rebuy and engineering upgrades

How to kill open, and engineering in one single action.
I think there should be something a bit more biting though, for losing a ship. I mean come on, I have a $1.2B Credit Cutter, and it's not even fully finished yet, and the rebuy if I lose that ship is like $50M! Huh? That's better than Geico, State Farm and Allstate coverage all rolled into one, if you ask me! I was flying my Vette one day, looking for some FC that had Micro Weave Hoses so I didn't need to do a mission for them, and I was getting access denied, or maybe the FC listed the goods and when I got there, OUT! I was upset and opened up on a FC, and needless to say was instantly vaporized! I would have NOT done that had there been a much higher, MUCH HIGHER risk in rebuy than the paltry $43M it cost me to be stupid. But since I have the money, I didn't care.
 
I think there should be something a bit more biting though, for losing a ship. I mean come on, I have a $1.2B Credit Cutter, and it's not even fully finished yet, and the rebuy if I lose that ship is like $50M! Huh? That's better than Geico, State Farm and Allstate coverage all rolled into one, if you ask me! I was flying my Vette one day, looking for some FC that had Micro Weave Hoses so I didn't need to do a mission for them, and I was getting access denied, or maybe the FC listed the goods and when I got there, OUT! I was upset and opened up on a FC, and needless to say was instantly vaporized! I would have NOT done that had there been a much higher, MUCH HIGHER risk in rebuy than the paltry $43M it cost me to be stupid. But since I have the money, I didn't care.

One way to do this is to temporarily nerf the ship after being destroyed, because repairs are still being made on board. This could be like reduced hull or module integrity, limited distributor capacity, random module malfunctions for a while, etc. It should be something that makes you think twice about taking that ship out in combat again right away, and should go away after a reasonable amount of time in game. That way you don't have to worry about the economy, wiping out large time investments, etc., but you're also going to feel it a bit if you get destroyed.
 
I think there should be something a bit more biting though, for losing a ship. I mean come on, I have a $1.2B Credit Cutter, and it's not even fully finished yet, and the rebuy if I lose that ship is like $50M! Huh? That's better than Geico, State Farm and Allstate coverage all rolled into one, if you ask me! I was flying my Vette one day, looking for some FC that had Micro Weave Hoses so I didn't need to do a mission for them, and I was getting access denied, or maybe the FC listed the goods and when I got there, OUT! I was upset and opened up on a FC, and needless to say was instantly vaporized! I would have NOT done that had there been a much higher, MUCH HIGHER risk in rebuy than the paltry $43M it cost me to be stupid. But since I have the money, I didn't care.

Again, how to kill open and egnineering in a single swoop.
ED is not like EVE where there are safe zones where you can fly and the odds of you getting ganked are near zero, and by near zero i mean zero.
ED you are pretty much always at risk of getting alpha striked in your nice shiny ship. Because of the ease that is out there for people to loose their ship, the rebuy needs to be fairly cheap.

Should it go up with engineered modules? Sure. Should it be cheaper to rebuy if a player kills you vs a NPC does? sure.

But the problem then becomes, if its to much, no one will fly their fancy ships in open any more, if its to little, its completely ignorable as a cost. Like right now i could literally loose my ships about 20 times and still buy it all at full price again. The thing is, even if rebuys were say....like for a fully kitted vette, cutter, or even conda, was like 100m, thats like 90 min of doing the robigo run, maybe 60 or 120 depending on the luck of the board flip. But credits are easy to make so increase it would be kinda pointless.

If you make it to much, no one would play open then or do anything like what you mentioned, or, agian the super rich in the game, even 100m is nothing.
It is what it is.
 
Again, how to kill open and egnineering in a single swoop.
ED is not like EVE where there are safe zones where you can fly and the odds of you getting ganked are near zero, and by near zero i mean zero.
ED you are pretty much always at risk of getting alpha striked in your nice shiny ship. Because of the ease that is out there for people to loose their ship, the rebuy needs to be fairly cheap.

Should it go up with engineered modules? Sure. Should it be cheaper to rebuy if a player kills you vs a NPC does? sure.

