So it's been brought up in numerous threads now multiple times but at this point the engineering system seriously needs a full rebalance.
The powercreep in the current build is utterly stupid at this point and makes 90% of the game so incredibly easy. It allows cmdrs to horde vast amounts of wealth with seldom little risk to thier ships or wallet. Whilst making nearly every PvE activity utterly trivial.
On top of this it is causing serious imbalance in the PvP community in which now consists of Cutters, Vettes and FDLs with little to no chance of anything else being overly viable. To add insult to injury high skill builds are being actively penalized by the current system and has already resulted in many of the most skilled and knowledgeable pilots to jump ship because the skill bar caters to low skill reverski bank tanks.
I don't need to explain what the problems are individually as they have been discussed ad infinitum at this point, I'm just writing this in the hope that a developer pays attention and decides it might be more prudent for the long term health of the game to work these issues out. This should really have been sorted when it came to 3.0's engineering update however the key aspects of balance were left out and have thus resulted in what feels like a seriously broken aspect of the game.
It seems to simply be a case of tweaking some numbers and having those translate over to the current modules owned by CMDRs. Also I am aware that many legacy modules retain thier superiority over anything currently avalible and this is another aspect that needs to change. Rebalance means exactly that. To try to create a level playing feild for everyone without taking away the fun and progression earned through engineers.
Thank you for reading and if anyone at FDev is reading this, please take the time to get this sorted for the good of everyone. We realise there is a lot on your plate at this point however most of us would appriciate this particular aspect much more than many other additions.
o7 lads.
The powercreep in the current build is utterly stupid at this point and makes 90% of the game so incredibly easy. It allows cmdrs to horde vast amounts of wealth with seldom little risk to thier ships or wallet. Whilst making nearly every PvE activity utterly trivial.
On top of this it is causing serious imbalance in the PvP community in which now consists of Cutters, Vettes and FDLs with little to no chance of anything else being overly viable. To add insult to injury high skill builds are being actively penalized by the current system and has already resulted in many of the most skilled and knowledgeable pilots to jump ship because the skill bar caters to low skill reverski bank tanks.
I don't need to explain what the problems are individually as they have been discussed ad infinitum at this point, I'm just writing this in the hope that a developer pays attention and decides it might be more prudent for the long term health of the game to work these issues out. This should really have been sorted when it came to 3.0's engineering update however the key aspects of balance were left out and have thus resulted in what feels like a seriously broken aspect of the game.
It seems to simply be a case of tweaking some numbers and having those translate over to the current modules owned by CMDRs. Also I am aware that many legacy modules retain thier superiority over anything currently avalible and this is another aspect that needs to change. Rebalance means exactly that. To try to create a level playing feild for everyone without taking away the fun and progression earned through engineers.
Thank you for reading and if anyone at FDev is reading this, please take the time to get this sorted for the good of everyone. We realise there is a lot on your plate at this point however most of us would appriciate this particular aspect much more than many other additions.
o7 lads.
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