Hello!
I've been doing some research (I asked 1 question. Lol), and thinking about rebalancing pretty much the entire game, in my head. Lol
The main focus of this idea is that, I believe (others may not), that no ship should be able to have high shield strength, high hull strength, high damage output, and high manoeuvrability, all at once. Which some ships can.
This idea is currently incomplete, and I'm mostly just jotting things down, so things may not make sense, or contradict other parts of my suggestion.
Shield Tank Vs Hull Tank
Due to the way the game is set up, it's possible to do both, your only compromise is SCBs Vs H/MRPs. No more!
To fix this, overall shield strength is now governed by your ships mass. The heavier it gets, the worse your shields perform, in a similar way to how thrusters work with mass.
Shield boosters and SCBs are now much lighter, but use more power.
Obviously, some ships base shield HP will need adjusting to keep them viable.
Armour remains the same, mostly. Maybe a slight mass increase.
Tank Vs Heavy Hitter
It's also possible to have extremely high damage output, and an extremely high tanking ability. No more! Again!
Weapons all now use more power, and weigh more, especially the top end weapons, like Railguns, PAs, and Torpedoes.
Armour tanks suffer with module malfunctions due to exposed hardpoints, but greatly reduced power usage due to lack of shields. So they can take the bigger guns, and hull tank... But...
Tanking Vs Speed/Agility
Thrusters are now more greatly effected by more. A hull tank will be much slower than a shield tank.
Boosting is changed slightly, so it does a while longer to reach your top speed, if you're too heavy.
So in theory, what does that mean?
A pure Shield Tank will now need to sacrifice as much hull(or mass) as possible to give them the most powerful shields, and as a side effect, make them faster. Shields will use significantly more power though, meaning more heat, and less available for weapons and other bits. It will be slowed down by weapon mass though.
A pure Hull Tank will remain almost 'as is', with the exception that they'll be much slower. Especially if it installs the heaviest weapons.
So, in theory, you need to pick what matters, weapons, shields, hull or speed/agility, then choose what less important, and sacrifice those.
If any of that makes sense... Lol
Still working on it for now.
CMDR Cosmic Spacehead
I've been doing some research (I asked 1 question. Lol), and thinking about rebalancing pretty much the entire game, in my head. Lol
The main focus of this idea is that, I believe (others may not), that no ship should be able to have high shield strength, high hull strength, high damage output, and high manoeuvrability, all at once. Which some ships can.
This idea is currently incomplete, and I'm mostly just jotting things down, so things may not make sense, or contradict other parts of my suggestion.
Shield Tank Vs Hull Tank
Due to the way the game is set up, it's possible to do both, your only compromise is SCBs Vs H/MRPs. No more!
To fix this, overall shield strength is now governed by your ships mass. The heavier it gets, the worse your shields perform, in a similar way to how thrusters work with mass.
Shield boosters and SCBs are now much lighter, but use more power.
Obviously, some ships base shield HP will need adjusting to keep them viable.
Armour remains the same, mostly. Maybe a slight mass increase.
Tank Vs Heavy Hitter
It's also possible to have extremely high damage output, and an extremely high tanking ability. No more! Again!
Weapons all now use more power, and weigh more, especially the top end weapons, like Railguns, PAs, and Torpedoes.
Armour tanks suffer with module malfunctions due to exposed hardpoints, but greatly reduced power usage due to lack of shields. So they can take the bigger guns, and hull tank... But...
Tanking Vs Speed/Agility
Thrusters are now more greatly effected by more. A hull tank will be much slower than a shield tank.
Boosting is changed slightly, so it does a while longer to reach your top speed, if you're too heavy.
So in theory, what does that mean?
A pure Shield Tank will now need to sacrifice as much hull(or mass) as possible to give them the most powerful shields, and as a side effect, make them faster. Shields will use significantly more power though, meaning more heat, and less available for weapons and other bits. It will be slowed down by weapon mass though.
A pure Hull Tank will remain almost 'as is', with the exception that they'll be much slower. Especially if it installs the heaviest weapons.
So, in theory, you need to pick what matters, weapons, shields, hull or speed/agility, then choose what less important, and sacrifice those.
If any of that makes sense... Lol
Still working on it for now.
CMDR Cosmic Spacehead