastly superior to the old one used on landing pads. And you also have the external camera. So this would not be adding much use in this case anyway, that existing mechanism have already provided.
 
I did read through so there's no point in recycling here.

If I could have seen behind me on the occasions I was hit from the rear I would have not pulled up in front of them.. fact!
as for the all singing and all dancing camera's attached to space molecules... well I never got my head around driving that camera, far too complex for me... (though I did do the first version)
so a simple rear view (look behind cam) would have avoided the accidents, it's no good you telling me that there's all other sorts of junk that I can contort myself to use and "But and they only cover one area so they're pointless"... try telling that to your driving examiner... Mirror, Signal, Manoeuvre!
 
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