But the problem then becomes, if its to much, no one will fly their fancy ships in open any more, if its to little, its completely ignorable as a cost. Like right now i could literally loose my ships about 20 times and still buy it all at full price again. The thing is, even if rebuys were say....like for a fully kitted vette, cutter, or even conda, was like 100m, thats like 90 min of doing the robigo run, maybe 60 or 120 depending on the luck of the board flip. But credits are easy to make so increase it would be kinda pointless.

If you make it to much, no one would play open then or do anything like what you mentioned, or, agian the super rich in the game, even 100m is nothing.
It is what it is.
Then, yeah, I would make the rebuy cost of the ship based on your credit worth. A player that has $30M in the bank, and loses an Anaconda... well, OK bad example... a player with $30M shouldn't be flying an Anaconda but you get me... base it on your Balance sheet and not some set amount based on the ship, modules, ENG, etc. Put a little sting into it. And, if you DO only have $30M in the bank and lose your Conda... well, shame on you! Ha! Oh, and I would add that Gankers, or anyone that attacks a ship that's NOT "Wanted" and ends up losing their ship, well they should pay the HIGHEST rebuy price possible, like FULL COST and lose all their ENG on it!
 
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Then, yeah, I would make the rebuy cost of the ship based on your credit worth. A player that has $30M in the bank, and loses an Anaconda... well, OK bad example... a player with $30M shouldn't be flying an Anaconda but you get me... base it on your Balance sheet and not some set amount based on the ship, modules, ENG, etc. Put a little sting into it. And, if you DO only have $30M in the bank and lose your Conda... well, shame on you! Ha!

Wait a minute, that would be pretty punishing for billionaires flying Adders!
 
Then, yeah, I would make the rebuy cost of the ship based on your credit worth. A player that has $30M in the bank, and loses an Anaconda... well, OK bad example... a player with $30M shouldn't be flying an Anaconda but you get me... base it on your Balance sheet and not some set amount based on the ship, modules, ENG, etc. Put a little sting into it. And, if you DO only have $30M in the bank and lose your Conda... well, shame on you! Ha! Oh, and I would add that Gankers, or anyone that attacks a ship that's NOT "Wanted" and ends up losing their ship, well they should pay the HIGHEST rebuy price possible, like FULL COST and lose all their ENG on it!
Not to poke holes in your example, but to poke holes. that would kill the game, literally why would i ever want to do anything to gain wealth if it just means i have to spend more if i loose my ship. at that point the best thing would be to just, not do missions. and float around a point where the buy back of my ship if i lost it was only like 1 robigo run and done.

Because there is no, to use EVE terminology here, high sec space where you cant get nuked by players, buy back needs to be relatively cheap, and because engineering cant be bought back, you need to use mats which SUCK to grind, those need to be restored with the buy back as well, increasing the cost of the buy back is sort of a moot point as well, because the line at which players would deem acceptable is super thin. To muich, no one would fly their engineered ship in open or at all, or bother with engineering at all if it can be so easily whisked away. Make it to little and you get what we have no, were its basically ignorable.
 
Not to poke holes in your example, but to poke holes. that would kill the game, literally why would i ever want to do anything to gain wealth if it just means i have to spend more if i loose my ship. at that point the best thing would be to just, not do missions. and float around a point where the buy back of my ship if i lost it was only like 1 robigo run and done.

Because there is no, to use EVE terminology here, high sec space where you cant get nuked by players, buy back needs to be relatively cheap, and because engineering cant be bought back, you need to use mats which SUCK to grind, those need to be restored with the buy back as well, increasing the cost of the buy back is sort of a moot point as well, because the line at which players would deem acceptable is super thin. To muich, no one would fly their engineered ship in open or at all, or bother with engineering at all if it can be so easily whisked away. Make it to little and you get what we have no, were its basically ignorable.

With Wealth, Comes Risk! ;) Or hell, make a little mini game out of it, where at the rebuy screen, you have to roll some dice to see how much it's going to cost you.
 
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With Wealth, Comes Risk! ;)

Right, but my ship magically costing more now becuase i have a billion in the bank vs 200mill make zero sense in the game, like in no world does that make any sense.

The best thing you could do, would be.....something like a tiered insurance system like eve does for your ship. Either way its basically a fault of the way the game was built, players can just pop into solo and have near zero risk. Because as it stands the biggest risk in the game, is getting ganked, and then far behind that, is biting off more then you can chew.
 
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