Ship Builds & Load Outs Recommendations requested

Hi All,

I'm a new player on PS4 and have managed to get myself a Cobra MKIII which i've fitted out for trade/cargo runs.

I'm looking at the next step and was hoping to get some advice on possible builds heading forward.

What would you all recommended as my next ship if i'm looking to aim for a mix of cargo/passenger runs..with a little bit of exploration to get my engineering up?

Any advice will be gratefully received.

thanks
 
The DBE is great for long range passenger runs but it's limited internals do restrict cargo a bit, how about a Dolphin it doesn't have the range of the DBE (very little does TBH) but it's fast with decent range and better internal flexibility

https://coriolis.edcd.io/outfit/dol...A.EweloBhBGA2GAsICmBDA5gG2SGF9A===&bn=Dolphin

Or the Asp scout excellent agility ok speed stock and decent range

https://coriolis.edcd.io/outfit/asp...loBhBGA2EAcICmBDA5gG2SGF9A===&bn=Asp S (EDMC)

For something a bit different you try a Keelback with it's SLF it can be a surprisingly good allrounder

https://coriolis.edcd.io/outfit/kee...aAVrrLF1KpFfUYKjK7sBAAA=&bn=Keelback F (EDMC)

PS Welcome to ED :)
 
CK.

Could you spare some advice on my FdL BH fitting thoughts? I've given up on the PA Frag-de-Lance for the time being, because the Frags were fixed, so being on top of the small-medium rats was hard, and surprisingly enough my HazRes usual rats have been Dangerous/Master/Deadly in agile Cobras, Vipers, Vultures and Eagles, instead of a huge chunk of Clippers, Gunships or Condas.

So I went with the C2 Pulses plus the Huge MC. Fixed. Still, problems with keeping superior position, keeping targets on my crosshairs and underwhelming damage.

Is it a problem of my approach strategy to the rats? Like, don't fight that Vulture because suddenly there's five ships out of nowhere ganking me? Because I've taken too much time to pop his hull after I've stripped the shields? Or is it just a practice problem, like, BH and BH and BH until I can use fixed stuff properly, or stick to gimballed for the time being?

Or, is it really essential to roll mods in order to manage HazRESes? Engineer grindinh is such a pain…
 
A stock FDL is a decently potent ship engineering will make it fast and agile with better shields and firepower but in PVE combat the shields should hold long enough to take out multiple targets, although the FDL is agile it's also a bit drifty so by the time you've lined up fixed weapons after a turn the range has increased and weapon damage dropoff has set in (pulse @ 500m, MC 1800m) if you've been using frags that shouldn't be too hard.

I'd suggest changing the pulses to gimballed to maximise time on target they also allow some evasion as with fixed you're flying into the targets fire unless you get behind them, remember putting 4 pips to shields almost doubles their strength so until you need to fire (or charge the weapon cap) keep more than 2 pips in sys.

A full MC loadout might be worth checking out although having to rearm is a pain.

An engineered FDL has about 30% more DPS, 20% more speed and agility, fit 5A standard shields and 4 x A0 boosters and it'll have more MJ than engineered bi-weave, here's a comparison between a stock and engineered FDL (assuming it works of course ;))

https://coriolis.edcd.io/compare/FDL vs FDL

If you can't view the link here's the two builds

https://coriolis.edcd.io/outfit/fer...MBYQFMCGBzANokICMF9A===&bn=FDL no engineering

https://coriolis.edcd.io/outfit/fer...GKEMibwjhAxV5Cc/AfHNnKgVAIAAA==&bn=FDL (EDMC)
 
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