Rebuild visitedstarscache.dat

I'm not angry. It's just very clear you don't know what you're talking about.
Or maybe I'm better at this game than you. To the point that I find it easy to jump from one system to another and explore it. While you seem to consider it a "challenge" that takes "effort" (your words).

Might come as humble brag but I thought jumping and honking is something everyone found easy to do. I guess I was wrong and I need to lower my standard.
 
And yet, you think being able to see already discovered systems should be a feature in the game. Why would you think that if you also think it gives no advantage?
 
And yet, you think being able to see already discovered systems should be a feature in the game. Why would you think that if you also think it gives no advantage?
I think it would be a QoL feature yes. Not an advantage to avoid a challenge. Like having a supercruise button toggle, a relative mouse button toggle (or option when to have it when you switch to FA off), a button for request docking....
Quality of life features are not to avoid challenge. That's why we call them "quality of life feature" and not "easy mode".

I never found it super difficult to jump in a system, realize it's explored, then jump to another. Also, as mentioned earlier, I can get a few thousands LY now and not find many explored systems at all.
However, new players are kinda limited in range, and since explorations have been going around the bubble for literally years, it takes them a long time to go out of the explored zone and pray for the best. I looked at the feature to explore when I was a noob, and I didn't find it.
I don't think randomly jumping made me a better explorer than exploring unexplored system. In fact, it's the opposite.
 
When you're searching for something you don't randomly jump. You choose systems based on star type, mass code, distance from certain points, etc. The likelihood of someone else having taken the same path can be quite high. That is the challenge which you seem blissfully unaware of.
 
Oh yes. FGK star type for most chances for good planet, and playing the game RNG in your favor through system names. I know that. I don't do the second part, it's technical and boring, but I do the FGK. For Great King as a reminder.

Whether or not it's a challenge is fairly irrelevant to the feature mentioned though. Since said feature doesn't change that whatsoever.
The likelihood of someone else having taken the same path can be quite high.
This, however, is. And it still not a challenge, since it's basically random. Which has been my point since the start. Random is random, it's not a challenge.
 
I find it funny that there's an imaginary wall separating the game map from EDSM. As if somebody being clever enough to import the entire EDSM star log into their visited cache was somehow doing some magic game wizardry to see some forbidden info that any other random dude couldn't do by just browsing EDSM the old-fashioned way.

The only difference is the clever guy gets to see red and blue dots in his game and the other guy has to listen to autoplay video ads while he scrolls around a website.
 
This, however, is. And it still not a challenge, since it's basically random. Which has been my point since the start. Random is random, it's not a challenge.
Which was my point about not understanding basic probability theory.
Imagine if the people who ran the lotto gave out a list of numbers (only to certain people) that would not be winners for the current draw - I suppose you think that wouldn't have any influence on picking the winning numbers since "random is random"?
 
Which was my point about not understanding basic probability theory.
Imagine if the people who ran the lotto gave out a list of numbers (only to certain people) that would not be winners for the current draw - I suppose you think that wouldn't have any influence on picking the winning numbers since "random is random"?
People would more easily win the lottery ? I'm sorry, are we saying winning the lottery is a challenge or need skill ? Because it doesn't. Sure, it's super rare, but due to the randomness nature of it, everyone can win (or lose more likely). Even an ape could win it if they were allowed to play.
Even if they made playing the lottery an auto win, it would still not remove the "challenge" in it. There are none.

You can't remove the challenge and skill from a task when there are none to being with.


Also, unless you get a guaranteed way to find ruins or similar things in system (which in this case is literally exploiting the game, AKA cheating BTW), then you are not guaranteed to find anything, explored or not. Far from it.
 
It seems reasonable to me that in the future there would be a certain amount of trading of astrogation data. Would it really take something away from exploration if you could target systems that haven't been previously visited? Is there some extra fun to have in jumping to a system that has been previously mapped and explored?
 
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