Rebuy Cost Display

When you are about to buy a new ship, spending all the money is a bad idea. Having not enough money left over to cover the insurance rebuy costs can lead to a loss of the ship if destroyed without the chance to get it back.
Therefore it would be nice to know how high that cost will be. Please, display that value as an additional property on the ship's page in the shipyard. The player can decide if it's worth the risk or if she/he is save (having enough money left after the purchase).
 
I've nothing against showing the insurance cost upfront, in fact it's a good idea.

But it is fairly easy to work out, for the vast majority of cmdrs the rebuy/insurance is 5% of the cost of the ship. For a few of the kickstarter backers it's 4%. Obviously the modules you put in a ship can have a massive effect on your rebuy cost so the best the shipyard could display would be the base insurance cost.
 

Lestat

Banned
Status tab, bottom left.

I did it on my Python :eek:. I had 80k credit left. I use it to upgrade my jump range and a few cheap weapons. I sold all my cargo space to gain more jump range then I use it in combat.

Still never died. I still don't care about insurance.
 
I did it on my Python :eek:. I had 80k credit left. I use it to upgrade my jump range and a few cheap weapons. I sold all my cargo space to gain more jump range then I use it in combat.

Still never died. I still don't care about insurance.

I did that with my Conda. Bought the Conda and realized I didn't have enough for rebuy OR a FSD. I had to tool around in system for weeks until I got enough for a bigger FSD to get some distance and then rebuilt my rebuy. It's something you learn to take into account.
 
I miscalculated the discounted cost of my Anaconda when I first brought it, and left myself with too little cash for a rebuy. Was my fault, but having the rebuy cost on the stats panel wouldn't harm anyone.

After all, most people check the insurance on a new car before buying.
Especially in the UK where we have rules about 'high risk' cars, that you wouldn't expect.
1991 Toyota MR2, 2.0L...mid engined, RWD, known for spinning out because it's Wednesday, Insurance, £450 a year.
1998 Fiat Bravo 1.6 worthless... £600 a year.
1961 VW Bug, 1.something. No locks, mostly fibre glass, any crash would probably result in death / explosion. £200 a year. Lol
 
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Lestat

Banned
I did that with my Conda. Bought the Conda and realized I didn't have enough for rebuy OR a FSD. I had to tool around in system for weeks until I got enough for a bigger FSD to get some distance and then rebuilt my rebuy. It's something you learn to take into account.

See the only thing I have to take into account is my fsd. I play Iron man mode so I don't care about the Insurance.
 
I've lost my Anaconda as I wasn't aware that you just get a Sidewinder if you can't pay the insurance. I though I may not get the full ship, but something close to it's value. Almost one year of play time lost.

BTW: The same calculation applies for the outfitting. One may easily spend more than you should. You ship's value increases with each upgrade, so does the insurance. And doing all the math... come on, ED shows all the mass, energy etc. difference. So, insurance should be there, too.
 
When you are about to buy a new ship, spending all the money is a bad idea. Having not enough money left over to cover the insurance rebuy costs can lead to a loss of the ship if destroyed without the chance to get it back.
Therefore it would be nice to know how high that cost will be. Please, display that value as an additional property on the ship's page in the shipyard. The player can decide if it's worth the risk or if she/he is save (having enough money left after the purchase).
This information already exists..
Right panel, first page....

so yeah...
 
I've lost my Anaconda as I wasn't aware that you just get a Sidewinder if you can't pay the insurance. I though I may not get the full ship, but something close to it's value. Almost one year of play time lost.

BTW: The same calculation applies for the outfitting. One may easily spend more than you should. You ship's value increases with each upgrade, so does the insurance. And doing all the math... come on, ED shows all the mass, energy etc. difference. So, insurance should be there, too.

Then the problem you had wasn't at all due to "insurance displaying at the buy menu". its because you assumed something completely different and wrong would happen when you don't have the money to pay your issurance.
Thats why you look up information and don't just assume, i fail miserably to understand how the insurance value of a newly-bought anaconda would prevent you from losing it after some time [and probably after outfitting it and raising the issurance value, that is easily know in your right panel] because you assumed that losing the ship wasn't a option, and for some miraculous reason the game would change the outfit of it to meet your credits balance.
tumblr_inline_nwuzfaKnOs1tdz4et_250.png

Your suggestion isn't needed, and was just made because you can't cope with your lost that there is no one to blame but you
 

Lestat

Banned
I've lost my Anaconda as I wasn't aware that you just get a Sidewinder if you can't pay the insurance. I though I may not get the full ship, but something close to it's value. Almost one year of play time lost.

BTW: The same calculation applies for the outfitting. One may easily spend more than you should. You ship's value increases with each upgrade, so does the insurance. And doing all the math... come on, ED shows all the mass, energy etc. difference. So, insurance should be there, too.
I bet you will not do that again.
 
This information already exists..
Right panel, first page....so yeah...
That's when you already own the ship. Try to buy a large ship and have <1000 CR left. Then crash it.

Then the problem you had wasn't at all due to "insurance displaying at the buy menu". its because you assumed something completely different and wrong would happen when you don't have the money to pay your issurance.
Thats why you look up information and don't just assume, i fail miserably to understand how the insurance value of a newly-bought anaconda would prevent you from losing it after some time [and probably after outfitting it and raising the issurance value, that is easily know in your right panel] because you assumed that losing the ship wasn't a option, and for some miraculous reason the game would change the outfit of it to meet your credits balance.
http://36.media.tumblr.com/f24b29fac6a5051b029d112f6a1dcdb9/tumblr_inline_nwuzfaKnOs1tdz4et_250.png
Your suggestion isn't needed, and was just made because you can't cope with your lost that there is no one to blame but you
The first part was loosing my Anaconda (due to the known bug of NPCs hitting you while scanning). Fine (or not).
The second part is that I don't want to loose my new ship, too. Therefore I was looking for the insurance info BEFORE purchase.

I bet you will not do that again.
Right. Lost my new ship in a NPC scanning crash, too. This time covered by insurance. However, I did not fly out with the insurance-paid Fer-De-Lance with < 500,000 CR left. Not enough for the insurance. So, I bought a Viper and grind again until I have the 2,200,000 CR for the insurance of the Fer-De-Lance. Meaning I will not fly it until then. It get's tricky if I should loose the Viper, too (probably a NPC scanning). Then I would quit and play something more reasonable.
 
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