I have been getting into Elite with my family over the past few months and am about 300 hours in. I have tried most gameplay loops at least to some degree and am currently saving up for my first fleet carrier. Here are a few things I would personally love to see in the game and that I think would enrich it while not reducing what makes it great.
These can mostly be summed up as leaning into what already makes the game great.
Exploration - This one is close to my heart, Elite is the first game I have played where I truly feel like an explorer. A lot of the core of it are great but this mostly just needs variety and more mechanics to deal with I think. Like geological things to find, more reasons to bring research limpets, maybe some unique exploration hard points or utilities? Obviously more assets and major overhauls like what Exobiology or new planetary generation tech would be great but those are very expensive to do. Maybe a community goal to send research limpets into new black holes and unlock a module or something like that?
Trading - I like trading in most games but in Elite it actually almost made me leave the game. Because I started using Inara which is a great tool but it just says "here is the best trade route" and so all I do is go back and forth and there is not thought. I am fine with this type of trading existing but I would love some deeper systems that could not be so easily trivialized by a tool or website. Something that I could master and get good at because I have yet to meet a "master Trader" in Elite but there is not really anything to "master" in my opinion, people like trading sure but it feels worse compared to most others like exploration I get good at know what systems to go to, or how to find certain exobiology flora, combat with flying or mining on the knowledge there and knowing what asteroids to go for. If trading had some deeper "endgame" I would love to get into that and feel like a space business man who is skilled at what I do.
PVE Space Combat - I think the combat and flight model in Elite are incredible no issues there, my main two issues are that of the ship builds/variety and ammo cutting my sessions short.
1.There seem to be so few weapons in the game and even fewer that are viable or usable. I understand needing to keep the game balanced but there seem to be so few options and it just seems a bit stale. So obviously new weapons would be awesome but those are harder to implement. So even some number changes to existing weapons would be good enough for now I think. Some weapons I think would be great if the numbers were tuned down and ammo increased.
2. I find myself needing to go back for ammo fairly consistently on multiple different weapons I try, I would like to stay out just a bit longer while I am in the grove of bounty hunting instead of it being interrupted so quickly. Especially if I play well and take no damage I still have to go back after just 20 minutes sometimes which feels like a very short amount of time to me. Even if the solution is there is an optional internal to hold ammo that would be great but I do not love the idea of giving up my engineering modifications to have the combat sessions I want especially since that could limit the number of ship builds I can do even more if I use the increased capacity engineering mod.
Ground activities and combat - I do not have a ton of experience here except for exobiology but would love for this to be more related to other gameplay mechanics and at least a little more rewarding, I am at the point in the game where it feels hard to justify doing something that rewards so little for my time. Maybe once I have my carrier and more money than I know what to do with I can do it when I am bored but it would be nice to have it feel worth doing and rewarding. I could be wrong but when I tried it, it felt like something I should come back to when I no longer need money.
Connecting gameplay systems - With colonization update I am seeing the potential of more systems that will interact with each other. I would love to see more features that interact with multiple gameplay features, we will have to see how colonization actually feels but I think more features like that (in the sense of how trade and exploration are used for this feature) would be great for the game.
Finally more gamification of systems and less grind - I put this here because it seems that there are already steps to make the game less grindy and more about the gameplay. Like SCO drives or the engineering rework, I do not want the game to become easy but majority of us have jobs and obligations so I would like a middle ground where I have lofty goals to work towards but also not a list of chores I need to do either. This is always hard to accomplish though.
So most of these I think are hopefully not too resource intensive since they do not require tons of assets or something like that. But I am fairly new still but maybe have a different perspective. Also for full transparency I will probably not make Elite my main game but I would love it to be a game I consistently come back for major updates or when I have that space game itch.
These can mostly be summed up as leaning into what already makes the game great.
Exploration - This one is close to my heart, Elite is the first game I have played where I truly feel like an explorer. A lot of the core of it are great but this mostly just needs variety and more mechanics to deal with I think. Like geological things to find, more reasons to bring research limpets, maybe some unique exploration hard points or utilities? Obviously more assets and major overhauls like what Exobiology or new planetary generation tech would be great but those are very expensive to do. Maybe a community goal to send research limpets into new black holes and unlock a module or something like that?
Trading - I like trading in most games but in Elite it actually almost made me leave the game. Because I started using Inara which is a great tool but it just says "here is the best trade route" and so all I do is go back and forth and there is not thought. I am fine with this type of trading existing but I would love some deeper systems that could not be so easily trivialized by a tool or website. Something that I could master and get good at because I have yet to meet a "master Trader" in Elite but there is not really anything to "master" in my opinion, people like trading sure but it feels worse compared to most others like exploration I get good at know what systems to go to, or how to find certain exobiology flora, combat with flying or mining on the knowledge there and knowing what asteroids to go for. If trading had some deeper "endgame" I would love to get into that and feel like a space business man who is skilled at what I do.
PVE Space Combat - I think the combat and flight model in Elite are incredible no issues there, my main two issues are that of the ship builds/variety and ammo cutting my sessions short.
1.There seem to be so few weapons in the game and even fewer that are viable or usable. I understand needing to keep the game balanced but there seem to be so few options and it just seems a bit stale. So obviously new weapons would be awesome but those are harder to implement. So even some number changes to existing weapons would be good enough for now I think. Some weapons I think would be great if the numbers were tuned down and ammo increased.
2. I find myself needing to go back for ammo fairly consistently on multiple different weapons I try, I would like to stay out just a bit longer while I am in the grove of bounty hunting instead of it being interrupted so quickly. Especially if I play well and take no damage I still have to go back after just 20 minutes sometimes which feels like a very short amount of time to me. Even if the solution is there is an optional internal to hold ammo that would be great but I do not love the idea of giving up my engineering modifications to have the combat sessions I want especially since that could limit the number of ship builds I can do even more if I use the increased capacity engineering mod.
Ground activities and combat - I do not have a ton of experience here except for exobiology but would love for this to be more related to other gameplay mechanics and at least a little more rewarding, I am at the point in the game where it feels hard to justify doing something that rewards so little for my time. Maybe once I have my carrier and more money than I know what to do with I can do it when I am bored but it would be nice to have it feel worth doing and rewarding. I could be wrong but when I tried it, it felt like something I should come back to when I no longer need money.
Connecting gameplay systems - With colonization update I am seeing the potential of more systems that will interact with each other. I would love to see more features that interact with multiple gameplay features, we will have to see how colonization actually feels but I think more features like that (in the sense of how trade and exploration are used for this feature) would be great for the game.
Finally more gamification of systems and less grind - I put this here because it seems that there are already steps to make the game less grindy and more about the gameplay. Like SCO drives or the engineering rework, I do not want the game to become easy but majority of us have jobs and obligations so I would like a middle ground where I have lofty goals to work towards but also not a list of chores I need to do either. This is always hard to accomplish though.
So most of these I think are hopefully not too resource intensive since they do not require tons of assets or something like that. But I am fairly new still but maybe have a different perspective. Also for full transparency I will probably not make Elite my main game but I would love it to be a game I consistently come back for major updates or when I have that space game itch.
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